Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
quake_advent_calendar_2013:13-18 [2013/12/14 12:59] Spiritquake_advent_calendar_2013:13-18 [2013/12/22 22:04] (current) Spirit
Line 1: Line 1:
 ====== Quake Advent Calendar 2013 - Part 3 ====== ====== Quake Advent Calendar 2013 - Part 3 ======
 Welcome to a Quake-themed Advent Calendar. On 24 days 24 people will showcase something about Quake. Something old, something new, something obscure, something you should check out. Monitor the list on the [[https://www.quaddicted.com/|frontpage]] to see new posts every day. This is part 3 for the 13th to 18th December. See [[quake_advent_calendar_2013]] for the previous posts. Welcome to a Quake-themed Advent Calendar. On 24 days 24 people will showcase something about Quake. Something old, something new, something obscure, something you should check out. Monitor the list on the [[https://www.quaddicted.com/|frontpage]] to see new posts every day. This is part 3 for the 13th to 18th December. See [[quake_advent_calendar_2013]] for the previous posts.
 +
 +===== 18th December - Supa =====
 +The silver age, 1999 to roughly 2004, was truly a unique time for Quake mods. Spurred by the release of the engine source, the modding community was sent into a momentum that we haven't seen since. While you may have heard of FrikaC's Starwars: Dogfighter or Tei's surreal Kanada invades USA, I'd like to talk about my favorite mod from this time - LTH's Fiend Hunted.
 +{{ :quake_advent_calendar_2013:supa_fhd.png?nolink|}}
 +
 +Playing something like a strange game of AVP meets Quake, players can frag as either fiends or marines. There are no classes to fiddle with, no objectives to poke at, it just has what makes a Quake mod a Quake mod - a pure concept to put a new twist on the game. Fiends will tear apart anything they get into contact with, Marines can riddle anything caught out in the open with a hail of rifle rounds or buckshot shells, grenades are constantly going off and nowhere is safe, ever.
 +
 +Like a lot of silver age mods, there are a few issues. Some of them are actually nice - there's a hidden round based team elimination mode that can be played by setting deathmatch 3 + teamplay 1/2 before loading a map. Others, not so much - the mod doesn't behave so well in modern ports. Fortunately, the supplied winquake-based engine still works. You'll just need to change the video mode twice if you want to play it fullscreen without palette corruption on Win7. Hey, sometimes you gotta put some effort in if you want to have fun with some Quake community history. :)
 +
 +To play FHD, you'll need to:
 +  - Get [[http://quaketastic.com/files/multiplayer/mods/fhd.zip|FHD]] and extract it to a FHD directory in your Quake folder
 +  - Grab the [[http://quaketastic.com/files/multiplayer/mods/fhd_upd.zip|FHD update]] and dump that into your FHD folder, overwriting anything old
 +  - Get the [[http://quaketastic.com/files/multiplayer/mods/fhd_exes.zip|FHD engines]] and dump those in your Quake folder:
 +  - Optionally get some [[https://www.quaddicted.com/articles/10_classic_custom_quake_deathmatch_maps_that_scampie_likes
 +|awesome maps listed by awesome people]]
 +  - And optionally get a frikbot [[https://www.quaddicted.com/files/misc/DefinitiveFrikbotWaypackV2.zip|waypoint pack]] and/or [[https://www.quaddicted.com/files/misc/DefinitiveFrikbotMappackV2.zip|map pack]] to go with that
 +  - Stop right there and read fhd.txt within your FHD folder. Like we had to do, when we rocket jumped to school, both ways, across BOILING LAVA.
 +
 +===== 17th December - Mushi =====
 +{{:quake_advent_calendar_2013:mushi_screenshot_2013-12-03-15-57-08.png?direct&400 |}}
 +My name is [[http://wiki.quakeworld.nu/Mushi|Mushi]], I started playing Quake online in 1997 and I was fortunate enough to be invited to lans near my house where I met lots of Quakers and played netquake CTF for 20 hours straight. Since then, i've been active in the Quakeworld community. Which btw is the best way for playing Quake online. Take a look at [[http://www.quakeworld.nu/blog/349/tips-and-tricks-0|my blog]] to read about some of the secrets of competitive online QuakeWorld in 2013 :) Activity has dropped a bit in the last 5 years, but still there's [[http://wiki.quakeworld.nu/2013|alot going on in QuakeWorld]]. I want to talk to you about one of most exciting and new things going on right now.
 +
 +
 +When i was younger, I played alot :) I remember dreaming about being able to  to watch demos with my clanmates (already possible with [[http://qtv.atrophied.co.uk/|QuakeTV]]) and show demos to my friends on my Nokia phone. 
 +Well, recently Spike has improved his FTEDroid client for Android. While it's still buggy, it enables a very much wanted feature: it can stream QTVs! Here's how it works:
 +  * visit http://qtv.atrophied.co.uk/ with the phone's browser;
 +  * click on a ‘watch' link;
 +  * FTEDroid is launched, and automatically connects to the QTV stream! 
 +
 +Suddendly I'm watching someone play in some internet server, like I would on my pc! Anyone with an Android tablet or phone can watch demos and live streams on his device! Perfect to spectating a game during meals, at the bus/train, at the bathroom… :) I love this! AND it's [[http://wiki.quakeworld.nu/QuakeTV|bandwidth-friendly]]!
 +
 +
 +==== Installation instructions ====
 +Download [[http://triptohell.info/moodles/android/FTEDroid.apk|this]] to your phone (the .apk is updated regularly). Install it, connect your phone to your pc and copy pak0.pak and pak1.pak to the phone memory in /fte/id1/ folder. It's done! 
 +
 +Don't expect using the menus though, they're too tiny. You can increase the text size typing vid_conautoscale 4 in the console.
 +
 +More info:
 +  * [[http://wiki.quakeworld.nu/FTEDroid|FTEDroid wiki page]]
 +  * You can contact me at [[http://webchat.quakenet.org/?nick=yournick&channels=quakeworld&prompt=1|Quakenet's IRC]].
 +
 +Have fun and merry xmas!
 +
 +===== 16th December - efess =====
 +{{ :quake_advent_calendar_2013:efess_qsb_serverdetails.png?nolink|}}
 +This project was started back in 2009, I thought I could make a better 'qstat' program. I created a frontend website to show some stats from this query tool back in 2010, but it was pretty clunky and hard to use. The code was a mess and it was very difficult to modify.  A few months ago, I wanted to learn some of the new popular javascript tools, so I decided to scrap the front end that's been up since 2010, and redesign it from the ground up.  Today, it continually queries servers, like any other server browser, but it will store this information in a database in order to extrapolate useful information to the Multiplayer community.
 +
 +I've kept the query tool open source here: https://code.google.com/p/quake-server-browser/
 +
 +The homepage now contains a continually updated snapshot of the current live servers, an updated list of recent matches (games played until map and/or score changes), and a chat lobby so players on the site can coax each other to join a server.
 +
 +Some of the stats include:
 +  * Player Information and last matches
 +  * Player Alias lookup (for servers that expose player IP)
 +  * Player's typical online time
 +  * Server last matches
 +  * Server ranking (based on FPM)
 +  * Server popular maps
 +  * Server's hourly popularity
 +  * Server's top 5 players who spend the most time
 +  * Player lookup by name
 +
 +To view the site, you'll need to have javascript enabled, and be running a browser that supports HTML5's canvas, which include IE9/10/11, FireFox, Chrome
 +
 +Visit http://servers.quakeone.com/
 +
 +===== 15th December - scar3crow =====
 +{{:quake_advent_calendar_2013:scar3crow_darkplaces_2013-12-12_21-51-58-97.png?direct&300 |}}
 +{{:quake_advent_calendar_2013:scar3crow_darkplaces_2013-12-12_22-01-02-13.png?direct&300 |}}
 +{{:quake_advent_calendar_2013:scar3crow_darkplaces_2013-12-12_22-11-57-13.png?direct&300 |}}
 +There are few things as pure as a Quake free-for-all deathmatch, and that
 +is no truer than on Monster's own server which is built to emphasize
 +variety, balance, and ferocity. With 168 custom maps in the rotation as
 +well as the original id levels, and FrikbotX implementation there is always
 +a new place to fight and someone to frag. Being a DarkPlaces server the
 +gibs stay around to fester and shell cases litter the floor as Gyro Physics
 +let them pile up, get blasted around by explosions, and bob in the rancid
 +waters of Quake. Heads are kickable, quads lost in the heat of battle drop
 +for the eager scavenger, and numerous minor additions polish the whole
 +server up. Weapons are balanced, not to weaken the rocket launcher, but to
 +beef up the rest. Shotguns and axes can rip and tear as well. Connect to
 +**newdm.spidflisk.com** (hosted in New Jersey) with DarkPlaces for new
 +deathmatch with the original attitude, but always someone who is up to game.
 +You can find DarkPlaces [[http://icculus.org/twilight/darkplaces/|here]]. Note that you will need to retain the curl.dll included with DarkPlaces
 +Pull down the console with ` (or ^ on some keyboard layouts) and type: **''connect newdm.spidflisk.com''**
 +
 +I hope to frag you there!
  
 ===== 14th December - negke ===== ===== 14th December - negke =====
 <div right 240px> <div right 240px>
-{{:quake_advent_calendar_2013:negke_lunkin1.jpg?180|}} +{{:quake_advent_calendar_2013:negke_lunkin1.jpg?200&direct|}} 
-{{:quake_advent_calendar_2013:negke_lunkin2.jpg?180|}} +{{:quake_advent_calendar_2013:negke_lunkin2.jpg?200&direct|}} 
-{{:quake_advent_calendar_2013:negke_lunkin3.jpg?180|}}+{{:quake_advent_calendar_2013:negke_lunkin3.jpg?200&direct|}}
 </div> </div>
  
Line 33: Line 120:
   * https://www.quaddicted.com/files/mods/tf_bots07.zip   * https://www.quaddicted.com/files/mods/tf_bots07.zip
   * https://www.quaddicted.com/files/mods/mappack1.zip   * https://www.quaddicted.com/files/mods/mappack1.zip
 +
 +-----
 +  * [[quake_advent_calendar_2013:1-6#st_december_-_spirit|1st til 6th December]]
 +  * [[quake_advent_calendar_2013:7-12#th_december_-_emergency_spirit|7th til 12th December]]
 +  * [[quake_advent_calendar_2013:13-18#th_december_-_cocot|13th til 18th December]] <- You are here
 +  * [[quake_advent_calendar_2013:19-24#th_december_-_sock|19th til 24th December]]