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Author: | GunSgtHighway |
Title: | GSH Jungle mod |
Download: | gsh_jungle.zip (bcc3ce02826ceb48cf6a8b0d5ca76d28) |
Filesize: | 32992 Kilobytes |
Release date: | 09.07.2021 |
Homepage: | |
Additional Links: | Func_Msgboard • Video • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
gsh_jungle/gfx/env/verdanis-cool_bk.tga | 688 KB | 20.08.2003 |
gsh_jungle/gfx/env/verdanis-cool_dn.tga | 771 KB | 20.08.2003 |
gsh_jungle/gfx/env/verdanis-cool_ft.tga | 674 KB | 20.08.2003 |
gsh_jungle/gfx/env/verdanis-cool_lf.tga | 661 KB | 20.08.2003 |
gsh_jungle/gfx/env/verdanis-cool_rt.tga | 683 KB | 20.08.2003 |
gsh_jungle/gfx/env/verdanis-cool_up.tga | 492 KB | 20.08.2003 |
gsh_jungle/maps/debris/brick01.bsp | 8 KB | 11.01.2019 |
gsh_jungle/maps/debris/wood1.bsp | 8 KB | 11.03.2019 |
gsh_jungle/maps/jungletoolbox.map | 880 KB | 08.06.2021 |
gsh_jungle/maps/start.bsp | 86054 KB | 08.06.2021 |
gsh_jungle/maps/start.map | 34039 KB | 08.06.2021 |
gsh_jungle/progs.dat | 615 KB | 30.12.2020 |
gsh_jungle/progs/a_mdls/m_cells1.mdl | 4 KB | 13.12.2020 |
gsh_jungle/progs/a_mdls/m_cells2.mdl | 5 KB | 04.12.2020 |
gsh_jungle/progs/a_mdls/m_nails1.mdl | 4 KB | 04.12.2020 |
gsh_jungle/progs/a_mdls/m_nails2.mdl | 5 KB | 04.12.2020 |
gsh_jungle/progs/a_mdls/m_rock1.mdl | 4 KB | 04.12.2020 |
gsh_jungle/progs/a_mdls/m_rock2.mdl | 5 KB | 04.12.2020 |
gsh_jungle/progs/a_mdls/m_shell1.mdl | 4 KB | 04.12.2020 |
gsh_jungle/progs/a_mdls/m_shell2.mdl | 5 KB | 13.12.2020 |
gsh_jungle/progs/candle.mdl | 24 KB | 10.10.2018 |
gsh_jungle/progs/debris.mdl | 265 KB | 06.11.2019 |
gsh_jungle/progs/enforcer.mdl | 462 KB | 24.12.2020 |
gsh_jungle/progs/g_shotgn.mdl | 25 KB | 17.05.2019 |
gsh_jungle/progs/g_shotty.mdl | 23 KB | 17.05.2019 |
gsh_jungle/progs/h_boss.mdl | 63 KB | 02.02.2020 |
gsh_jungle/progs/h_mdls/m_h100.mdl | 18 KB | 13.12.2020 |
gsh_jungle/progs/h_mdls/m_h15.mdl | 4 KB | 13.12.2020 |
gsh_jungle/progs/h_mdls/m_h25.mdl | 15 KB | 14.12.2020 |
gsh_jungle/progs/h_mdls/pd_vial.mdl | 24 KB | 15.12.2020 |
gsh_jungle/progs/h_ogre.mdl | 42 KB | 26.12.2020 |
gsh_jungle/progs/lspike.mdl | 2 KB | 17.11.2020 |
gsh_jungle/progs/mervup.mdl | 33 KB | 06.06.2020 |
gsh_jungle/progs/ogre.mdl | 309 KB | 26.12.2020 |
gsh_jungle/progs/pd_armor_sh.mdl | 31 KB | 12.12.2020 |
gsh_jungle/progs/pd_base_key.mdl | 21 KB | 15.11.2019 |
gsh_jungle/progs/pd_bpack.mdl | 212 KB | 04.12.2020 |
gsh_jungle/progs/pd_rune_key.mdl | 46 KB | 15.11.2019 |
gsh_jungle/progs/pd_wiz_key.mdl | 22 KB | 15.11.2019 |
gsh_jungle/progs/s_flame.spr | 29 KB | 01.10.2018 |
gsh_jungle/progs/s_null.spr | 2 KB | 03.10.2019 |
gsh_jungle/progs/soldier.mdl | 314 KB | 24.12.2020 |
gsh_jungle/progs/spark.mdl | 10 KB | 03.06.2019 |
gsh_jungle/progs/spike.mdl | 5 KB | 23.11.2020 |
gsh_jungle/quakec src/LICENSE | 18 KB | 12.01.2019 |
gsh_jungle/quakec src/README.md | 1 KB | 13.08.2020 |
gsh_jungle/quakec src/ai.qc | 16 KB | 07.11.2020 |
gsh_jungle/quakec src/boss.qc | 14 KB | 07.11.2020 |
gsh_jungle/quakec src/boss2.qc | 16 KB | 07.11.2020 |
gsh_jungle/quakec src/buttons.qc | 4 KB | 07.11.2020 |
gsh_jungle/quakec src/changelog.txt | 10 KB | 30.12.2020 |
gsh_jungle/quakec src/client.qc | 42 KB | 07.12.2020 |
gsh_jungle/quakec src/combat.qc | 8 KB | 07.12.2020 |
gsh_jungle/quakec src/custom_mdls.qc | 3 KB | 18.09.2020 |
gsh_jungle/quakec src/customsounds.qc | 6 KB | 07.11.2020 |
gsh_jungle/quakec src/cutscene.qc | 30 KB | 07.11.2020 |
gsh_jungle/quakec src/defs.qc | 25 KB | 19.12.2020 |
gsh_jungle/quakec src/demon.qc | 15 KB | 21.12.2020 |
gsh_jungle/quakec src/doelightning.qc | 5 KB | 07.11.2020 |
gsh_jungle/quakec src/doeplats.qc | 15 KB | 07.11.2020 |
gsh_jungle/quakec src/dog.qc | 14 KB | 21.12.2020 |
gsh_jungle/quakec src/doors.qc | 18 KB | 18.12.2020 |
gsh_jungle/quakec src/dtmisc.qc | 30 KB | 30.12.2020 |
gsh_jungle/quakec src/dtquake.qc | 3 KB | 27.11.2020 |
gsh_jungle/quakec src/elevatr.qc | 4 KB | 07.11.2020 |
gsh_jungle/quakec src/enforcer.qc | 25 KB | 21.12.2020 |
gsh_jungle/quakec src/fight.qc | 8 KB | 12.01.2019 |
gsh_jungle/quakec src/fish.qc | 12 KB | 21.12.2020 |
gsh_jungle/quakec src/func_bob.qc | 6 KB | 07.11.2020 |
gsh_jungle/quakec src/func_fall2.qc | 6 KB | 07.11.2020 |
gsh_jungle/quakec src/hipcount.qc | 6 KB | 07.11.2020 |
gsh_jungle/quakec src/hippart.qc | 8 KB | 07.11.2020 |
gsh_jungle/quakec src/hiptrig.qc | 7 KB | 07.11.2020 |
gsh_jungle/quakec src/hknight.qc | 24 KB | 21.12.2020 |
gsh_jungle/quakec src/items.qc | 67 KB | 21.12.2020 |
gsh_jungle/quakec src/keydata.qc | 6 KB | 13.08.2020 |
gsh_jungle/quakec src/keylock.qc | 6 KB | 13.08.2020 |
gsh_jungle/quakec src/knight.qc | 15 KB | 21.12.2020 |
gsh_jungle/quakec src/lights.qc | 16 KB | 18.12.2020 |
gsh_jungle/quakec src/math.qc | 2 KB | 12.01.2019 |
gsh_jungle/quakec src/misc.qc | 39 KB | 07.11.2020 |
gsh_jungle/quakec src/misc_model.qc | 2 KB | 07.11.2020 |
gsh_jungle/quakec src/mobot.qc | 14 KB | 04.12.2020 |
gsh_jungle/quakec src/monsters.qc | 10 KB | 17.10.2020 |
gsh_jungle/quakec src/newflags.qc | 6 KB | 16.09.2019 |
gsh_jungle/quakec src/ogre.qc | 39 KB | 21.12.2020 |
gsh_jungle/quakec src/oldone.qc | 11 KB | 07.11.2020 |
gsh_jungle/quakec src/oldone2.qc | 15 KB | 28.11.2020 |
gsh_jungle/quakec src/plats.qc | 14 KB | 07.11.2020 |
gsh_jungle/quakec src/player.qc | 21 KB | 07.11.2020 |
gsh_jungle/quakec src/progs.src | 2 KB | 07.11.2020 |
gsh_jungle/quakec src/rotate.qc | 31 KB | 07.11.2020 |
gsh_jungle/quakec src/rubicon2.qc | 28 KB | 21.12.2020 |
gsh_jungle/quakec src/shalrath.qc | 13 KB | 21.12.2020 |
gsh_jungle/quakec src/shambler.qc | 18 KB | 21.12.2020 |
gsh_jungle/quakec src/soldier.qc | 19 KB | 21.12.2020 |
gsh_jungle/quakec src/subs.qc | 14 KB | 17.10.2020 |
gsh_jungle/quakec src/tarbaby.qc | 10 KB | 21.12.2020 |
gsh_jungle/quakec src/triggers.qc | 39 KB | 07.11.2020 |
gsh_jungle/quakec src/weapons.qc | 38 KB | 18.12.2020 |
gsh_jungle/quakec src/wizard.qc | 16 KB | 21.12.2020 |
gsh_jungle/quakec src/world.qc | 21 KB | 21.12.2020 |
gsh_jungle/quakec src/zombie.qc | 33 KB | 21.12.2020 |
gsh_jungle/read_me.txt | 1 KB | 08.07.2021 |
gsh_jungle/sound/break/pd_bricks1.wav | 61 KB | 27.03.2019 |
gsh_jungle/sound/break/pd_metal1.wav | 44 KB | 27.03.2019 |
gsh_jungle/sound/break/pd_metal2.wav | 70 KB | 27.03.2019 |
gsh_jungle/sound/break/pd_stones1.wav | 74 KB | 27.03.2019 |
gsh_jungle/sound/break/pd_wood1.wav | 34 KB | 27.03.2019 |
gsh_jungle/sound/break/pd_wood2.wav | 33 KB | 27.03.2019 |
gsh_jungle/sound/dump/elec22k.wav | 81 KB | 28.05.2019 |
gsh_jungle/sound/dump/pd_armor1_sh.wav | 13 KB | 04.12.2020 |
gsh_jungle/sound/dump/pd_magic_01.wav | 123 KB | 11.12.2020 |
gsh_jungle/sound/dump/pd_quake_end.wav | 37 KB | 28.11.2020 |
gsh_jungle/sound/dump/pd_quake_full.wav | 153 KB | 28.11.2020 |
gsh_jungle/sound/dump/pd_quake_loop1.wav | 157 KB | 28.11.2020 |
gsh_jungle/sound/dump/rumble.wav | 52 KB | 31.05.2019 |
gsh_jungle/sound/dump/spark.wav | 15 KB | 03.06.2019 |
gsh_jungle/sound/dump/water_59_02.wav | 40 KB | 27.12.2020 |
gsh_jungle/sound/gunny/jungle1.wav | 1920 KB | 21.04.2021 |
gsh_jungle/sound/gunny/jungop.wav | 890 KB | 21.04.2021 |
gsh_jungle/sound/oldone2/pd_pop2.wav | 42 KB | 02.01.2020 |
gsh_jungle/wad/gsh_jungle.wad | 5534 KB | 08.06.2021 |
read_me.txt | 1 KB | 08.07.2021 |
gsh_jungle.zip
GSH Jungle mod
Small military camp in the jungle. An asset showcase and a resource/toolbox for vegetation in levels. It is based on the Progs_dump mod (included), uses custom textures and comes with a few new sounds. The map and qc sources are included.Note: This map requires a source port with increased limits + BSP2 support as well as transparent textures. Perfomance issues on slower machines are to be expected.
Tags: small, jungle, plants, vegetation, realism, camp, progs_dump, textures, sounds, source, limits, bsp, bsp2
Editor's Rating: no rating (yet)
User Rating:
3.3/5 with 13 ratings
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That was unexpected ;). Quake mimicing FarCry from 2004 with destructible geometry
Nice, indeed. A better implementation of vegetation in Quake was long needed. This seems a step in the rioht direction.
'There's something out there waiting for us, and it ain't no man.'
Very cool. It reminded me quite a bit of Serious Sam The Second Encounter.
There are the seeds here of something really enjoyable, but since the only actual map here is the start map, with 36 kills, we'll have to wait to see what grows out of it. Gameplay was fun, and my main quibble would be that there's no obvious visible way to tell which trees you can run right through, and which block you. I'll look forward to seeing a whole map, or better still, episode in this style.
Yeah this is a neat concept I guess, but it needs a layout and gameplay touchup to make it more interesting to play.
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