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Screenshot of fatal-error
Title:Fatal Error (7fb5217f82fd031865a682723ac73c88)
Filesize:479 Kilobytes
Release date:19.04.2001
Additional Links: Ethereal HellTEAMShamblerTen FourUnderworldfan's
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
fatal-error.bsp1117 KB19.04.2001

Fatal Error

Small rusty base map.

Tags: small, base, industrial

Editor's Rating: Nice
User Rating:
3.9/5 with 22 ratings
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dBAudio Registered 9 September 2014, 1:07

tough gameplay at the start for me. i suggest going up the ladder (i missed it for the first few tries). it seemed to get easier as i played through. also, there was a vore that was under the lava using the requiem engine. a requiem bug, perhaps?

AAS Registered 27 March 2015, 13:30

Nice, small and nonlinear base map with a bit of quake 2 textutes.

DeeDoubleU Registered 5 April 2016, 17:46

Vore falls into lava in qakespasm too.

Pritchard Registered 17 October 2016, 3:26

A fun map to play through, high enemy density but if you pay attention and notice the nailgun it's pretty doable. Very crude visuals in some places, there were some sections where the rock walls, aside from being straight cut, turned into sky texture at a very low height. I feel like some sections could have spent some more time in the oven, in other words.

I'm a bit unsure as to how progression is supposed to flow in this map; unless you dilligently explore the entire map, you could easily miss the GL or NG, as both are near pathways that will lead you to the outdoors area via seperate routes, allowing you to skip ever seeing the weapons or the enemies nearby. I'm sure most players are curious enough for this to not be a problem, but it is an interesting design choice. It does have the benefit of allowing you to approach the combat in that outer area in different ways; either from above or below, with a few alternate pathways into the upper area adding another layer of choice.

Jugador Registered 19 April 2019, 19:15

I accidentally skipped the silver key section on my first playthrough. Oops.

Esrael Registered 19 April 2019, 20:12

I guess you could say you had made... a fatal error! ;D <ba-dum-tss>

h4724 Registered 7 February 2022, 6:44

It's fairly fun if you stick around. There's a great deal of nonlinearity in here, which is cool to see but I don't find it very successful because you can very easily leave the map with only the grenade launcher and very few kills.

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