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random:adding_mods_to_quaddicted [2013/07/23 18:57]
Spirit
random:adding_mods_to_quaddicted [2013/11/26 16:30] (current)
Spirit
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   - How to measure the amount/​scope of a mod? The old partial/​total conversion issue. http://​www.quaddicted.com/​webarchive/​www.quaddicted.com/​ & http://​www.quaddicted.com/​webarchive/​www.quaddicted.com/​category/​rant/​index.html (oh poop, the webarchive of quaddicted is bollocks) --- //​[[spirit@quaddicted.com|Spirit]] 2012/08/06 11:17//   - How to measure the amount/​scope of a mod? The old partial/​total conversion issue. http://​www.quaddicted.com/​webarchive/​www.quaddicted.com/​ & http://​www.quaddicted.com/​webarchive/​www.quaddicted.com/​category/​rant/​index.html (oh poop, the webarchive of quaddicted is bollocks) --- //​[[spirit@quaddicted.com|Spirit]] 2012/08/06 11:17//
   - From/with Spike: "new gameplay",​ "new levels"​ and then have partial and total as categories for the "new gameplay"​ mods. This seems to work just fine with tags. Random ones: maps:new, (maps:​stock),​ gameplay:​new,​ gameplay:​id1,​ gameplay:​partiallydifferentwithsprinkles,​ mod:total, mod:​partial,​ mod:minor, mod:fixes, mod:fish etc. Then the listing could be split into different subpages by them.   - From/with Spike: "new gameplay",​ "new levels"​ and then have partial and total as categories for the "new gameplay"​ mods. This seems to work just fine with tags. Random ones: maps:new, (maps:​stock),​ gameplay:​new,​ gameplay:​id1,​ gameplay:​partiallydifferentwithsprinkles,​ mod:total, mod:​partial,​ mod:minor, mod:fixes, mod:fish etc. Then the listing could be split into different subpages by them.
 +  - - That would even work for engine specific stuff: engine:​fteqw,​ requirement:​something,​ dependency:​something ​ --- //​[[spirit@quaddicted.com|Spirit]] 2013/08/05 20:59//
 +  - - It would also support having a "​deprecated"​ tag for previous releases (see quoth, its, ivory etc).  -Spirit