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Author: | Colossus |
Title: | Forsaken |
Download: | forsaken_v2.zip (88c5079e0aa1b542b587c04121c7a7e4) |
Filesize: | 22000 Kilobytes |
Release date: | 01.06.2022 |
Homepage: | |
Additional Links: | Func_Msgboard thread • Quaketastic download mirror • Video trailer (YouTube) • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
forsaken/maps/forsaken.bsp | 1931 KB | 31.05.2022 |
forsaken/maps/forsaken.lit | 990 KB | 31.05.2022 |
forsaken/music/track13.mp3 | 17412 KB | 31.05.2022 |
forsaken/pak0.pak | 4014 KB | 25.08.2021 |
forsaken/progs.dat | 529 KB | 25.08.2021 |
forsaken/quake.rc | 2 KB | 21.06.2021 |
forsaken/readme.txt | 4 KB | 27.05.2022 |
forsaken/src/ai.qc | 35 KB | 20.08.2021 |
forsaken/src/buttons.qc | 7 KB | 25.08.2021 |
forsaken/src/client.qc | 47 KB | 25.08.2021 |
forsaken/src/combat.qc | 17 KB | 20.08.2021 |
forsaken/src/constants.qc | 9 KB | 20.08.2021 |
forsaken/src/defs.qc | 17 KB | 25.08.2021 |
forsaken/src/dev.qc | 7 KB | 20.08.2021 |
forsaken/src/doors.qc | 30 KB | 20.08.2021 |
forsaken/src/explobox.qc | 7 KB | 20.08.2021 |
forsaken/src/fly.qc | 6 KB | 20.08.2021 |
forsaken/src/fog.qc | 11 KB | 20.08.2021 |
forsaken/src/fx.qc | 25 KB | 20.08.2021 |
forsaken/src/impulse.qc | 6 KB | 20.08.2021 |
forsaken/src/item_backpack.qc | 8 KB | 20.08.2021 |
forsaken/src/item_health_armor.qc | 8 KB | 20.08.2021 |
forsaken/src/item_keys_runes.qc | 10 KB | 20.08.2021 |
forsaken/src/item_powerups.qc | 8 KB | 20.08.2021 |
forsaken/src/item_weap_ammo.qc | 14 KB | 20.08.2021 |
forsaken/src/items.qc | 26 KB | 20.08.2021 |
forsaken/src/lights.qc | 28 KB | 20.08.2021 |
forsaken/src/m_boss.qc | 16 KB | 20.08.2021 |
forsaken/src/m_demon.qc | 19 KB | 20.08.2021 |
forsaken/src/m_dog.qc | 12 KB | 20.06.2021 |
forsaken/src/m_enforcer.qc | 13 KB | 09.12.2020 |
forsaken/src/m_fish.qc | 11 KB | 05.07.2021 |
forsaken/src/m_hknight.qc | 20 KB | 09.12.2020 |
forsaken/src/m_knight.qc | 12 KB | 20.08.2021 |
forsaken/src/m_ogre.qc | 18 KB | 20.10.2020 |
forsaken/src/m_oldone.qc | 13 KB | 20.10.2020 |
forsaken/src/m_shalrath.qc | 13 KB | 31.10.2020 |
forsaken/src/m_shambler.qc | 17 KB | 14.11.2020 |
forsaken/src/m_soldier.qc | 13 KB | 09.12.2020 |
forsaken/src/m_tarbaby.qc | 11 KB | 20.08.2021 |
forsaken/src/m_wizard.qc | 12 KB | 09.12.2020 |
forsaken/src/m_zombie.qc | 25 KB | 31.07.2021 |
forsaken/src/maths.qc | 6 KB | 08.11.2020 |
forsaken/src/meat.qc | 6 KB | 13.09.2020 |
forsaken/src/misc.qc | 19 KB | 20.08.2021 |
forsaken/src/monsters.qc | 19 KB | 20.08.2021 |
forsaken/src/plats.qc | 27 KB | 20.08.2021 |
forsaken/src/player.qc | 19 KB | 22.09.2020 |
forsaken/src/progs.src | 2 KB | 10.09.2020 |
forsaken/src/projectiles.qc | 16 KB | 20.08.2021 |
forsaken/src/qc2def.py | 2 KB | 17.11.2020 |
forsaken/src/qc2fgd.py | 3 KB | 17.11.2020 |
forsaken/src/shooters.qc | 12 KB | 20.08.2021 |
forsaken/src/sound.qc | 14 KB | 31.07.2021 |
forsaken/src/subs.qc | 3 KB | 21.06.2021 |
forsaken/src/subs_move.qc | 5 KB | 30.10.2020 |
forsaken/src/subs_tgt.qc | 12 KB | 20.08.2021 |
forsaken/src/t_ctrl.qc | 17 KB | 20.08.2021 |
forsaken/src/t_level.qc | 14 KB | 20.08.2021 |
forsaken/src/t_tele.qc | 18 KB | 20.08.2021 |
forsaken/src/t_void.qc | 16 KB | 20.08.2021 |
forsaken/src/test.qc | 1 KB | 13.09.2020 |
forsaken/src/triggers.qc | 34 KB | 20.08.2021 |
forsaken/src/utility.qc | 17 KB | 20.08.2021 |
forsaken/src/w_axe.qc | 4 KB | 20.08.2021 |
forsaken/src/w_lightning.qc | 10 KB | 28.06.2021 |
forsaken/src/w_nails.qc | 5 KB | 22.09.2020 |
forsaken/src/w_rockets.qc | 4 KB | 05.07.2021 |
forsaken/src/w_shotguns.qc | 5 KB | 20.08.2021 |
forsaken/src/walls.qc | 10 KB | 31.07.2021 |
forsaken/src/weapons.qc | 12 KB | 21.08.2021 |
forsaken/src/world.qc | 13 KB | 25.08.2021 |
forsaken_v2.zip
Forsaken
A medium / large Runic themed classic-style map with some pretty big encounters. The author's first release."Gameplay is tricky and combat heavy, would recommend playing on one difficulty lower than what you normally do. Nightmare is possible but not fair. :)"
Contains custom music by the author. Uses Copper mod (already included) but no custom start map or built-in difficulty select, so select your difficulty manually via "skill #" in console, and load the map manually via "map forsaken" in console.
Note: this is version 2 with fixed monster placement, texture alignment, and music.
Note: due to high monster count, probably requires a modern engine / source port with increased limits.
Tags: medium, runic, lava, hard, copper, debut
Editor's Rating: no rating (yet)
User Rating: 3.6/5 with 19 ratings
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Tow words: SEVERELY UNBALANCED
No overall cohesive progression to connect the different areas. And again, severely unbalanced where too many monsters are placed everywhere with no perceivable strategy or rationale.
On the pro side the brushing is not bad at all and while it may still evolve to craft more absorbing architectures it doesn't look like a novice work.
Tip to the author: There is much potential in your work. Give gameplay and overall planing of the level more thought. Consider the balance between boring/challenging/frustrating while test playing it and get more feedback before considering it finished.
My 5 cents
Loads of fun slaughtermap for Quake :D There is this 1 part with the Shamblers which is a real challenge... But it's a great map for epic, epic Quad runs!
Extremely hard map. Puts Smej on its knees. But quite fun if played in proper non serious mood. Also usage of blood-stained walls is nice - rarely seen anywhere; lovely
Very hard map, not for that less fun. Totally the opposite of that. Map is challenging and fun. The shambler part will make you see god by the way >=)
What are you waiting for? GO FOR IT!
The Last room battle "*%£!:@$!king hell" lol Gotta give it 5/5.
In response to alex about the theme: it's cool someone commented on the visuals of this map! while being "basic id1 runic" I tried to take my own spin on it by playing on the games already existing religious undertones and adding drama to it by making it extra bloody and grotesque to really symbolize the brutality of crucifixion which is also where the name of the map actually came from "why has thou forsaken me"
In response to some of the other comments: The gameplay matches the brutal nature of the theme as well I advise anyone struggling with it to lower the difficulty, a lot of effort was put into balancing each difficulty so if it's difficult on "hard" and a nightmare on "nightmare" well that's the point!
very hardcore but very good and fun, and well balanced. the final slaughter area was pretty funny ngl.
I beat it, I actually beat the ending. Nightmare difficultly and maybe 50 loads. The ogre pit too was a brief obstacle, but nothing on the scale of the end. How I did it - prioritised the shamblers, a few quad rockets but mostly spamming pills at the horded masses. Grenades really open up space to kite round. Fun map, but won't revisit for a while
This map aims to be like a Doom slaughtermap - only, for Quake. It succeeds in what it sets out to do! My gameplay here:
https://youtu.be/Y18QVjdSrOE
Replying to it being a "slaughter map" I think that is a bit misleading, its more of a set piece combat map and the end starts to verge in slaughter territory but not really. that being said it is kind of doomy in a sense.
Welcome to another mapper!
The map itself is a bit blocky, but with quite good use of the bloody textures. The architecture shows some good ideas.
The 'gameplay' - if a such exist - is wanting. Shoot - reload - shoot reload etc. with big monsters and only small weapons, is, admitted, not my cup of tea.
For a first map not bad; i hope to see more from this mapper!
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