Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
random:adding_mods_to_quaddicted [2013/08/05 21:00]
Spirit
random:adding_mods_to_quaddicted [2013/11/26 16:30] (current)
Spirit
Line 11: Line 11:
   - From/with Spike: "new gameplay",​ "new levels"​ and then have partial and total as categories for the "new gameplay"​ mods. This seems to work just fine with tags. Random ones: maps:new, (maps:​stock),​ gameplay:​new,​ gameplay:​id1,​ gameplay:​partiallydifferentwithsprinkles,​ mod:total, mod:​partial,​ mod:minor, mod:fixes, mod:fish etc. Then the listing could be split into different subpages by them.   - From/with Spike: "new gameplay",​ "new levels"​ and then have partial and total as categories for the "new gameplay"​ mods. This seems to work just fine with tags. Random ones: maps:new, (maps:​stock),​ gameplay:​new,​ gameplay:​id1,​ gameplay:​partiallydifferentwithsprinkles,​ mod:total, mod:​partial,​ mod:minor, mod:fixes, mod:fish etc. Then the listing could be split into different subpages by them.
   - - That would even work for engine specific stuff: engine:​fteqw,​ requirement:​something,​ dependency:​something ​ --- //​[[spirit@quaddicted.com|Spirit]] 2013/08/05 20:59//   - - That would even work for engine specific stuff: engine:​fteqw,​ requirement:​something,​ dependency:​something ​ --- //​[[spirit@quaddicted.com|Spirit]] 2013/08/05 20:59//
 +  - - It would also support having a "​deprecated"​ tag for previous releases (see quoth, its, ivory etc).  -Spirit