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Screenshot of ctsj2_1.2
Author:Fairweather, Alekswithak, Bal, Dragons for Lunch, Datram57, Eber150, Greenwood, h4724, Mazu, HrnekBezucha, Ionous, iYago, Mittens for Kittens, Pinchy, ptoing, radiatoryang, riktoi, stickflip, Sze, Trashbang, Xeo, zigi
Title:Coppertone Summer Jam 2 v1.2
Download:ctsj2_1.2.zip (2b9b695e05683ddf58117a02ebcf6b51)
Filesize:199708 Kilobytes
Release date:11.08.2022
Homepage:https://www.slipseer.com/index.php?resources/coppertone-summer-jam-2.103/
Additional Links: Slipseer pageFunc_Msgboard thread
Type:Partial conversion
BSP: ✔ • PAK: ✔ • PROGS.DAT: ✔ • Custom Models/Sounds: ✔

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
ctsj2.txt3 KB11.08.2022
ctsj2/gfx/env/balebs2_bk.tga3073 KB11.08.2022
ctsj2/gfx/env/balebs2_dn.tga3073 KB11.08.2022
ctsj2/gfx/env/balebs2_ft.tga3073 KB11.08.2022
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ctsj2/gfx/env/balebs2_rt.tga3073 KB11.08.2022
ctsj2/gfx/env/balebs2_up.tga3073 KB11.08.2022
ctsj2/gfx/env/ctsj2_trashbang/devpun.txt2 KB11.08.2022
ctsj2/gfx/env/ctsj2_trashbang/devpun_bk.tga701 KB11.08.2022
ctsj2/gfx/env/ctsj2_trashbang/devpun_bk_old.tga603 KB11.08.2022
ctsj2/gfx/env/ctsj2_trashbang/devpun_dn.tga863 KB11.08.2022
ctsj2/gfx/env/ctsj2_trashbang/devpun_ft.tga788 KB11.08.2022
ctsj2/gfx/env/ctsj2_trashbang/devpun_ft_old.tga521 KB11.08.2022
ctsj2/gfx/env/ctsj2_trashbang/devpun_lf.tga767 KB11.08.2022
ctsj2/gfx/env/ctsj2_trashbang/devpun_lf_old.tga622 KB11.08.2022
ctsj2/gfx/env/ctsj2_trashbang/devpun_rt.tga679 KB11.08.2022
ctsj2/gfx/env/ctsj2_trashbang/devpun_rt_old.tga537 KB11.08.2022
ctsj2/gfx/env/ctsj2_trashbang/devpun_up.tga511 KB11.08.2022
ctsj2/gfx/env/ctsj2_trashbang/skybox credits.txt1 KB11.08.2022
ctsj2/gfx/env/desertsky_bk.tga769 KB11.08.2022
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ctsj2/gfx/env/frozendusk_up.tga291 KB11.08.2022
ctsj2/gfx/env/moonhigh_bk.tga1025 KB11.08.2022
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ctsj2/gfx/env/moonhigh_up.tga1025 KB11.08.2022
ctsj2/gfx/env/purplenebula_bk.tga769 KB11.08.2022
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ctsj2/gfx/env/sky110_bk.tga4097 KB11.08.2022
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ctsj2/gfx/env/sky110_up.tga4097 KB11.08.2022
ctsj2/gfx/env/sor_sea/readme.txt2 KB11.08.2022
ctsj2/gfx/env/sor_sea/sea_bk.tga624 KB11.08.2022
ctsj2/gfx/env/sor_sea/sea_dn.tga521 KB11.08.2022
ctsj2/gfx/env/sor_sea/sea_ft.tga514 KB11.08.2022
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ctsj2/gfx/env/sor_sea/sea_rt.tga538 KB11.08.2022
ctsj2/gfx/env/sor_sea/sea_up.tga551 KB11.08.2022
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ctsj2/maps/ctsj2_aleks.bsp1837 KB11.08.2022
ctsj2/maps/ctsj2_bal.bsp42188 KB11.08.2022
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ctsj2/maps/ctsj2_dfl.bsp3401 KB11.08.2022
ctsj2/maps/ctsj2_dfl.lit1709 KB11.08.2022
ctsj2/maps/ctsj2_dr57.bsp15671 KB11.08.2022
ctsj2/maps/ctsj2_dr57.lit3504 KB11.08.2022
ctsj2/maps/ctsj2_ebern150.bsp14369 KB11.08.2022
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ctsj2/maps/ctsj2_fairweather.bsp13822 KB11.08.2022
ctsj2/maps/ctsj2_fairweather.lit12678 KB11.08.2022
ctsj2/maps/ctsj2_greenwood.bsp3472 KB11.08.2022
ctsj2/maps/ctsj2_greenwood.lit1218 KB11.08.2022
ctsj2/maps/ctsj2_h4724.bsp1661 KB11.08.2022
ctsj2/maps/ctsj2_h4724.lit425 KB11.08.2022
ctsj2/maps/ctsj2_hcm.bsp19291 KB11.08.2022
ctsj2/maps/ctsj2_hcm.lit6643 KB11.08.2022
ctsj2/maps/ctsj2_hrnekbezucha.bsp20181 KB11.08.2022
ctsj2/maps/ctsj2_ionous.bsp1277 KB11.08.2022
ctsj2/maps/ctsj2_iyago.bsp3906 KB11.08.2022
ctsj2/maps/ctsj2_iyago.lit1435 KB11.08.2022
ctsj2/maps/ctsj2_lzj124.bsp11086 KB11.08.2022
ctsj2/maps/ctsj2_lzj124.lit498 KB11.08.2022
ctsj2/maps/ctsj2_mfk.bsp21315 KB11.08.2022
ctsj2/maps/ctsj2_mfk.lit2034 KB11.08.2022
ctsj2/maps/ctsj2_mfk.pts53 KB11.08.2022
ctsj2/maps/ctsj2_pinchy.bsp14334 KB11.08.2022
ctsj2/maps/ctsj2_pinchy.lit1237 KB11.08.2022
ctsj2/maps/ctsj2_radiatoryang.bsp19911 KB11.08.2022
ctsj2/maps/ctsj2_radiatoryang.lit15484 KB11.08.2022
ctsj2/maps/ctsj2_riktoi.bsp3757 KB11.08.2022
ctsj2/maps/ctsj2_riktoi.lit209 KB11.08.2022
ctsj2/maps/ctsj2_stickflip.bsp30543 KB11.08.2022
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ctsj2/maps/ctsj2_sze.bsp12135 KB11.08.2022
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ctsj2/maps/ctsj2_trashbang.bsp11903 KB11.08.2022
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ctsj2/maps/ctsj2_xeo.bsp3463 KB11.08.2022
ctsj2/maps/ctsj2_xeo.lit653 KB11.08.2022
ctsj2/maps/ctsj2_zigi.bsp2940 KB11.08.2022
ctsj2/maps/ctsj2_zigi.lit1269 KB11.08.2022
ctsj2/maps/start.bsp4631 KB11.08.2022
ctsj2/maps/start.lit2517 KB11.08.2022
ctsj2/music/track108.ogg5954 KB11.08.2022
ctsj2/music/track21.ogg6026 KB11.08.2022
ctsj2/music/track22.mp35105 KB11.08.2022
ctsj2/music/track57.wav31130 KB11.08.2022
ctsj2/music/track69.ogg3696 KB11.08.2022
ctsj2/music/track70.ogg2543 KB11.08.2022
ctsj2/pak0.pak4455 KB11.08.2022
ctsj2/progs.dat532 KB11.08.2022
ctsj2/progs/balranger01.mdl70 KB11.08.2022
ctsj2/progs/balranger02.mdl65 KB11.08.2022
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ctsj2/progs/beachplayer.mdl198 KB11.08.2022
ctsj2/progs/ctsj2_chairs1.mdl407 KB11.08.2022
ctsj2/progs/ctsj2_chairs2.mdl407 KB11.08.2022
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ctsj2/progs/ctsj2_chairs5.mdl378 KB11.08.2022
ctsj2/progs/dr57/misc_cursedbook.mdl41 KB11.08.2022
ctsj2/progs/dr57/misc_plinth1.mdl15 KB11.08.2022
ctsj2/progs/dr57/misc_stool.mdl84 KB11.08.2022
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ctsj2/progs/dr57/statue_dsergeant.mdl87 KB11.08.2022
ctsj2/progs/end3.mdl399 KB11.08.2022
ctsj2/progs/waterglass.mdl59 KB11.08.2022
ctsj2/quake.rc2 KB11.08.2022
ctsj2/sound/ambience/water_flow1.wav315 KB11.08.2022
ctsj2/sound/bal/beach.wav285 KB11.08.2022
ctsj2/sound/bal/drink.wav49 KB11.08.2022
ctsj2/sound/bal/waterfall.wav70 KB11.08.2022
ctsj2/sound/bal/waterocean1.wav302 KB11.08.2022
ctsj2/sound/ctsj2_trashbang/rustymove1.wav18 KB11.08.2022
ctsj2/sound/ctsj2_trashbang/rustymove2.wav47 KB11.08.2022
ctsj2/sound/ctsj2_trashbang/rustymove3.wav61 KB11.08.2022
ctsj2/sound/ctsj2_trashbang/sound credits.txt1 KB11.08.2022
ctsj2/sound/dr57/ThiefGold/locked.WAV40 KB11.08.2022
ctsj2/sound/dr57/ThiefGold/unlocked.WAV84 KB11.08.2022
ctsj2/sound/dr57/break/glass_impact.wav70 KB11.08.2022
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ctsj2/sound/dr57/elevator-ping.wav263 KB11.08.2022
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ctsj2/sound/iyago/glass_i1.wav13 KB11.08.2022
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ctsj2/sound/start/beach.wav285 KB11.08.2022
ctsj2/sound/start/calypso.wav460 KB11.08.2022
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ctsj2/sound/xeo/inferno_spawn_music.wav442 KB11.08.2022
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ctsj2/src/ctsj2_ebern150.map1913 KB11.08.2022
ctsj2/src/ctsj2_fairweather.map10680 KB11.08.2022
ctsj2/src/ctsj2_h4724.map872 KB11.08.2022
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ctsj2/src/ctsj2_hrnekbezucha.map725 KB11.08.2022
ctsj2/src/ctsj2_ionous.map1373 KB11.08.2022
ctsj2/src/ctsj2_iyago.map3126 KB11.08.2022
ctsj2/src/ctsj2_lzj124.map973 KB11.08.2022
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ctsj2/src/ctsj2_radiatoryang.map5622 KB11.08.2022
ctsj2/src/ctsj2_riktoi.map1128 KB11.08.2022
ctsj2/src/ctsj2_trashbang.map1850 KB11.08.2022
ctsj2/textures/#bkp_water01a.tga13 KB11.08.2022
ctsj2/txt/copper_v1_20.txt88 KB11.08.2022
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ctsj2/txt/ctsj2_lzj124_readme.txt2 KB11.08.2022
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ctsj2/txt/ctsj2_radiatoryang.txt3 KB11.08.2022
ctsj2/txt/ctsj2_riktoi_readme.log1 KB11.08.2022
ctsj2/txt/ctsj2_start.txt2 KB11.08.2022
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ctsj2/txt/ctsj2_trashbang.txt3 KB11.08.2022
ctsj2/txt/ctsj2_zigi.txt3 KB11.08.2022

ctsj2_1.2.zip

Coppertone Summer Jam 2 v1.2

Big map jam pack with 22 levels ranging from small to large, with veteran and beginner designers. Maps were made in 2 1/2 weeks, with hot sunny theming encouraged but not required.

This is version 1.2, which fixes major bugs in the progs and maps.

Includes custom start map with built-in difficulty select. Uses Copper v1.19 (already included) and co-op supported. QuakeC source is also included, as well as some MAP source.

Note: requires a modern engine / source port with increased limits.


Tags: small, large, jam, base, castle, medieval, runic, metal, lava, copper, source, limits, quake3, makkon, puzzle, unique, craft, woods, joke, secrets, exploration, egypt

Editor's Rating: no rating (yet)
User Rating:
4.6/5 with 29 ratings
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Sardine Guest 13 August 2022, 20:09

I'm still playing CTSJ2, but Bal's map, "Dehydration Station" was absolutely delightful in the way it fit CTSJ2's theme!

ComfyByTheFire Registered 14 August 2022, 2:24

This jam was fantastic, as expected, and every map shines (including the sunny start map). While I had a ton of fun with all of them, I did want to comment on two in particular. Fairweather's map is one of the best Quake maps I've ever played: it has stunning oldschool architecture and lighting that highlight the best elements of the runic theme, a wonderfully oppressive atmosphere and inventive quad mechanic that guides you and keeps you moving forward, and a sort of combat-puzzle encounter design that I've always wanted to see in more Quake maps. Fans of Sunlust will have a ton of fun with it. Don't forget the hidden final fight! It's the hardest one, and is very satisfying to complete.

Mazu's map was an evolution of (what I consider) one of the greatest strengths of Mazu maps, in that he does exploration like nobody else, except this time you're taking the supplies you find back to crafting/market areas in order to have enough supplies to progress through the map, like a step up from his key market in Chamber of Forbidden Runes. Mechanics like this really add to replayability, since you can approach the level in whatever way you'd like. If only there was a way to see what supplies you had, though! The secrets are plentiful, and are a ton of fun to find, following a difficulty curve from easy to very hard, so there's something for people of all skill levels. I always liken Mazu secrets to munching on a plate of cookies, they're just really satisfying, plentiful, and almost always have tells that let you recognize them if you pay attention. This map is probably the largest I've ever played, and is basically another game in itself. The best part is, it's only the beta version, so I'm really looking forward to playing the final release.

zbidou72 Registered 14 August 2022, 5:26

Superb release. "Weeping shades of indigo" was my favourite of the pack, kind of a mix between an ancient sith temple and that place with the snake women in "Arx fatalis", sinister, mysterious and scary.

The_Pirate Registered 16 August 2022, 17:25

Yet again... an absolutely wonderful map pack!

The maps vary, as in all communal projects, from excellent to... not quite. But each and every one shows good mapping, good details, great ideas and quite a bit of thinking-out-of-the-box.

The one single map that made this rise to a five-star rating (not to belittle any of the others) is Mazu's "McGyver" map. I have a secret suspicion that this map may not entirely have been concieved within the time limit...

Exploring. New ideas. A new way of doing quake... that includes all the old ones. Bloody marvellous. It took me bloody 2½ days to finish this map, and im still a handful of monsters and 14 secrets down...

All of you: really well done. Mazu: exceptional! Thanks for your time and efforts, and thanks for sharing, everyone.

ARCHIVUM Guest 22 August 2022, 17:18

On the office building level some hissing starts when using QSS. I wanted to enjoy it but that kinda ruins it.

Vasya shkolnik Guest 4 September 2022, 17:47

Map of Mazu is really great, true adventure! Anyway, I wanna ask the question: what's the trouble with the fog on 1yago's map? Different rooms has diffetrent fog, but why it changes so discrete?

Andrew Registered 16 September 2022, 14:50

The text file says that this pack uses the modification "copper 1.20". But it has not appeared on the developer's website yet. Is this a modification of version 1.20 just for this mappack?

Andrew Registered 16 September 2022, 15:04

I opened the file "pak0.pak" and saw that several sounds and menu images for this mappack were added to it. If I want to use version 1.20 with fixed bugs, do I only need to replace the "progs.dat" file in the existing version 1.19?

Michael Guest 26 September 2022, 2:00

How do I use the grappling hook in the Minecraft themed level please?

Michael Guest 30 September 2022, 1:28

Disregard that, ahem

Gioyo3aa Registered 1 October 2022, 14:58

I haven't played the other maps yet, but Mazu's is definitely a must-play. He took exploration to a whole new level and I'm blown away by the result.

Oh, by the way: when Mazu warns you that "Hard" might be too hard, you listen.

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