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Author: | Aesopolis |
Title: | Lightning Rod + |
Download: | aes_lrod.zip (1517c11762d33c222579f4c568240f5d) |
Filesize: | 20800 Kilobytes |
Release date: | 08.01.2023 |
Homepage: | |
Additional Links: | Slipseer page • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
aes_lrod.txt | 4 KB | 08.01.2023 |
smp/README.md | 2 KB | 07.01.2023 |
smp/gfx/conback.lmp | 251 KB | 23.11.2022 |
smp/gfx/env/sky_day4bk.tga | 4097 KB | 12.05.2022 |
smp/gfx/env/sky_day4dn.tga | 4097 KB | 12.05.2022 |
smp/gfx/env/sky_day4ft.tga | 4097 KB | 12.05.2022 |
smp/gfx/env/sky_day4lf.tga | 4097 KB | 12.05.2022 |
smp/gfx/env/sky_day4rt.tga | 4097 KB | 12.05.2022 |
smp/gfx/env/sky_day4up.tga | 4097 KB | 12.05.2022 |
smp/gfx/qplaque.lmp | 5 KB | 23.11.2022 |
smp/maps/aes_lrod.bsp | 3974 KB | 08.01.2023 |
smp/maps/aes_lrod.lit | 1938 KB | 08.01.2023 |
smp/maps/aes_lrod.map | 4176 KB | 08.01.2023 |
smp/music/track35.mp3 | 6059 KB | 31.12.2022 |
smp/progs.dat | 331 KB | 07.01.2023 |
smp/smp.fgd | 20 KB | 07.01.2023 |
smp/smp_readme.txt | 4 KB | 07.01.2023 |
smp/src/ai.qc | 15 KB | 07.01.2023 |
smp/src/amtest.qc | 2 KB | 07.01.2023 |
smp/src/boss.qc | 13 KB | 07.01.2023 |
smp/src/buttons.qc | 3 KB | 07.01.2023 |
smp/src/changelog.txt | 4 KB | 07.01.2023 |
smp/src/client.qc | 40 KB | 07.01.2023 |
smp/src/combat.qc | 8 KB | 07.01.2023 |
smp/src/defs.qc | 19 KB | 07.01.2023 |
smp/src/demon.qc | 11 KB | 07.01.2023 |
smp/src/dog.qc | 11 KB | 07.01.2023 |
smp/src/doors.qc | 19 KB | 07.01.2023 |
smp/src/enforcer.qc | 12 KB | 07.01.2023 |
smp/src/fight.qc | 7 KB | 07.01.2023 |
smp/src/fish.qc | 9 KB | 07.01.2023 |
smp/src/flag.qc | 1 KB | 07.01.2023 |
smp/src/hknight.qc | 19 KB | 07.01.2023 |
smp/src/items.qc | 42 KB | 07.01.2023 |
smp/src/jctest.qc | 1 KB | 07.01.2023 |
smp/src/knight.qc | 10 KB | 07.01.2023 |
smp/src/misc.qc | 17 KB | 07.01.2023 |
smp/src/models.qc | 9 KB | 07.01.2023 |
smp/src/monsters.qc | 10 KB | 07.01.2023 |
smp/src/ogre.qc | 16 KB | 07.01.2023 |
smp/src/oldone.qc | 10 KB | 07.01.2023 |
smp/src/plats.qc | 8 KB | 07.01.2023 |
smp/src/player.qc | 19 KB | 07.01.2023 |
smp/src/progs.src | 1 KB | 07.01.2023 |
smp/src/shalrath.qc | 9 KB | 07.01.2023 |
smp/src/shambler.qc | 14 KB | 07.01.2023 |
smp/src/soldier.qc | 11 KB | 07.01.2023 |
smp/src/spawn.qc | 9 KB | 07.01.2023 |
smp/src/sprites.qc | 1 KB | 07.01.2023 |
smp/src/subs.qc | 8 KB | 07.01.2023 |
smp/src/triggers.qc | 18 KB | 07.01.2023 |
smp/src/weapons.qc | 27 KB | 07.01.2023 |
smp/src/wizard.qc | 11 KB | 07.01.2023 |
smp/src/world.qc | 12 KB | 07.01.2023 |
smp/src/zombie.qc | 21 KB | 07.01.2023 |
aes_lrod.zip
Lightning Rod +
Small industrial cr8 base level, an update of a previous version for SM222 - Towers. Uses SMP (already included). Custom music by the author. Map source is included.There's no custom start map; load manually via console: "map aes_lrod"
"Visuals are better, lights are using radiosity, the sunlight angle was moved down, and the top deck has been improved considerably. I playtested all difficulties, it's very beatable on all 4, and the difficulty spike at the end is less pronounced."
Tags: small, base, industrial, cr8, smp, source, music, skybox
Editor's Rating: no rating (yet)
User Rating:
3.8/5 with 10 ratings
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Very good map.
I don't really see much difference to the SM222 - version, but then again, i'm very impressed with the amount and quality of work that our dear speedmappers are able to create.
Excellent little map. Thanks for sharing!
It's totally better than Power Structure, so I see it as evolvement. Which is best thing that can be happening with anyone. Compact, fun encounters, visually polished, inventive. What else to wish for. So hail!
Played on skill 1 and 2, with and without the skybox and music. Killed all and found 1 out of 2 secrets.
Small and short base level, with very linear and spring shaped layout, very boxy rooms with lots of details and trims, coherent theme and looks, good lighting and use of subtle fog, difficulty below id maps, save for the last fight there is almost no difference between skill levels, has very simple and straightforward combats, ammo around or lower id maps in quantity, and suitable music.
The map stands out due to the looks which while not mind breaking are good and solid even if they rely in adding repeated details to hide how simple the brushwork is, but the gameplay save for the last encounter is very basic and its easy to snipe or render half useless several enemies. On the other side, the map is mostly solid and has no big issues. The skybox and custom music, while good and suitable to the map, do not add anything or are integral to the map or is the map any dependent on them so they can be deleted with no changes.
Compared with the previous version as a jam map, it has changed a bit in looks and in helping the Shambler make more sense in its presentation.
3/3+
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