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Screenshot of azuremoon_final
Title:Azure Moon (23c2110359015d90543788d98576b7f2)
Filesize:7742 Kilobytes
Release date:28.06.2022
Additional Links: Download via
Type:Single BSP File(s)
BSP: ✘ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
id1/Maps/azuremoon-readme.txt3 KB02.07.2022
id1/Maps/azuremoon.bsp11608 KB02.07.2022
id1/Maps/azuremoon.lit5306 KB02.07.2022
id1/Maps/azuremoon.map6422 KB02.07.2022
id1/gfx/env/captivation-blue_bk.tga281 KB29.01.2003
id1/gfx/env/captivation-blue_dn.tga128 KB29.01.2003
id1/gfx/env/captivation-blue_ft.tga272 KB29.01.2003
id1/gfx/env/captivation-blue_lf.tga307 KB29.01.2003
id1/gfx/env/captivation-blue_rt.tga281 KB29.01.2003
id1/gfx/env/captivation-blue_up.tga151 KB29.01.2003

Azure Moon

A large base-themed map inspired by Half-Life 1 / Black Mesa with a ton of blue and green lighting, hence the name. The author's first release.

"My first Quake map and definitely not the last - I kept enemy numbers low (for such a big map) because I didn't want it to be super hard or anything, and I kind of just wanted a map that put into action everything I'd learned in Trenchbroom. Enjoy!"

Notes: Difficulty settings are not implemented. Map source is included. Probably requires a modern engine / source port with increased limits.

Tags: large, base, halflife, hl1, blackmesa, blue, source, limits, debut, exploration

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