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quake_advent_calendar_2013:19-24 [2013/12/19 19:00] – Spirit | quake_advent_calendar_2013:19-24 [2013/12/23 16:17] – [23rd December - Dr. Shadowborg] Spirit | ||
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Welcome to a Quake-themed Advent Calendar. On 24 days 24 people will showcase something about Quake. Something old, something new, something obscure, something you should check out. Monitor the list on the [[https:// | Welcome to a Quake-themed Advent Calendar. On 24 days 24 people will showcase something about Quake. Something old, something new, something obscure, something you should check out. Monitor the list on the [[https:// | ||
+ | ===== 23rd December - Dr. Shadowborg ===== | ||
+ | {{ : | ||
+ | Hellsmash is an in development partial conversion for Quake featuring new / enhanced monsters, new weapons, new items, and thus far, one start map and one SP/DM map. Frikbots also come installed so you can play against them in DM. Previously available as Beta 3, the mod disappeared in original mod form, but survived to some extent via MrGreezy' | ||
+ | This latest version features a revised hse1m1, a female player model by lelleilol, tweaks and improvements over the original Beta 3. If you missed the original version, now is the perfect time to try this latest release. | ||
+ | |||
+ | * [[/ | ||
+ | * [[http:// | ||
+ | |||
+ | ----- | ||
+ | ===== 22nd December - ericw ===== | ||
+ | {{: | ||
+ | One of the single-player maps from the early days of Quake that sticks out in my memory the most is [[/ | ||
+ | |||
+ | Compared with recent Quake releases the design is a bit blockier, and the level’s scale is similar to id’s levels, unlike many newer gargantuan custom levels (Tronyn’s recent release is fresh in my mind!) - but to my eyes The Middle Evil has aged really well. The map is able to create quite a convincing medieval castle setting. | ||
+ | |||
+ | Unfortunately, | ||
+ | |||
+ | Here’s the download page on Quaddicted: | ||
+ | https:// | ||
+ | |||
+ | I wrote some spoilers/ | ||
+ | * The door to the main courtyard opens by hitting the switches in the two gate houses. | ||
+ | * Once you open the first door, save, and wait for a shambler to walk by, heading to the right. There are several shamblers walking in a loop here. You don’t have the firepower to kill them, so you have to try to play stealthily here | ||
+ | * You’ll need to follow closely behind a shambler, trying to avoid alerting him, but also staying out of the line of sight of the previous shambler behind you in the loop. There are three wall-mounted buttons that need to be attacked - use your axe, but don’t do it with a shambler too close (they should probably have been regular push-buttons) | ||
+ | * Once you manage to activate the three buttons, one of the doors in the start area has opened | ||
+ | * Look for a wheel leaning against a wall - attack it, and attack the button that is revealed underneath | ||
+ | * This opens a door to a church, which is unfortunately along the route patrolled by the shamblers | ||
+ | * In the church, there’s a floor tile near the altar, in a corner - stepping on it opens up a megahealth secret | ||
+ | * There’s a floor switch between the pews that you need to hit to exit the church. | ||
+ | * Try to make your way back to the start area, avoiding alerting the shamblers, and look for the silver key door. | ||
+ | You’re on your own for the rest! | ||
+ | ----- | ||
+ | ===== 21st December - LordHavoc ===== | ||
+ | {{ : | ||
+ | Once upon a time, an ego-fueled madman called MindCrime wrote, scripted, directed, acted, and produced a particular tale that poised itself as a direct successor to Quake, The Seal Of Nehahra is a machinima not to be taken lightly, weighing in at 3 hours and 55 minutes in length. | ||
+ | |||
+ | That would be enough on its own to make the history books (which it did), but Nehahra is actually a complete expansion pack to Quake. | ||
+ | |||
+ | Lovingly crafted by some of the best-known Quake level designers of the time, the mod features two episodes of mirthful destruction (and more if you download the [[https:// | ||
+ | |||
+ | On a personal note I must say it was a thrill to work with MindCrime, Elek, Vondur, Vigil, czg and others on the Nehahra mod and its supporting engines, thanks in particular to Ender of the Quake Standards Group and Arguirre for continuing work on the official Nehahra engine, the mod is also supported to this day by DarkPlaces engine. | ||
+ | |||
+ | To play Nehahra you'll need to: | ||
+ | - Get [[/ | ||
+ | - Get [[https:// | ||
+ | - Run the glquake.exe (Arguirre' | ||
+ | - Choose either Singleplayer to play the mod or Play Demo to select chapters in the Seal of Nehahra machinima. | ||
+ | ----- | ||
+ | ===== 20th December | ||
+ | {{: | ||
+ | After thinking too much about my contribution, | ||
+ | |||
+ | Quake has stuck with me throughout these years since '97 and hasn't been simply because of the gameplay. There is this fascinating world that had once been crafted which made perfect sense for all the actors on stage performing their roles, while logic and realism is often tossed aside to keep the audience intrigued and asking questions. Ziggurat Vertigo is one setting that instantly springs to mind, along with many other strange contraptions, | ||
+ | ----- | ||
===== 19th December - sock ===== | ===== 19th December - sock ===== | ||
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For the past couple of months I have been creating a new Quake map called “[[/ | For the past couple of months I have been creating a new Quake map called “[[/ | ||
</ | </ | ||
+ | ----- | ||
+ | * [[quake_advent_calendar_2013: | ||
+ | * [[quake_advent_calendar_2013: | ||
+ | * [[quake_advent_calendar_2013: | ||
+ | * [[quake_advent_calendar_2013: |