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quake_advent_calendar_2013:7-12 [2013/12/11 16:22] Spirit tronyn |
quake_advent_calendar_2013:7-12 [2013/12/22 22:03] (current) Spirit |
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| - | ====== Quake Advent Calendar 2013 ====== | + | ====== Quake Advent Calendar 2013 - Part 2 ====== |
| Welcome to a Quake-themed Advent Calendar. On 24 days 24 people will showcase something about Quake. Something old, something new, something obscure, something you should check out. Monitor the list on the [[https://www.quaddicted.com/|frontpage]] to see new posts every day. This is part 2 for the 7th to 12th December. See [[quake_advent_calendar_2013:1-6]] for the previous posts. | Welcome to a Quake-themed Advent Calendar. On 24 days 24 people will showcase something about Quake. Something old, something new, something obscure, something you should check out. Monitor the list on the [[https://www.quaddicted.com/|frontpage]] to see new posts every day. This is part 2 for the 7th to 12th December. See [[quake_advent_calendar_2013:1-6]] for the previous posts. | ||
| + | |||
| + | ===== 12th December - Johnny Law ===== | ||
| + | {{ :quake_advent_calendar_2013:qphone.png?nolink|}} | ||
| + | \\ | ||
| + | \\ | ||
| + | I often don't pay enough attention to a game's sound design while playing | ||
| + | it. But particular sound effects can really stick with me... showing up as | ||
| + | surprise nostalgia years later when I hear an HEV suit charging, the chunk | ||
| + | of an 8-ball launcher, or even "wort wort wort". | ||
| + | |||
| + | Of course the classic Quake sound effects from McGee/Romero/Reznor are high | ||
| + | on that list. So for a while now I'd thought it would be nerdycool to set a | ||
| + | few Quake sound effects as phone alert sounds. When I actually bit the | ||
| + | bullet though, it was a surprising amount of work to find good alert-sound | ||
| + | candidates and then extract, rename, noise-reduce, format-convert, and | ||
| + | gain-normalize them. | ||
| + | |||
| + | I decided it would be neat, in a small way, if I could make a shortcut for | ||
| + | that process -- a utility that you could throw your pak files at, and have | ||
| + | processed sounds pop out the other end. Having a Quake Advent Calendar slot | ||
| + | to fill seemed like a good excuse to get off my butt and do it, so: | ||
| + | |||
| + | |||
| + | **Downloads:** [[ | ||
| + | https://github.com/neogeographica/quakesounds/releases|From GitHub]] | ||
| + | |||
| + | Docs: | ||
| + | * [[ | ||
| + | https://github.com/neogeographica/quakesounds/blob/master/README.md|The README]] | ||
| + | * [[ | ||
| + | https://github.com/neogeographica/quakesounds/blob/master/LAUNCHING.md|More details about launching the application]] | ||
| + | * [[ | ||
| + | https://github.com/neogeographica/quakesounds/blob/master/CONFIGURING.md|More details about customizing/configuring things]] | ||
| + | |||
| ===== 11th December - Tronyn ===== | ===== 11th December - Tronyn ===== | ||
| Line 138: | Line 172: | ||
| Please be nice and respectful. Happy fragging! | Please be nice and respectful. Happy fragging! | ||
| + | ----- | ||
| + | * [[quake_advent_calendar_2013:1-6#st_december_-_spirit|1st til 6th December]] | ||
| + | * [[quake_advent_calendar_2013:7-12#th_december_-_emergency_spirit|7th til 12th December]] <- You are here | ||
| + | * [[quake_advent_calendar_2013:13-18#th_december_-_cocot|13th til 18th December]] | ||
| + | * [[quake_advent_calendar_2013:19-24#th_december_-_sock|19th til 24th December]] | ||

Easily install and launch Quake maps with the cross-platform