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random:adding_mods_to_quaddicted [2013/07/23 18:57] Spiritrandom:adding_mods_to_quaddicted [2013/11/26 16:30] (current) Spirit
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   - How to measure the amount/scope of a mod? The old partial/total conversion issue. http://www.quaddicted.com/webarchive/www.quaddicted.com/ & http://www.quaddicted.com/webarchive/www.quaddicted.com/category/rant/index.html (oh poop, the webarchive of quaddicted is bollocks) --- //[[spirit@quaddicted.com|Spirit]] 2012/08/06 11:17//   - How to measure the amount/scope of a mod? The old partial/total conversion issue. http://www.quaddicted.com/webarchive/www.quaddicted.com/ & http://www.quaddicted.com/webarchive/www.quaddicted.com/category/rant/index.html (oh poop, the webarchive of quaddicted is bollocks) --- //[[spirit@quaddicted.com|Spirit]] 2012/08/06 11:17//
   - From/with Spike: "new gameplay", "new levels" and then have partial and total as categories for the "new gameplay" mods. This seems to work just fine with tags. Random ones: maps:new, (maps:stock), gameplay:new, gameplay:id1, gameplay:partiallydifferentwithsprinkles, mod:total, mod:partial, mod:minor, mod:fixes, mod:fish etc. Then the listing could be split into different subpages by them.   - From/with Spike: "new gameplay", "new levels" and then have partial and total as categories for the "new gameplay" mods. This seems to work just fine with tags. Random ones: maps:new, (maps:stock), gameplay:new, gameplay:id1, gameplay:partiallydifferentwithsprinkles, mod:total, mod:partial, mod:minor, mod:fixes, mod:fish etc. Then the listing could be split into different subpages by them.
 +  - - That would even work for engine specific stuff: engine:fteqw, requirement:something, dependency:something  --- //[[spirit@quaddicted.com|Spirit]] 2013/08/05 20:59//
 +  - - It would also support having a "deprecated" tag for previous releases (see quoth, its, ivory etc).  -Spirit