- How to measure the amount/scope of a mod? The old partial/total conversion issue. http://www.quaddicted.com/webarchive/www.quaddicted.com/ & http://www.quaddicted.com/webarchive/www.quaddicted.com/category/rant/index.html (oh poop, the webarchive of quaddicted is bollocks) --- //[[spirit@quaddicted.com|Spirit]] 2012/08/06 11:17// | - How to measure the amount/scope of a mod? The old partial/total conversion issue. http://www.quaddicted.com/webarchive/www.quaddicted.com/ & http://www.quaddicted.com/webarchive/www.quaddicted.com/category/rant/index.html (oh poop, the webarchive of quaddicted is bollocks) --- //[[spirit@quaddicted.com|Spirit]] 2012/08/06 11:17// |
- From/with Spike: "new gameplay", "new levels" and then have partial and total as categories for the "new gameplay" mods. This seems to work just fine with tags. Random ones: maps:new, (maps:stock), gameplay:new, gameplay:id1, gameplay:partiallydifferentwithsprinkles, mod:total, mod:partial, mod:minor, mod:fixes, mod:fish etc. Then the listing could be split into different subpages by them. | - From/with Spike: "new gameplay", "new levels" and then have partial and total as categories for the "new gameplay" mods. This seems to work just fine with tags. Random ones: maps:new, (maps:stock), gameplay:new, gameplay:id1, gameplay:partiallydifferentwithsprinkles, mod:total, mod:partial, mod:minor, mod:fixes, mod:fish etc. Then the listing could be split into different subpages by them. |