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Screenshot of frogscrack_v1p1
Author:Chris "1600frogs" Brady
Title:Crack in the Sky v1.0p1
Download:frogscrack_v1p1.zip (643c5b38214b6f088f7613e345d93748)
Filesize:28820 Kilobytes
Release date:17.04.2023
Homepage:
Additional Links: Slipseer page
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✔
Dependencies:copper_v1_20

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
copper/gfx/env/mak_bluesky2_bk.tga3073 KB27.12.2022
copper/gfx/env/mak_bluesky2_dn.tga3073 KB27.12.2022
copper/gfx/env/mak_bluesky2_ft.tga3073 KB27.12.2022
copper/gfx/env/mak_bluesky2_lf.tga3073 KB27.12.2022
copper/gfx/env/mak_bluesky2_rt.tga3073 KB27.12.2022
copper/gfx/env/mak_bluesky2_up.tga3073 KB27.12.2022
copper/maps/frogscrack.bsp31263 KB16.04.2023
copper/maps/frogscrack.lit4381 KB16.04.2023
copper/maps/frogscrack.map5354 KB16.04.2023
copper/music/track87.ogg8060 KB08.04.2023
frogscrack.txt1 KB16.04.2023

frogscrack_v1p1.zip

Crack in the Sky v1.0p1

Medium-sized floating castle ruins map ("15-20 minutes") with an interconnected layout inspired by level design tropes in From Software's games.

Requires Copper v1.20+ (NOT included)

Textures and skybox by Makkon. Music is "Blue Laggon" by Flat Stone. Map source is included.

May require a modern engine / source port with increased limits. "Tested on QSS and Ironwail."


Tags: medium, copper, castle, stone, ruins, cave, tomb, void, makkon, music, source, limits

Editor's Rating: no rating (yet)
User Rating:
4.3/5 with 19 ratings
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The_Pirate Registered 26 April 2023, 17:00

Very nice map! A worthy follow-up to the first... :)

....Floating castle?.... (Lemon curry....?) There must be some severe antigrav problems in this world! Nice take on the castle theme - and a nice change to try a 'daylight' map too.

Well done. I wonder what will come next. I still can't spot any of those bloody frogs, though...

Thanks for your efforts, and thanks for sharing!

AllisonChains Registered 26 April 2023, 18:26

Crack in the Sky offers a refreshing visual change from the usual Quake fare, while not seeming so out of place as to distract. The visuals are further aided with a real "weight" which gives the structures some verisimilitude even as they float in midair. But what really stands out is the inter-connectivity throughout, always bringing you back around to familiar locations without ever feeling forced. This also allows the secrets to feel a lot more natural than the typical "button moves wall" trick we've come to expect from Quake. The map isn't particularly difficult, and only takes about 30 minutes at the most, which ensures it never overstays its welcome.

Alex Ros Registered 28 April 2023, 3:12

Very cool map. If "Rising Action" was very promising then this map is definetly a big step forward. Encounters & mobs placements are more intricate - most of times predictable, but x3 better than "Rising Action". Visuals are pure pleasure - simplistic but extremely stylish. Oh and secrets - shiny diamonds. Must play for Quake fans. Yet not a masterpiece, but very high above avarage map. 4/5 stars

rchavp Registered 28 April 2023, 7:40

Just fantastic. Bravo.

Jehannum Registered 28 April 2023, 21:27

Very enjoyable to play. Nice job and definitely a step forward in design and gameplay.

Thank you for sharing this with us, and I look forward to your next map!

Andrew Registered 29 April 2023, 16:54

The author has updated the map to version 1.2. It is necessary to replace the link.

v1.2 - Changed sequencing of one secret to prevent a skip - Minor texture alignment changes

Vasya shkolnik Guest 2 May 2023, 21:48

Very nice map! Combats and exploring are not hard, so 8/8 secrets

Alex Ros Registered 11 May 2023, 1:04

@Andrew links cannot be updated on QD. Only new submissions

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