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quake:recommended_engines [2014/06/21 05:27]
Icantthinkofanickname [Recommended Quake Engines]
quake:recommended_engines [2021/07/10 15:16] (current)
Spirit note about being outdated
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 The Quake engine was open-sourced in 1999, enabling everyone to modify and hack on the code. Over the following years close to 100 different engines were released. Some focus on bug fixing, others on new features, some on looks, others on stability or portability. Most of them are irrelevant today. If you are interested in the whole shebang check out our [[http://www.quaddicted.com/engines/|engine archive]]. The Quake engine was open-sourced in 1999, enabling everyone to modify and hack on the code. Over the following years close to 100 different engines were released. Some focus on bug fixing, others on new features, some on looks, others on stability or portability. Most of them are irrelevant today. If you are interested in the whole shebang check out our [[http://www.quaddicted.com/engines/|engine archive]].
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 +<WRAP center round important 60%>
 +<wrap em>This is way outdated. Quakespasm is still a good choice, Quakespasm-Spiked probably an even better one. DirectQ is irrelevant nowadays. vkQuake seems popular (it's a Quakespasm fork).</wrap>
 +</WRAP>
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 **[[http://quakespasm.sourceforge.net/|Quakespasm]] and [[http://directq.codeplex.com/|DirectQ]] **(inactive link: see below)** are recommended engines.** They both strive for faithful looks, useful features and support for modern maps and mods. Try both to see which one is the best Quake engine for you. Quakespasm runs on Windows, Linux and Mac, DirectQ is Windows only. Both use 3D acceleration. DirectQ runs very well on //modern// integrated graphics adapters like for example the Intel xxxx, it uses DirectX (instead of OpenGL) so it is a good choice for AMD/Ati users as well. Both support using files for the soundtrack (as opposed to having your CD in the disc drive all the time). Quakespasm has more features and a well-tested code base. DirectQ puts a lot of focus on ease of use and user-friendliness. They are both actively developed and fantastic choices to play Quake with. **[[http://quakespasm.sourceforge.net/|Quakespasm]] and [[http://directq.codeplex.com/|DirectQ]] **(inactive link: see below)** are recommended engines.** They both strive for faithful looks, useful features and support for modern maps and mods. Try both to see which one is the best Quake engine for you. Quakespasm runs on Windows, Linux and Mac, DirectQ is Windows only. Both use 3D acceleration. DirectQ runs very well on //modern// integrated graphics adapters like for example the Intel xxxx, it uses DirectX (instead of OpenGL) so it is a good choice for AMD/Ati users as well. Both support using files for the soundtrack (as opposed to having your CD in the disc drive all the time). Quakespasm has more features and a well-tested code base. DirectQ puts a lot of focus on ease of use and user-friendliness. They are both actively developed and fantastic choices to play Quake with.