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Author: | Paul Keefner |
Title: | Cemetery Castle |
Download: | cemetery_castle.zip (9bc1a1f7dc5f315256e1703f2f5b9071) |
Filesize: | 1356 Kilobytes |
Release date: | 15.02.2022 |
Homepage: | |
Additional Links: | |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Download | Skill | Length | Player | Protocol | Date |
---|---|---|---|---|---|
cemetery_castle | Hard | CptGonzo | 666 | 2022-06-16 | |
100% not blind |
Files in the ZIP archive
File | Size | Date |
---|---|---|
cc1.jpg | 155 KB | 13.02.2022 |
cc2.jpg | 112 KB | 13.02.2022 |
cc3.jpg | 123 KB | 13.02.2022 |
cc4.jpg | 101 KB | 13.02.2022 |
cemetery _castle.txt | 2 KB | 15.02.2022 |
cemetery_castle.bsp | 1740 KB | 25.10.2021 |
cemetery_castle.map | 1072 KB | 25.10.2021 |
cemetery_castle.zip
Cemetery Castle
Small castle courtyard map with a large cemetery, all in a classic style. The author's second release.Note: only skill 1 ("Normal") is implemented. Map source is included.
Tags: small, medieval, castle, cemetery, source, graveyard
Editor's Rating: no rating (yet)
User Rating:
2.8/5 with 19 ratings
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Way better than the first map. Still a weird use of texture scale, and there's many ultra thin (2 unit) rails, trims and such... but it's a fun map from start to finish, didn't have to clip around like the last map. Good stuff.
I agree, this was a noticeable improvement over The Journey. The encounters and fights work, and the decor feels more cohesive.
My main crit here would be that the post-cemetery layout / flow feels kind of awkward and detached from the overall cemetery structure and concept, and doesn't really feel particularly castle-like either. So what is it then? Still, great progress Mr. Keefner.
Cute little map.
Nice to see a mapper developing... Good progress, map still a bit blocky, but some good and creative ideas. Mr. PK - thanks for sharing. I'm looking forward to your next map.
Thanks for your comments it'll help me improve.
Keep up the good work! My only gripe is there are no secretes :) Since this is only your second release I'm giving it 4 hearts
My next map will have Secrets and skill levels.
I can't agree with Fairweather's comment above: I don't see how this is an improvement over The Journey at all. It has all the same flaws -- linear gameplay with no revisited areas, bland textures, boring architecture, empty spaces -- without the sheer scale that made the earlier map nevertheless fun to blast through. This is merely competent. I'm hoping the third Paul Keefner map will be a big step up.
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Did you read the file's readme?