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Author: | HanDuo |
Title: | The Stepwell |
Download: | handuo_stepwell.zip (91d5a88489614def6883aa89f442c1b2) |
Filesize: | 6256 Kilobytes |
Release date: | 05.11.2022 |
Homepage: | |
Additional Links: | Slipseer page • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() | |
Dependencies: | ad_v1_80p1final • |
Files in the ZIP archive
File | Size | Date |
---|---|---|
__MACOSX/._handuo_stepwell | 1 KB | 05.11.2022 |
__MACOSX/handuo_stepwell/._.DS_Store | 1 KB | 05.11.2022 |
__MACOSX/handuo_stepwell/._gfx | 1 KB | 05.11.2022 |
__MACOSX/handuo_stepwell/._handuo_stepwell_readme.txt | 1 KB | 05.11.2022 |
__MACOSX/handuo_stepwell/._maps | 1 KB | 05.11.2022 |
__MACOSX/handuo_stepwell/gfx/._.DS_Store | 1 KB | 05.11.2022 |
__MACOSX/handuo_stepwell/gfx/._env | 1 KB | 05.11.2022 |
__MACOSX/handuo_stepwell/gfx/env/._.DS_Store | 1 KB | 20.08.2022 |
__MACOSX/handuo_stepwell/gfx/env/._dragonfire_reverse_bk.tga | 1 KB | 06.07.2004 |
__MACOSX/handuo_stepwell/gfx/env/._dragonfire_reverse_dn.tga | 1 KB | 18.08.2022 |
__MACOSX/handuo_stepwell/gfx/env/._dragonfire_reverse_ft.tga | 1 KB | 06.07.2004 |
__MACOSX/handuo_stepwell/gfx/env/._dragonfire_reverse_lf.tga | 1 KB | 06.07.2004 |
__MACOSX/handuo_stepwell/gfx/env/._dragonfire_reverse_rt.tga | 1 KB | 06.07.2004 |
__MACOSX/handuo_stepwell/gfx/env/._dragonfire_reverse_up.tga | 1 KB | 18.08.2022 |
__MACOSX/handuo_stepwell/maps/._.DS_Store | 1 KB | 21.08.2022 |
__MACOSX/handuo_stepwell/maps/._handuo_stepwell.map | 1 KB | 02.11.2022 |
handuo_stepwell/.DS_Store | 7 KB | 05.11.2022 |
handuo_stepwell/gfx/.DS_Store | 7 KB | 05.11.2022 |
handuo_stepwell/gfx/env/.DS_Store | 7 KB | 20.08.2022 |
handuo_stepwell/gfx/env/dragonfire_reverse_bk.tga | 639 KB | 06.07.2004 |
handuo_stepwell/gfx/env/dragonfire_reverse_dn.tga | 999 KB | 18.08.2022 |
handuo_stepwell/gfx/env/dragonfire_reverse_ft.tga | 571 KB | 06.07.2004 |
handuo_stepwell/gfx/env/dragonfire_reverse_lf.tga | 724 KB | 06.07.2004 |
handuo_stepwell/gfx/env/dragonfire_reverse_rt.tga | 565 KB | 06.07.2004 |
handuo_stepwell/gfx/env/dragonfire_reverse_up.tga | 282 KB | 18.08.2022 |
handuo_stepwell/handuo_stepwell_readme.txt | 3 KB | 05.11.2022 |
handuo_stepwell/maps/.DS_Store | 7 KB | 21.08.2022 |
handuo_stepwell/maps/handuo_stepwell.bsp | 10165 KB | 02.11.2022 |
handuo_stepwell/maps/handuo_stepwell.map | 3600 KB | 02.11.2022 |
handuo_stepwell.zip
The Stepwell
Small temple map with Makkon textures for Arcane Dimensions v1.81+ (NOT included). Map source is included. The author's first release.This file will not load in Quake Injector and requires manual installation.
Note: AD probably requires a modern engine / source port with increased limits.
Tags: small, temple, water, ad, source, limits, debut
Editor's Rating: no rating (yet)
User Rating:
3.5/5 with 23 ratings
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This is nice - especially for a first map.
Here and there it's a bit repetitive (e.g. the come-to-life statues), but the architecture, secrets and riddles are some nice touches.
I hope to see more from this mapper in the future; thanks for the effort, and thanks for sharing!
Very nice for a first map. Hoping to see more from this author, especially AD maps.
Thank you for sharing with us!
Again, very nice first map! I think the only thing I would change is that the enemies stuck on platforms aren't much of a threat. Some wall art like murals would also be nice - but I'm really being picky here, because I think the mapper has that attention to detail.
It does load in the injector, but then I've found a pointless secret underwater --- an empty secret area. Bug? Oversight?
Visuals are definitely nice, but copy-pasted too much. Didnt enjoy the gameplay / level design, very repetitive. And the beginning is so scarce on ammo and maneuverability that it feels like survival horror. I ended up sequence breaking to the end fight by using the jump boots to jump over the silver key bars, not sure if thats intentional.
I enjoyed this one a lot: it's a nice example of how to get a lot of gameplay out of relatively little space, and I wonder if it's a 1024^3 map. It's also a nice reminder of how Arcane Dimensions makes everything better. Everything is just that little bit more brutal and satisfying than in Vanilla Quake (or Quoth, or Copper, or progs.dump). I didn't mind the symmetry of the gameplay, and I found the lack of ammo a well-judged challenge.
My only problem really came right at the end. When I had all kills but one, and had cleared out the arena with all the vores in cubby-holes, I pressed all four buttons on the central pillar but the bars blocking the exit still didn't withdraw. What am I missing?
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Did you read the file's readme?