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Screenshot of e1m1red
Author:Lardarse (czg, Vondur)
Title:Bloody Slipgates
Download:e1m1red.zip (d986a452c5cf41eddea3e70b365b7818)
Filesize:2036 Kilobytes
Release date:12.09.2008
Homepage:
Additional Links:
Type:Partial conversion
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✔ • Custom Models/Sounds: ✔

Files in the ZIP archive:
File Size Date
maps/e1m1red.bsp3917 KB12.09.2008
GPL.txt15 KB21.12.1999
e1m1red.txt8 KB12.09.2008
e1m1red-src.zip336 KB12.09.2008
progs.dat386 KB12.09.2008
progs/keymed.mdl16 KB03.08.2008
progs/keybase.mdl16 KB06.03.2008
progs/keyrune.mdl33 KB03.08.2008

e1m1red.zip - Bloody Slipgates

E1M1rmx with a twist: a certain amount of red keys scattered throughout the map have to be collected in order to proceed, making the gameplay largely non-linear.

Tags: base, exploration, nonlinear, puzzles, remake, source, medium, unique

Editor's Rating: Excellent
User Rating: 4.4/5 with 10 ratings
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12345
Aen Registered, rated this a 5 24 March 2013, 11:36

Pretty cool map!

Anonymous Guest 31 December 2014, 21:29

Nice map to get these keys is a bit of work so... QUAKEGUY APROVES!, My rating is 4.

magnusmww Registered, rated this a 5 18 September 2017, 23:56

This was a fun re-take on the E1M1-remix released by Vondur and CZG a few years earlier.

This adds a new element, in that it is a key-hunt, where you have to track down red keycards strewn out over the map to progress through various areas.

I also really liked the vending-machine-concept!

onetruepurple Registered, rated this a 2 19 September 2017, 22:36

Possibly of note is that the vending machines originated in Operation Urth Majik. :)

Repus Guest 6 December 2017, 14:49

I did not like the concept of red cards, especially the way it is implemented here. They're hard to find (for example, one of them was behind a stack of crates in the corner), and there's one really stressful moment, when you don't know how many red cards are in the slime and you're limited on biosuits. Plus finding the silver key was almost impossible!

So, I would not rate this 5 out 5, 'cause instead of enjoying the level the player always whether or not a red card was missed along the way.

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