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Screenshot of ad_juz2
Author:Julian 'Juz' Priestley
Title:Retribution Revisited (10d5c55d82024834ca0b8bf0861853b3)
Filesize:10570 Kilobytes
Release date:28.06.2020
Additional Links: Func_Msgboard
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
ad_juz2.txt5 KB28.06.2020
maps/ad_juz2.bsp20161 KB28.06.2020
maps/ad_juz2.lit1701 KB28.06.2020
maps/ad_juz2.map4200 KB28.06.2020
mapsrc/ad_juz2.map4200 KB28.06.2020
music/track93.ogg1119 KB28.06.2020

Retribution Revisited

Small to medium-sized level (albeit with a high monster count). A singleplayer remake of Q3DM7- Temple of Retribution using custom textures. Comes with a music track. The map source is included.

Note: This map requires Arcane Dimensions and a source port with increased limits + BSP2 support.

Tags: medium, medieval, textures, q3a, quake3, remake, remix, ad, arcanedimensions, music, limits, bsp2, source

Editor's Rating: no rating (yet)
User Rating: 4.5/5 with 22 ratings
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Solomoriah Registered, rated this a 5 19 July 2020, 18:13

Tough, but a lot of fun. Left a lot of monsters still breathing... need to go back and find them.

Solomoriah Registered, rated this a 5 19 July 2020, 22:51

Ack. Found three secrets fairly, and I know where the other two are but can't figure out how to access them.

Chaser Registered, rated this a 5 25 July 2020, 20:53

Incredible looking, fun, fast. Great OST too. 5/5

Titosor Registered, rated this a 5 3 August 2020, 1:09

Great map and encounter design.

erc Registered, rated this a 5 9 October 2020, 12:08

Simple yet elegantly constructed / textured map that looks and flows beautifully. Reminded me of Kona's maps from the early 2000's. Also, each of the five secrets is a different power-up based challenge in itself that are immensely fun. Looking forward to play more from Juz in the future.

MikeTaylor Registered, rated this a 4 16 December 2020, 13:54

I enjoyed this a lot, but ended up frustrated that I'd evidently missed some areas, because the level ended rather abruptly when I made it across to the big teleporter on the floating island with dozens of bad guys as yet unaccounted for. I found three high-body-count secret areas (zombie corridor, quad over lava, quad under elevator) but that still left me well short of the full count.

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