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quake_advent_calendar_2013:19-24 [2013/12/21 16:58]
Spirit
quake_advent_calendar_2013:19-24 [2013/12/24 14:47] (current)
Spirit
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 Welcome to a Quake-themed Advent Calendar. On 24 days 24 people will showcase something about Quake. Something old, something new, something obscure, something you should check out. Monitor the list on the [[https://www.quaddicted.com/|frontpage]] to see new posts every day. This is part 4 for the 19th to 24th December. See [[quake_advent_calendar_2013]] for the previous posts. Welcome to a Quake-themed Advent Calendar. On 24 days 24 people will showcase something about Quake. Something old, something new, something obscure, something you should check out. Monitor the list on the [[https://www.quaddicted.com/|frontpage]] to see new posts every day. This is part 4 for the 19th to 24th December. See [[quake_advent_calendar_2013]] for the previous posts.
  
 +===== 24th December - Spirit =====
 +{{:quake_advent_calendar_2013:spirit_requiem.png?direct&400 |}}
 +reQuiem is a Quake engine by jdhack for Linux and Windows with demo playback controls (pause, rewind, fast-forward, quick-seek), extensive tab-completion in the console, vastly improved options menus, a map browser, a demo browser, fast and convenient video capture support, many bug fixes, compatibility options like "ignore the case of filenames", expanded limits so you can play all the latest maps without problems (actually it automatically detects if it has to use an extended protocol), dzip and zip/pk3 support. It can record nicely-named demos at any time and compress them if you like, it names screenshots after the map they are taken on. It supports the soundtrack in Ogg Vorbis or MP3, playing the Quake Pre-Release and Test versions, non-US keyboard layouts. I have been using this engine as tester pretty much exclusively for the last 4 years and I never want to go back to the alternatives.
 +
 +[[engines:requiem|Check out reQuiem, my favourite Quake engine.]]
 +
 +Please be aware that this is a beta release. File your issues at https://github.com/SpiritQuaddicted/reQuiem or mail them to spirit@quaddicted.com. Please be verbose!
 +-----
 +===== 23rd December - Dr. Shadowborg =====
 +{{ :quake_advent_calendar_2013:drs_qsr04.jpg?direct&400|}}
 +Hellsmash is an in development partial conversion for Quake featuring new / enhanced monsters, new weapons, new items, and thus far, one start map and one SP/DM map. Frikbots also come installed so you can play against them in DM. Previously available as Beta 3, the mod disappeared in original mod form, but survived to some extent via MrGreezy's PSP Port.
 +
 +This latest version features a revised hse1m1, a female player model by lelleilol, tweaks and improvements over the original Beta 3. If you missed the original version, now is the perfect time to try this latest release.
 +
 +  * [[/files/mods/qsr04a.7z|Download Hellsmash 0.4a]]
 +  * [[http://forums.inside3d.com/viewtopic.php?f=1&t=5343|Discussion at Inside3D]]
 +
 +-----
 +===== 22nd December - ericw =====
 +{{:quake_advent_calendar_2013:ericw_middle.jpg?direct&500 |}}
 +One of the single-player maps from the early days of Quake that sticks out in my memory the most is [[/reviews/middle.html|The Middle Evil, by Jean-Marc Gruninger]], released in November 1997. Undoubtedly it’s because of beautiful custom texture set the author made. In the readme, he mentions making scans, so I’m assuming these were sourced from photographs of a castle. I don’t recall seeing these textures being used again, or the level mentioned on forums, so hopefully this is a new find for some of you.
 +
 +Compared with recent Quake releases the design is a bit blockier, and the level’s scale is similar to id’s levels, unlike many newer gargantuan custom levels (Tronyn’s recent release is fresh in my mind!) - but to my eyes The Middle Evil has aged really well. The map is able to create quite a convincing medieval castle setting.
 +
 +Unfortunately, the gameplay is really frustrating - there’s a mix of unintuitive switches/buttons, having to avoid fighting tough enemies, and being forced to retrace your steps through areas patrolled by shamblers.  If you feel like a challenge, and can deal with some frustrating saving/reloading, I’d suggest giving it a try anyway. The one benefit of the unforgiving, frustrating gameplay is it’s a very tense map - you never feel safe - and this does work well with the map’s atmosphere.
 +
 +Here’s the download page on Quaddicted:
 +https://www.quaddicted.com/reviews/middle.html
 +
 +I wrote some spoilers/tips to help navigate the first section of the map, which will hopefully make it a little less frustrating:
 +  * The door to the main courtyard opens by hitting the switches in the two gate houses.
 +  * Once you open the first door, save, and wait for a shambler to walk by, heading to the right. There are several shamblers walking in a loop here. You don’t have the firepower to kill them, so you have to try to play stealthily here
 +  * You’ll need to follow closely behind a shambler, trying to avoid alerting him, but also staying out of the line of sight of the previous shambler behind you in the loop. There are three wall-mounted buttons that need to be attacked - use your axe, but don’t do it with a shambler too close (they should probably have been regular push-buttons)
 +  * Once you manage to activate the three buttons, one of the doors in the start area has opened
 +  * Look for a wheel leaning against a wall - attack it, and attack the button that is revealed underneath
 +  * This opens a door to a church, which is unfortunately along the route patrolled by the shamblers
 +  * In the church, there’s a floor tile near the altar, in a corner - stepping on it opens up a megahealth secret
 +  * There’s a floor switch between the pews that you need to hit to exit the church. 
 +  * Try to make your way back to the start area, avoiding alerting the shamblers, and look for the silver key door.
 +You’re on your own for the rest!
 +-----
 ===== 21st December - LordHavoc ===== ===== 21st December - LordHavoc =====
 {{ :quake_advent_calendar_2013:lh_nehahra_ogre_chef_fiend.png?nolink|}} {{ :quake_advent_calendar_2013:lh_nehahra_ogre_chef_fiend.png?nolink|}}
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 That would be enough on its own to make the history books (which it did), but Nehahra is actually a complete expansion pack to Quake. That would be enough on its own to make the history books (which it did), but Nehahra is actually a complete expansion pack to Quake.
  
-Lovingly crafted by some of the best-known Quake level designers of the time, the mod features two episodes of mirthful destruction (and more if you download the [[/reviews/?filtered=nehahra|thirdparty episodes]]), and of course a fair few cutscenes as well (even featuring a half hour intro cutscene).+Lovingly crafted by some of the best-known Quake level designers of the time, the mod features two episodes of mirthful destruction (and more if you download the [[https://www.quaddicted.com/reviews/?filtered=nehahra|thirdparty episodes]]), and of course a fair few cutscenes as well (even featuring a half hour intro cutscene).
  
 On a personal note I must say it was a thrill to work with MindCrime, Elek, Vondur, Vigil, czg and others on the Nehahra mod and its supporting engines, thanks in particular to Ender of the Quake Standards Group and Arguirre for continuing work on the official Nehahra engine, the mod is also supported to this day by DarkPlaces engine. On a personal note I must say it was a thrill to work with MindCrime, Elek, Vondur, Vigil, czg and others on the Nehahra mod and its supporting engines, thanks in particular to Ender of the Quake Standards Group and Arguirre for continuing work on the official Nehahra engine, the mod is also supported to this day by DarkPlaces engine.
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   - Run the glquake.exe (Arguirre's nehahra engine) that you copied from the nehahra.zip.   - Run the glquake.exe (Arguirre's nehahra engine) that you copied from the nehahra.zip.
   - Choose either Singleplayer to play the mod or Play Demo to select chapters in the Seal of Nehahra machinima.   - Choose either Singleplayer to play the mod or Play Demo to select chapters in the Seal of Nehahra machinima.
 +-----
 ===== 20th December  - quakis ===== ===== 20th December  - quakis =====
 {{:quake_advent_calendar_2013:quakis_rvsk_rqr.png?nolink&530 |}} {{:quake_advent_calendar_2013:quakis_rvsk_rqr.png?nolink&530 |}}
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 For the past couple of months I have been creating a new Quake map called “[[/reviews/zendar1d.html|The Horde of Zendar]]” which is based on a large city layout with high roof tops to run across and look down upon the cobbled streets below. The map is about trying to capture the vertical essence of Quake, the desire to climb and explore the world while dealing with the minions of Chthon! For the past couple of months I have been creating a new Quake map called “[[/reviews/zendar1d.html|The Horde of Zendar]]” which is based on a large city layout with high roof tops to run across and look down upon the cobbled streets below. The map is about trying to capture the vertical essence of Quake, the desire to climb and explore the world while dealing with the minions of Chthon!
 </div> </div>
 +-----
 +  * [[quake_advent_calendar_2013:1-6#st_december_-_spirit|1st til 6th December]]
 +  * [[quake_advent_calendar_2013:7-12#th_december_-_emergency_spirit|7th til 12th December]]
 +  * [[quake_advent_calendar_2013:13-18#th_december_-_cocot|13th til 18th December]]
 +  * [[quake_advent_calendar_2013:19-24#th_december_-_sock|19th til 24th December]] <- You are here