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Author: | Lardarse (czg, Vondur) |
Title: | Bloody Slipgates |
Download: | e1m1red.zip (d986a452c5cf41eddea3e70b365b7818) |
Filesize: | 2036 Kilobytes |
Release date: | 12.09.2008 |
Homepage: | |
Additional Links: | |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
maps/e1m1red.bsp | 3917 KB | 12.09.2008 |
GPL.txt | 15 KB | 21.12.1999 |
e1m1red.txt | 8 KB | 12.09.2008 |
e1m1red-src.zip | 336 KB | 12.09.2008 |
progs.dat | 386 KB | 12.09.2008 |
progs/keymed.mdl | 16 KB | 03.08.2008 |
progs/keybase.mdl | 16 KB | 06.03.2008 |
progs/keyrune.mdl | 33 KB | 03.08.2008 |
e1m1red.zip
Bloody Slipgates
E1M1rmx with a twist: a certain amount of red keys scattered throughout the map have to be collected in order to proceed, making the gameplay largely non-linear.Tags: base, exploration, nonlinear, puzzles, source, medium, unique
Editor's Rating: Excellent
User Rating:
4.2/5 with 21 ratings
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Pretty cool map!
Nice map to get these keys is a bit of work so... QUAKEGUY APROVES!, My rating is 4.
This was a fun re-take on the E1M1-remix released by Vondur and CZG a few years earlier.
This adds a new element, in that it is a key-hunt, where you have to track down red keycards strewn out over the map to progress through various areas.
I also really liked the vending-machine-concept!
Possibly of note is that the vending machines originated in Operation Urth Majik. :)
I did not like the concept of red cards, especially the way it is implemented here. They're hard to find (for example, one of them was behind a stack of crates in the corner), and there's one really stressful moment, when you don't know how many red cards are in the slime and you're limited on biosuits. Plus finding the silver key was almost impossible!
So, I would not rate this 5 out 5, 'cause instead of enjoying the level the player always whether or not a red card was missed along the way.
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