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Author: | RickyT23 |
Title: | The Slipgate Massacre |
Download: | e1m1rt23.zip (c82907307ad4baf52ea5df02bf29ac9e) |
Filesize: | 5401 Kilobytes |
Release date: | 26.12.2021 |
Homepage: | https://www.rickyt23.com |
Additional Links: | Func_Msgboard • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
e1m1rt23.txt | 3 KB | 26.12.2021 |
id1/gfx/env/dmcwbk.tga | 193 KB | 23.12.2021 |
id1/gfx/env/dmcwdn.tga | 193 KB | 23.12.2021 |
id1/gfx/env/dmcwft.tga | 193 KB | 23.12.2021 |
id1/gfx/env/dmcwlf.tga | 193 KB | 23.12.2021 |
id1/gfx/env/dmcwrt.tga | 193 KB | 23.12.2021 |
id1/gfx/env/dmcwup.tga | 193 KB | 23.12.2021 |
id1/maps/e1m1rt23.bsp | 6848 KB | 26.12.2021 |
id1/maps/e1m1rt23.lit | 4169 KB | 26.12.2021 |
e1m1rt23.zip
The Slipgate Massacre
Remix/remake of the original E1M1 - The Slipgate Complex, but larger and more spacious, with many new and expanded areas.Note: This map requires a source port with increased limits.
Tags: large, base, remix, remake, e1m1, limits
Editor's Rating: no rating (yet)
User Rating:
4/5 with 48 ratings
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is tested this before didn't i,
i really like this map a very extended e1m1, with a suprising ending i didn't knew i would have to go back to spawn to exit.
This is a piece of art, 5 star def, loads of enemies, but only problem i found was back tracking all the time, or i was doing somthing wrong lol, played on skill 3, enemy dont muck around either.
What a giant piece of a map... would have never thought, that e1m1 can be remixed into pure colosus. I had great fun, secrets were awesome.
What a way to start the year! The word "remix" does not do this justice. This is a love letter to e1m1, a masterclass in how to map quake. The quad grunt cellar secret is a new classic. I had to rabbit run the last few shamblers at the end of the return, could've done with a nail pack or two there but otherwise flawless. Stunning. Now imagine if ALL the vanilla quake levels got this treatment!!!
Amazing build quality in service of a glorified hallway with enemies spammed along it. Encounters don't have much flow at all, the amount of times I had to turn my camera could be counted on one hand. I just wish it all had more thought put into it.
I had a lot of fun with this map. You can spend a lot of time rebuilding or expanding a map and the monster count is huge. 4 stars for the idea...
I have already uploaded a video on 27.12.2021 on my channel.
The Slipgate Massacre
Yo, first review here. Ended with 380/380 Kills and 13/15 secrets on Nightmare (Skill 3) in 32:12.
Overall I had amazing fun with it, the map in its core it's an E1M1 remak,e however it's ramped up by 100 which makes it more fun, exploration is highly rewarded and if you know E1M1 secrets you can kinda figure it out where some of the are.
A solid 4.5/5 minor nitpicks with regarding geometry but that's about it.
Very good shit brother
I can't really call this a 'remix' - the changes are really too extensive. The hand of an experienced mapper clearly shows.
Well done. New map in classic style. Quite nice balance between fights and secret-hunting. Solid brushwork.
Do i like this or the original best? Hard to say. But this one does have a lot better texture alignment... :)
RickyT23, thanks for your effort!
....I gotta find those last two secrets. There goes the night again...
Good idea executed well - it was fun to feel like I kinda knew where to go but not exactly. I wish there was a little more monster variety. The ladders were clever.
Last part of map is very hard, sometimes I used to use the last bullet in last weapon
Enjoyed the map very much. The Backtracking part was not so much my cup of tea and i ran out of ammo with spare health lying arround everywhere. That was a little bit anoying. Finished with 270 of 380 kills. That felt strange.
Thank you very much.
I'm a sucker for remixes, and this was a nice surprise. A (mostly successful) stab at making a familiar introductory level feel more like an epic finale.
On skill 2 there were some very nice opportunities to fight big groups of mixed enemies, with a few fun target-priority puzzles in the mix. A couple of nasty shambler placements too! Like some of the above commenters, I did run out of ammo eventually, in my case right before the last 2 shammies so I just had to run past them.
I probably only found about 6 of the secrets.
The middle section of the map was IMO a bit too much scaled-up, and a bit too dark. I think the general idea of making this part of the trip feel like a fight through a mysterious vast space was good, but wasn't quite nailed.
The journey back to start was interesting. There were at least a couple of times where I went down a path which seemed like surely it must be a kind-of-hidden side path or even a secret, but it turned out to be part of the necessary route. Unless I really missed something! Odd, but cool.
c0j: please avoid spoilers next time.
It's been a long while since RickyT23's last map, and I'm very glad to have a new stand-alone release from the author of "The Hand That Feeds You", "Three Towers And A Sick Base" and "Quarantine" (to name but a few). This remix is a great take on the classic map, moderately hard although light on health packs and ammunition for the "second part" of the map.
I've only found 10 secrets so far, it'll be a pleasure to revisit the map later to find the rest.
Super fun and clever gameplay. Love it!!
Great work. e1m1 done, e1m2 and all others to go!
Brilliant map, a great tribute to E1M1 which captures the feel of Quake while making use of greater scale. It eschews the propensity for hyper-detailed geometry which seems to have become de rigueur in the idea of 'expanded' Quake since Arcane Dimensions.
I have a curious streak which led me to savescummy explore every nook and cranny as they appeared: my advice to readers is to try and dampen that impulse and do the straightforward thing first, save your exploratory instinct for subsequent playthroughs. There is a narrative structure to the level which is undermined by excessive curiosity in the first instance ;P
I faced a strange issue when playing this with Kex & QSS: all vertical geometry movement (lifts etc) moved in the wrong direction. I was able to avoid this running vkQuake.
why tho?
I am big fan of RickyT23 (see my reviews of his other maps), and this one is perfectly OK (though with a lot of empty or underpopulated space). But why does it need to exist? Doesn't the world have enough E1M1 remixes yet? Remix something else!
To be honest if u would not say it's a remix I would not even notice it has some similarities with e1m1. It feels more like a tribute. The map itself is soo big and self-contained that it's not remix anymore. 10 out of 5
I really enjoyed this. Since E1M1 is so short and linear, I was skeptical that it could be remixed as an enormous map, but this does it well. While the layout is straightforward, the secrets add some non-linearity, and there are changes in tempo and atmosphere that keep the gameplay interesting. In particular, I like the falling platform and the combat that occurs while player rides it down, which is a departure from the more run-and-gun combat earlier in the map. The lighting in the map's lower levels makes them really atmospheric, and what happens when the player reaches the slipgate is a clever plot twist.
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