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Thoughts on how to add mods to the site
You are welcome to add your own thoughts. Please sign them.
- Keep the idgames2 directory structure as it is. This requires the filepath/location to be a field in the database. Newer mods will go into one big messy directory. Alternatively the idgames2 stuff could be put into that dir, with just the old original location being a static field. — Spirit 2012/08/06 11:17
- Use tags to organise everything. — Spirit 2012/08/06 11:17
- Use the old multiplayer map code for this? — Spirit 2012/08/06 11:17
- More than one screenshot should be possible. Maybe a number_of_screenshots field and the files being named $zipname_X.jpg. — Spirit 2012/08/06 11:17
- What about Darkplaces or FTEQW exclusive mods? What about standalone games? Generally I want them. But also the DP ones? No. Definitely not Nexuiz and Xonotic. But some others would be great. — Spirit 2012/08/06 11:17
- How to measure the amount/scope of a mod? The old partial/total conversion issue. http://www.quaddicted.com/webarchive/www.quaddicted.com/ (oh poop, the webarchive of quaddicted is bollocks) — Spirit 2012/08/06 11:17