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- | ====== Quake Advent Calendar 2013 ====== | + | ====== Quake Advent Calendar 2013 - Part 2 ====== |
Welcome to a Quake-themed Advent Calendar. On 24 days 24 people will showcase something about Quake. Something old, something new, something obscure, something you should check out. Monitor the list on the [[https:// | Welcome to a Quake-themed Advent Calendar. On 24 days 24 people will showcase something about Quake. Something old, something new, something obscure, something you should check out. Monitor the list on the [[https:// | ||
+ | ===== 12th December - Johnny Law ===== | ||
+ | {{ : | ||
+ | \\ | ||
+ | \\ | ||
+ | I often don't pay enough attention to a game's sound design while playing | ||
+ | it. But particular sound effects can really stick with me... showing up as | ||
+ | surprise nostalgia years later when I hear an HEV suit charging, the chunk | ||
+ | of an 8-ball launcher, or even "wort wort wort". | ||
+ | |||
+ | Of course the classic Quake sound effects from McGee/ | ||
+ | on that list. So for a while now I'd thought it would be nerdycool to set a | ||
+ | few Quake sound effects as phone alert sounds. When I actually bit the | ||
+ | bullet though, it was a surprising amount of work to find good alert-sound | ||
+ | candidates and then extract, rename, noise-reduce, | ||
+ | gain-normalize them. | ||
+ | |||
+ | I decided it would be neat, in a small way, if I could make a shortcut for | ||
+ | that process -- a utility that you could throw your pak files at, and have | ||
+ | processed sounds pop out the other end. Having a Quake Advent Calendar slot | ||
+ | to fill seemed like a good excuse to get off my butt and do it, so: | ||
+ | |||
+ | |||
+ | **Downloads: | ||
+ | https:// | ||
+ | |||
+ | Docs: | ||
+ | * [[ | ||
+ | https:// | ||
+ | * [[ | ||
+ | https:// | ||
+ | * [[ | ||
+ | https:// | ||
+ | |||
+ | |||
+ | ===== 11th December - Tronyn ===== | ||
+ | ==== No Vertigo ==== | ||
+ | {{ : | ||
+ | As one of the last truly " | ||
+ | |||
+ | Today I'm releasing my own vertical-style Quake map, [[/ | ||
+ | ----- | ||
+ | ===== 10th December - Neozeed & [HCI]Mara' | ||
+ | {{: | ||
+ | {{: | ||
+ | QDOS is a modernized Quake and QW port for DOS. The aim of this port | ||
+ | is to keep the same feel as stock Quake, but have support for some of the | ||
+ | larger mods out there as well as online play! Some of my favourite features | ||
+ | that I've added include: V_CONTENTBLEND (disables colormap changing | ||
+ | like gl_polyblend), | ||
+ | time and FPS counters, players emitting a dynamic light and spinning quad symbol | ||
+ | if they are typing, Fitzquake protocol support, Warpspasm support(!), | ||
+ | external *.ent file loading, and entity dumping. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | Original WATTCP injection done by [[http:// | ||
+ | |||
+ | Originally I was playing with djgpp and re-building dosdoom, the first | ||
+ | source port of doom. sadly all the original ms-dos support code for | ||
+ | doom had been stripped out. But then I remembered that quake had been | ||
+ | released in its entirety! | ||
+ | for ms-dos. | ||
+ | ms-dos, and I built that too! It was very exciting. | ||
+ | wattcp examples, I noticed that they looked kind of normal from a bsd | ||
+ | tcpip wise, so I thought, | ||
+ | combine quake and wattcp. | ||
+ | debug setup with sniffers and a server with as much debug stuff I could | ||
+ | throw in the socket code, but it wasn't needed; it connected and worked | ||
+ | on the first shot! | ||
+ | |||
+ | After I announced what I'd done, I got a request for quakeworld. | ||
+ | setup the compile, and connected to [[http:// | ||
+ | and proceeded to get destroyed. | ||
+ | good at quake, | ||
+ | |||
+ | So I zipped it all up and thought that would be that... then | ||
+ | [[http:// | ||
+ | |||
+ | |||
+ | Credits: Neozeed, [HCI]Mara' | ||
+ | leilei and other respected members of the Quake Engine community. | ||
+ | |||
+ | [[http:// | ||
+ | ----- | ||
===== 9th December - ijed ===== | ===== 9th December - ijed ===== | ||
Tech Evans stood, stretched, then sat back down in the creaking office | Tech Evans stood, stretched, then sat back down in the creaking office | ||
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Please be nice and respectful. Happy fragging! | Please be nice and respectful. Happy fragging! | ||
+ | ----- | ||
+ | * [[quake_advent_calendar_2013: | ||
+ | * [[quake_advent_calendar_2013: | ||
+ | * [[quake_advent_calendar_2013: | ||
+ | * [[quake_advent_calendar_2013: |