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Author: | Julian 'Juz' Priestley |
Title: | Retribution Revisited |
Download: | ad_juz2.zip (10d5c55d82024834ca0b8bf0861853b3) |
Filesize: | 10570 Kilobytes |
Release date: | 28.06.2020 |
Homepage: | |
Additional Links: | Func_Msgboard • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() | |
Dependencies: | ad_v1_70final • ad_v1_70patch1 • |
Files in the ZIP archive
File | Size | Date |
---|---|---|
ad_juz2.txt | 5 KB | 28.06.2020 |
maps/ad_juz2.bsp | 20161 KB | 28.06.2020 |
maps/ad_juz2.lit | 1701 KB | 28.06.2020 |
maps/ad_juz2.map | 4200 KB | 28.06.2020 |
mapsrc/ad_juz2.map | 4200 KB | 28.06.2020 |
music/track93.ogg | 1119 KB | 28.06.2020 |
ad_juz2.zip
Retribution Revisited
Small to medium-sized level (albeit with a high monster count). A singleplayer remake of Q3DM7- Temple of Retribution using custom textures. Comes with a music track. The map source is included.Note: This map requires Arcane Dimensions and a source port with increased limits + BSP2 support.
Tags: medium, medieval, textures, q3a, quake3, remake, remix, ad, arcanedimensions, music, limits, bsp2, source
Editor's Rating: no rating (yet)
User Rating: 4.5/5 with 22 ratings
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Tough, but a lot of fun. Left a lot of monsters still breathing... need to go back and find them.
Ack. Found three secrets fairly, and I know where the other two are but can't figure out how to access them.
Incredible looking, fun, fast. Great OST too. 5/5
Great map and encounter design.
Simple yet elegantly constructed / textured map that looks and flows beautifully. Reminded me of Kona's maps from the early 2000's. Also, each of the five secrets is a different power-up based challenge in itself that are immensely fun. Looking forward to play more from Juz in the future.
I enjoyed this a lot, but ended up frustrated that I'd evidently missed some areas, because the level ended rather abruptly when I made it across to the big teleporter on the floating island with dozens of bad guys as yet unaccounted for. I found three high-body-count secret areas (zombie corridor, quad over lava, quad under elevator) but that still left me well short of the full count.
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Did you read the file's readme?