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Author: | Ionous |
Title: | Fhtagn-Nagh |
Download: | ion03.zip (231242e3017e6cb32edfbc6aea3291ff) |
Filesize: | 33489 Kilobytes |
Release date: | 13.12.2022 |
Homepage: | |
Additional Links: | Slipseer page • |
Type: | Partial conversion |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: | |
Dependencies: | copper_v1_20 • |
Files in the ZIP archive
File | Size | Date |
---|---|---|
gfx/env/rlyeh_bk.tga | 524 KB | 18.02.2003 |
gfx/env/rlyeh_dn.tga | 769 KB | 18.02.2003 |
gfx/env/rlyeh_ft.tga | 539 KB | 18.02.2003 |
gfx/env/rlyeh_lf.tga | 517 KB | 18.02.2003 |
gfx/env/rlyeh_rt.tga | 523 KB | 18.02.2003 |
gfx/env/rlyeh_up.tga | 255 KB | 18.02.2003 |
ion03.txt | 9 KB | 06.12.2022 |
maps/ion03.bsp | 16119 KB | 17.11.2022 |
maps/ion03.lit | 16496 KB | 17.11.2022 |
music/track206.mp3 | 24414 KB | 05.12.2022 |
source/ion03.map | 5374 KB | 17.11.2022 |
ion03.zip
Fhtagn-Nagh
Large tower temple map "built entirely on the 64-unit grid. A brushwork experiment taken to strange extremes."Requires Copper v1.20+ (NOT included). Custom music by Pantheist; map source is included.
"I originally started this map for the 194 speedmapping event, BigMcGee, an attempt to make a map entirely on the 64 unit grid. Being me, this turned into an attempt to make curved structures on the 64 unit grid, which required vast upscales of size. With architecture that dwarfed the player, it lent itself to the feel of R'lyeh, the fabled city of Lovecraft lore. The custom textures Sock built, inspired by The Castle of Koohoo, fit nicely.
[...] I had planned all sorts of lore to explain the foreign language bits (secret hints), but am rather burnt out. There are many issues with this map, ways it could be improved...but I've got too much other stuff on my plate. Between trying to finish my Wrath responsibilities and Tremor, I can't spend any more time on this. Sorry it's not better..."
Note: requires a modern engine / source port with increased limits and BSP support. "This map should work without issue in Ironwail and VKQuake. Quakespasm will work fine, though playing with gl_farclip set to over 20k is needed to avoid long-distance greyflash."
Tags: large, temple, tower, ruins, koohoo, copper, bsp2, source, limits
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