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Screenshot of cinburron
Title:The Monastery of Mount Cinburron v1.0.1 (c15191245d829279c7d5d86f42557523)
Filesize:7987 Kilobytes
Release date:22.11.2022
Additional Links: Slipseer page
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
cinburron/The Monastery of Mount Cinburron - Readme.txt4 KB28.11.2022
cinburron/maps/cinburron.bsp16903 KB28.11.2022
cinburron/maps/cinburron.lit4648 KB28.11.2022
cinburron/src/cinburron.map16385 KB27.11.2022

The Monastery of Mount Cinburron v1.0.1

Large "meaty" medieval map for vanilla Quake with wave-based "horde" style gameplay. It uses a mix of mostly id1 textures, with some Impel and Rogue textures mixed in.

The author's first release. Map source is included. No custom start map; load manually via console: "map cinburron"

"This was my first mapping project, which I started in September. The goal of this was mostly to get used to the basic functions of TrenchBroom, while also creating something potentially fun to play. I had initially wanted this to release before my Sewer Jam 2 submission, but I opted to not release it and instead keep working on it until I felt I had reached a good stopping point."

Note: due to high monster count, likely requires a modern engine / source port with increased limits. Ironwail recommended.

Tags: large, medieval, castle, id1, rogue, impel, horde, source, limits, debut

Editor's Rating: no rating (yet)
User Rating:
3.6/5 with 16 ratings
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Johnny Law Registered 7 December 2022, 17:40

Some imaginative, fun setpieces in here!

Weapon/ammo loadout in the back 1/3-1/4 or so of the map is at "full power" (skill 2; only found 2 secrets) but honestly in a map with horde-style fights I'm pretty ready for that to be the case once I have a few hundred monsters under my belt.

Good stuff.

whatisquake Registered 8 December 2022, 5:22

Some waves felt a little repetitive, but the geometry looks cool and I really enjoyed a few of the fights, especially with a quad.

The_Pirate Registered 8 December 2022, 21:49

I admit, i do not like 'horde' or 'wawe' maps. In german, it can be descibed as 'mühsehligen abslachten"... insufficiently translated as 'mind-numbing, dreary, boring slaughter'.... Well, there is an audience for these maps, and who am i to tell people what they should like...

Never mind my prejudice and me being a grumpy old man, i'm giving this first-map a four. The mapper seems to posess a large amount of the qualities that i admire most in a mapper: imagination and creativity. And he/she(/it ?) certainly learned the editor in the process...

With a more conservative population of monsters - and perhaps a little more play with details and lighting in some of the more square rooms - this would have been a solid five for me. The architecture here is really good!

Again, a mapper where i expect to see greatness in the future! Very well done! Thanks for your work, and thanks for sharing! :)

rchavp Registered 12 December 2022, 17:28

wave1 ... wave2 ... wave3 ... wave4 ... wave5 ... wave6 ... wave7 ... wave8 ... wave9 ... wave10 ... wave11 ... wave12 ... wave13 ... wave14 ... wave15 ... wave16 ... wave17 ... wave18 ... wave19 ... wave20 ... wave21 ... wave22 ... etc ... etc ... etc ... etc ... etc ... etc ... etc ... etc ... etc ... etc ... etc ... etc ... etc ... etc ... etc ... etc ... etc ... etc ... etc ... etc ... etc ... etc ... etc ... etc ... etc ... etc ... etc ... etc ... etc ... etc ... etc ... etc ... etc ... etc ... etc ... etc ... etc ... etc ... etc ...

Ewigkind Registered 16 December 2022, 2:16

This Map was very much fun to play for me. I liked the design and the wave challenges. Overall didn't felt to hard for me on skill 2. Most waves solved 1st try. I just found 6/14 Secrets - I wonder what I've missed. Sidenote: I played it with the "Block-Quake" mod, which felt like it's meant to be. Looking forward to more Maps by this Creator! 5/5 Stars.

MikeTaylor Registered 26 July 2023, 17:39

I am conflicted about this one. I do like a nice meaty map, which this definitely is, and for the first hundred or so kills I was really enjoying myself. By the time I was about half way through, I was tiring of the incessant hordes, and by the time I had made it through one very tough arena only to be dumped straight into another, I had stopped having fun.

I ended up pushing though out of sheer bloody-mindedness, and quite enjoyed the last section, where the difficulty ramps back down. All in all, there is material here for an excellent map, maybe even an outstanding one; but there's a need for more judgement and better balancing.

Had only one of the two successive hardcore arenas been present, I would have scored this at four stars. As it is, I knocked one off, leaving a rather harsh three stars.

But the good news is that this map clearly demonstrates that ZetaByt has what it takes to make geat stuff. I'm really looking forward to what comes next.

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