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quake_advent_calendar_2013:7-12 [2013/12/08 16:11] – [8th December - Preach] Spirit | quake_advent_calendar_2013:7-12 [2013/12/22 22:03] (current) – Spirit | ||
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- | ====== Quake Advent Calendar 2013 ====== | + | ====== Quake Advent Calendar 2013 - Part 2 ====== |
Welcome to a Quake-themed Advent Calendar. On 24 days 24 people will showcase something about Quake. Something old, something new, something obscure, something you should check out. Monitor the list on the [[https:// | Welcome to a Quake-themed Advent Calendar. On 24 days 24 people will showcase something about Quake. Something old, something new, something obscure, something you should check out. Monitor the list on the [[https:// | ||
+ | ===== 12th December - Johnny Law ===== | ||
+ | {{ : | ||
+ | \\ | ||
+ | \\ | ||
+ | I often don't pay enough attention to a game's sound design while playing | ||
+ | it. But particular sound effects can really stick with me... showing up as | ||
+ | surprise nostalgia years later when I hear an HEV suit charging, the chunk | ||
+ | of an 8-ball launcher, or even "wort wort wort". | ||
+ | Of course the classic Quake sound effects from McGee/ | ||
+ | on that list. So for a while now I'd thought it would be nerdycool to set a | ||
+ | few Quake sound effects as phone alert sounds. When I actually bit the | ||
+ | bullet though, it was a surprising amount of work to find good alert-sound | ||
+ | candidates and then extract, rename, noise-reduce, | ||
+ | gain-normalize them. | ||
+ | |||
+ | I decided it would be neat, in a small way, if I could make a shortcut for | ||
+ | that process -- a utility that you could throw your pak files at, and have | ||
+ | processed sounds pop out the other end. Having a Quake Advent Calendar slot | ||
+ | to fill seemed like a good excuse to get off my butt and do it, so: | ||
+ | |||
+ | |||
+ | **Downloads: | ||
+ | https:// | ||
+ | |||
+ | Docs: | ||
+ | * [[ | ||
+ | https:// | ||
+ | * [[ | ||
+ | https:// | ||
+ | * [[ | ||
+ | https:// | ||
+ | |||
+ | |||
+ | ===== 11th December - Tronyn ===== | ||
+ | ==== No Vertigo ==== | ||
+ | {{ : | ||
+ | As one of the last truly " | ||
+ | |||
+ | Today I'm releasing my own vertical-style Quake map, [[/ | ||
+ | ----- | ||
+ | ===== 10th December - Neozeed & [HCI]Mara' | ||
+ | {{: | ||
+ | {{: | ||
+ | QDOS is a modernized Quake and QW port for DOS. The aim of this port | ||
+ | is to keep the same feel as stock Quake, but have support for some of the | ||
+ | larger mods out there as well as online play! Some of my favourite features | ||
+ | that I've added include: V_CONTENTBLEND (disables colormap changing | ||
+ | like gl_polyblend), | ||
+ | time and FPS counters, players emitting a dynamic light and spinning quad symbol | ||
+ | if they are typing, Fitzquake protocol support, Warpspasm support(!), | ||
+ | external *.ent file loading, and entity dumping. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | Original WATTCP injection done by [[http:// | ||
+ | |||
+ | Originally I was playing with djgpp and re-building dosdoom, the first | ||
+ | source port of doom. sadly all the original ms-dos support code for | ||
+ | doom had been stripped out. But then I remembered that quake had been | ||
+ | released in its entirety! | ||
+ | for ms-dos. | ||
+ | ms-dos, and I built that too! It was very exciting. | ||
+ | wattcp examples, I noticed that they looked kind of normal from a bsd | ||
+ | tcpip wise, so I thought, | ||
+ | combine quake and wattcp. | ||
+ | debug setup with sniffers and a server with as much debug stuff I could | ||
+ | throw in the socket code, but it wasn't needed; it connected and worked | ||
+ | on the first shot! | ||
+ | |||
+ | After I announced what I'd done, I got a request for quakeworld. | ||
+ | setup the compile, and connected to [[http:// | ||
+ | and proceeded to get destroyed. | ||
+ | good at quake, | ||
+ | |||
+ | So I zipped it all up and thought that would be that... then | ||
+ | [[http:// | ||
+ | |||
+ | |||
+ | Credits: Neozeed, [HCI]Mara' | ||
+ | leilei and other respected members of the Quake Engine community. | ||
+ | |||
+ | [[http:// | ||
+ | ----- | ||
+ | ===== 9th December - ijed ===== | ||
+ | Tech Evans stood, stretched, then sat back down in the creaking office | ||
+ | chair. | ||
+ | |||
+ | Overhead, the fluorescent lighting buzzed and outside, through the thirty | ||
+ | centimeter thick window, a radioactive dust storm scoured the black sands | ||
+ | of N411-b of anything that could be considered life in even the broadest | ||
+ | interpretation of the the concept. | ||
+ | |||
+ | What was done here was electronic espionage through the slip gate network. | ||
+ | The company wanted to steal the secrets of the weird and violent societies | ||
+ | living out here, beyond the slip gates, in the dimensions unknown. | ||
+ | they set up these research stations, micro-drones spying on the cultures | ||
+ | and stealing their knowledge while techs like Evans filtered through the | ||
+ | dross for a paycheck. | ||
+ | |||
+ | Evans knew why they were out here, not even in the same dimension as those | ||
+ | they were spying on. Isolation from everyone, eighteen months at a time | ||
+ | with strict reintegration protocols for infection before they could go back | ||
+ | through the gate, to earth. | ||
+ | compromised or invaded, the station could be destroyed at a remove. It was | ||
+ | rumored a remote triggered nuke was housed beneath the main reactor for | ||
+ | just this purpose. | ||
+ | {{: | ||
+ | |||
+ | But, the pay was good. He turned back to his terminal. This was an | ||
+ | interesting group in any case. Not quite as crazy or monstrous as most of | ||
+ | the others. Not crazy. Incredibly, Ruthlessly sane. A cold, calculating | ||
+ | instinct for survival born from their knowledge of cloning technology. | ||
+ | |||
+ | Probably why the company was so interested. | ||
+ | |||
+ | The individuals that made up the group couldn' | ||
+ | They were grown in vats, more than half their brains being composed of | ||
+ | circuitry. They communicated by short wave radio, but not with anything as | ||
+ | primitive as speech. | ||
+ | human technology was yet to properly crack open either telepathy or | ||
+ | cloning. Interesting stuff indeed. | ||
+ | |||
+ | Apparently there were some individuals in the group with free will, though | ||
+ | Evans had yet to see any. All the micro-drones that had come into contact | ||
+ | with them had been destroyed by some sort of unknown attack. It seemed that | ||
+ | these guys called the shots in any case, and had access to even more | ||
+ | advanced technologies. | ||
+ | |||
+ | There was something mildly crazy about them though. They seemed to worship | ||
+ | a deity. | ||
+ | warrior class of cyborgs, all chanting in unison, repeating a phrase or | ||
+ | name endlessly. | ||
+ | Evans had found the idea fascinating; | ||
+ | appeared that this deity was an actual conscious entity as well. Something | ||
+ | out there was talking back to this group of lobotomised killers. | ||
+ | |||
+ | What was the name he'd gleaned from the servers? Nyar... Nyarlathotep, | ||
+ | was it. He adjusted his glasses and leaned closer to the terminal. | ||
+ | |||
+ | By his foot, something black and oily leaked from the terminal casing. Then | ||
+ | it seemed to twist in a breeze that wasn't there, taking on a smoke like | ||
+ | quality before coiling back into the terminal. The fluorescent lighting | ||
+ | buzzed and the storm howled. | ||
+ | ----- | ||
===== 8th December - Preach ===== | ===== 8th December - Preach ===== | ||
{{ : | {{ : | ||
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Please be nice and respectful. Happy fragging! | Please be nice and respectful. Happy fragging! | ||
+ | ----- | ||
+ | * [[quake_advent_calendar_2013: | ||
+ | * [[quake_advent_calendar_2013: | ||
+ | * [[quake_advent_calendar_2013: | ||
+ | * [[quake_advent_calendar_2013: |