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quake_advent_calendar_2013:7-12 [2013/12/11 16:22] – tronyn Spiritquake_advent_calendar_2013:7-12 [2013/12/22 22:03] (current) Spirit
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-====== Quake Advent Calendar 2013 ======+====== Quake Advent Calendar 2013 - Part 2 ======
  
  
 Welcome to a Quake-themed Advent Calendar. On 24 days 24 people will showcase something about Quake. Something old, something new, something obscure, something you should check out. Monitor the list on the [[https://www.quaddicted.com/|frontpage]] to see new posts every day. This is part 2 for the 7th to 12th December. See [[quake_advent_calendar_2013:1-6]] for the previous posts. Welcome to a Quake-themed Advent Calendar. On 24 days 24 people will showcase something about Quake. Something old, something new, something obscure, something you should check out. Monitor the list on the [[https://www.quaddicted.com/|frontpage]] to see new posts every day. This is part 2 for the 7th to 12th December. See [[quake_advent_calendar_2013:1-6]] for the previous posts.
 +
 +===== 12th December - Johnny Law =====
 +{{ :quake_advent_calendar_2013:qphone.png?nolink|}}
 +\\
 +\\
 +I often don't pay enough attention to a game's sound design while playing
 +it. But particular sound effects can really stick with me... showing up as
 +surprise nostalgia years later when I hear an HEV suit charging, the chunk
 +of an 8-ball launcher, or even "wort wort wort".
 +
 +Of course the classic Quake sound effects from McGee/Romero/Reznor are high
 +on that list. So for a while now I'd thought it would be nerdycool to set a
 +few Quake sound effects as phone alert sounds. When I actually bit the
 +bullet though, it was a surprising amount of work to find good alert-sound
 +candidates and then extract, rename, noise-reduce, format-convert, and
 +gain-normalize them.
 +
 +I decided it would be neat, in a small way, if I could make a shortcut for
 +that process -- a utility that you could throw your pak files at, and have
 +processed sounds pop out the other end. Having a Quake Advent Calendar slot
 +to fill seemed like a good excuse to get off my butt and do it, so:
 +
 +
 +**Downloads:** [[
 +https://github.com/neogeographica/quakesounds/releases|From GitHub]]
 +
 +Docs:
 +    * [[
 +https://github.com/neogeographica/quakesounds/blob/master/README.md|The README]]
 +    * [[
 +https://github.com/neogeographica/quakesounds/blob/master/LAUNCHING.md|More details about launching the application]]
 +    * [[
 +https://github.com/neogeographica/quakesounds/blob/master/CONFIGURING.md|More details about customizing/configuring things]]
 +
  
 ===== 11th December - Tronyn ===== ===== 11th December - Tronyn =====
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 Please be nice and respectful. Happy fragging! Please be nice and respectful. Happy fragging!
 +-----
 +  * [[quake_advent_calendar_2013:1-6#st_december_-_spirit|1st til 6th December]]
 +  * [[quake_advent_calendar_2013:7-12#th_december_-_emergency_spirit|7th til 12th December]] <- You are here
 +  * [[quake_advent_calendar_2013:13-18#th_december_-_cocot|13th til 18th December]]
 +  * [[quake_advent_calendar_2013:19-24#th_december_-_sock|19th til 24th December]]