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quake:quake_arcade_tournament_edition [2011/10/11 13:54] – external edit 127.0.0.1quake:quake_arcade_tournament_edition [2012/02/08 22:40] Spirit
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 Now, what's inside and can you run it? [[/nostalgia/quake%20arcade%20tournament%20edition/lslR.txt|It looks like a (almost) normal Quake installation]]. The pak files in id1 are extracted. There is a glquake.exe but sadly it will tell you "E020C -- Security key not found". [[http://mamedev.org/source/src/mame/drivers/quakeat.c|Seems like one would need a dongle]]. The engine also seems to have been modified to display AVI movies. There is a directory with movies inside that are referenced in quake.rc alternating with normal demos. They show instructions, credits and company logos. Now, what's inside and can you run it? [[/nostalgia/quake%20arcade%20tournament%20edition/lslR.txt|It looks like a (almost) normal Quake installation]]. The pak files in id1 are extracted. There is a glquake.exe but sadly it will tell you "E020C -- Security key not found". [[http://mamedev.org/source/src/mame/drivers/quakeat.c|Seems like one would need a dongle]]. The engine also seems to have been modified to display AVI movies. There is a directory with movies inside that are referenced in quake.rc alternating with normal demos. They show instructions, credits and company logos.
  
-[[/nostalgia/quake arcade tournament edition/Instructions.avi_1.jpg|{{http://www.quaddicted.com/wp-content/uploads/Instructions.avi_1_t.jpg}}]] +{{:quake:qate-credits.avi.jpg?direct&256|}}{{:quake:qate-instructions.avi_1.jpg?direct&256|}}{{:quake:qate-instructions.avi_2.jpg?direct&256|}}
-[[/nostalgia/quake arcade tournament edition/Instructions.avi_2.jpg|{{http://www.quaddicted.com/wp-content/uploads/Instructions.avi_2_t.jpg}}]] +
-[[/nostalgia/quake arcade tournament edition/credits.avi.jpg|{{http://www.quaddicted.com/wp-content/uploads/credits.avi_t.jpg}}]]+
  
 There are some files related to accounting and prizes. 6 progs (progs.dat, progshipnotic.dat, Progsreaper.dat, progsqtv.dat (clanring something), progsrogue.dat, progszeus.dat). I could not figure out how to run the "Arcade Tournament" game though. Maybe someone more into QC and hacking will shed more light onto it. There are some files related to accounting and prizes. 6 progs (progs.dat, progshipnotic.dat, Progsreaper.dat, progsqtv.dat (clanring something), progsrogue.dat, progszeus.dat). I could not figure out how to run the "Arcade Tournament" game though. Maybe someone more into QC and hacking will shed more light onto it.
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 The default.cfg says //Quake - Arcade Tournament Edition 1.30 r3//, it also contains a password (could that be related to the engine?) and suggests that opus.exe is related to the Joystick. There are many variables prefixed with a_ which suggests "arcade_". The default.cfg says //Quake - Arcade Tournament Edition 1.30 r3//, it also contains a password (could that be related to the engine?) and suggests that opus.exe is related to the Joystick. There are many variables prefixed with a_ which suggests "arcade_".
  
-It seems like the two official missionpacks are included. Also a ctf1.bsp and qdqstart.bsp (which is quite a weird modified start map, most probably not related to [[http://speeddemosarchive.com/quake/qdq/|Quake done Quick]]). There are also modified player models showing the current weapon (like vweps in some QW configurations nowadays).+It seems like the two official missionpacks are included. Also a qdqstart.bsp (which is quite a weird modified start map, most probably not related to [[http://www.speeddemosarchive.com/quake/qdq/|Quake done Quick]]). There are also modified player models showing the current weapon (like vweps in some QW configurations nowadays). 
 + 
 +The file C:\WIN386.SWP contains a lot of Quake related strings. 
 + 
 +There are two Quake directories in the image: C:\Quake and C:\backup\Quake . The timestamps in the backup directory are from 2008 while most of the ones in the root are from 1998. The files ID1/config.cfg and id1/config.old.cfg are different where C:\backup-Quake\ID1\config.cfg is identical to C:\Quake\ID1\config.old.cfg . C:\Quake has two additional log files from 2008 in ID1/accting/
 + 
 +The quake.rc remaps CD tracks and in a comment to this it says "remap tracks based on new MOD sound track". This might hint at [[:articles/methods_of_destruction]]. It might also hint at [[http://en.wikipedia.org/wiki/MOD_(file_format)|.mod files]]. 
 + 
 +Many files have a copyright note: "Copyright (c) 1997-98 by David R. Foley, All Rights Reserved". Random links: http://vpforums.org/index.php?showtopic=159 https://twitter.com/#!/davidrfoley http://www.nanotechent.com/team-3.php http://www.gamasutra.com/php-bin/news_index.php?story=24691 http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2009/07/10/BA6L18LLG3.DTL 
 + 
 +The quake.rc has a changelog. First entry is 05/19/98, last one on 08/25/98. 
 + 
 +=== Comparing the Quake directory to id1, hipnotic and rogue === 
 +Comparing the game directory to stock id1, rogue and hipnotic (extracted in that order, overwriting existing files). 
 + 
 +Apart from the new directories AVIs/, Demos/, accting/, glquake/ (meshes...) and tickets/ there are: 
 + 
 +^ status ^ file ^ origin or md5sum ^ 
 +| new |  | many cfg files, some backups, tailored quake.rc | 
 +| new | PROGSQTV.DAT | c8a01fc1c12d83a6f31bebc89b6bb261 | 
 +| new | Progsreaper.dat | progs.dat from reaprb81.zip | 
 +| changed | gfx.wad | bc13811d542abc75078dd001276b810d, not identical to any of id1, hipnotic or rogue | 
 +| changed | progs.dat | identical to id1/progs.dat | 
 +| new | progshipnotic.dat | identical to hipnotic/progs.dat | 
 +| new | progsrogue.dat | identical to rogue/progs.dat | 
 +| new | progszeus.dat | c69cf7f62e5e2ece0168779c465982da | 
 +| new | tim.wad | 2611e83403f120a6d06bd0295a581f0f, fixed as [[/files/wads/timfixed.zip]] | 
 +| new | gfx/ARCADEMM.LMP | 009f3afac6ef8e59685602ad999d6d3e | 
 +| | gfx/conback.lmp | identical to hipnotic/gfx/conback.lmp | 
 +| new | gfx/conback-id.lmp | identical to id1/gfx/conback.lmp | 
 +| new | gfx/conback-r.lmp | identical to rogue/gfx/conback.lmp | 
 +| new | maps/dm7.bsp | not checked against the official original dm7.bsp | 
 +| changed | maps/e1m6.bsp | c2eface086839e8f622e410ab96ef557, bindiff shows minor differences | 
 +| changed | maps/hip2m4.bsp | 093b457469e44189763098d8ac8da013, bindiff shows minor differences, just one texture changed? | 
 +| changed | maps/hip3m3.bsp | 966465455cb5bd432f44f80a2667fa69, bindiff shows minor differences, just one texture changed? | 
 +| new | maps/hipstart.bsp | identical to hipnotic/maps/start.bsp | 
 +| new | maps/qdqstart.bsp | bf0a0bb5f47540156454f3c449c88894, no spawnpoints, seems like id1/start.bsp with the e4 way cut off. Has some new textures LINK | 
 +| new | maps/rstart.bsp | identical to rogue/maps/start.bsp | 
 +| changed | maps/start.bsp | identical to id1/maps/start.bsp | 
 +| changed | progs/backpack.mdl | 4cc90874aea67c917a475bb11e887c57, backpack with 5 additional skins that are a animated gift wrapped pack LINK | 
 +| new | progs/backpackorg.mdl | identical to id1/progs/backpack.mdl | 
 +| new | progs/backpackquestion.mdl | 82a3feef128681489ab135d406d86822, backpack with 5 additional skins LINK | 
 +| new | progs/hud_box.spr | from Zeus bot, zeus2042.zip | 
 +| new | progs/hud_stat.spr | from Zeus bot, zeus2042.zip | 
 +| new | progs/hud_tag.spr | from Zeus bot, zeus2042.zip | 
 +| new | progs/player-orig.mdl | identical to id1/progs/player.mdl | 
 +| changed | progs/player.mdl | 0c94e297f73b9be09f3f39b8946795f3, with 15 additional skins | 
 +| new | progs/playergr.mdl | 023ff04fb394fa422c65d13cd4016300, all playerXX.mdl are the stock player.mdl with the id1 skin and a weapon model attached| 
 +| new | progs/playernl.mdl | 2660c386dc2b4b274f46b34abcbe6a19 | 
 +| new | progs/playerrl.mdl | 3aac352bb025d215a343b4348c75cf08 | 
 +| new | progs/playersg.mdl | 94a76dd79f384c662dee388f8c5ea88b | 
 +| new | progs/playersn.mdl | 9e319a846e318aa9d7feb7609ec23703 | 
 +| new | progs/playerss.mdl | af4fa11e01dd90a19eeca14388dea438 | 
 +| new | progs/s_plasma.spr | 7c0887630ed468205292d8cb7abcae93 | 
 +| new | progs/s_plasmax.spr | progs/s_plasma.spr from zeus2042.zip | 
 +| new | sound/demon/dland2-arc.wav | identical to id1/sound/demon/dland2.wav | 
 +| changed | sound/demon/dland2.wav | from Zeus bot, zeus2042.zip | 
 +| new | sound/misc/boing.wav | 2c80a4c53b2c7ab45ba0c94ca14fe440 LINK | 
 +| new | sound/misc/gloria.wav | e4cc18ec5076478d9309fd7589ea3921 LINK | 
 +| changed | sound/misc/talk.wav | cce3c52d9cb8da2438ce5ccd051da801 LINK | 
 +| new | sound/plasma/plasexpl.wav | from Zeus bot, zeus2042.zip | 
 +| new | sound/plasma/plasma.wav | from Zeus bot, zeus2042.zip | 
 +| new | sound/player/deepbrth.wav | b6fac69ecd48a187bc15f76410c43590 LINK | 
 +| new | sound/player/dmalarm.wav | feaaf478e466ce5b0cc6f14b78737115 LINK | 
 +| new | sound/player/sucker.wav | from Zeus bot, zeus2042.zip | 
 +| new | sound/prize/instaprz.wav | 57483bf441363156a941c592fd8f2d18 LINK | 
 +| new | sound/prize/sparkles.wav | 917870ad376e6da2501d432c0db90fb3 LINK | 
 + 
 +{{:quake:qate-arcademm.png?direct&200|}} 
 +{{:quake:qate-backpack.mdl.png?direct&200|}} 
 +{{:quake:qate-backpackquestion.mdl.png?direct&200|}} 
 +{{:quake:qate-playerrl.mdl.png?direct&200|}} 
 +{{:quake:qate-qdqstart.bsp_newtextures.png?direct&200|}}