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Screenshot of ion03
Title:Fhtagn-Nagh (231242e3017e6cb32edfbc6aea3291ff)
Filesize:33489 Kilobytes
Release date:13.12.2022
Additional Links: Slipseer page
Type:Partial conversion
BSP: ✘ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
gfx/env/rlyeh_bk.tga524 KB18.02.2003
gfx/env/rlyeh_dn.tga769 KB18.02.2003
gfx/env/rlyeh_ft.tga539 KB18.02.2003
gfx/env/rlyeh_lf.tga517 KB18.02.2003
gfx/env/rlyeh_rt.tga523 KB18.02.2003
gfx/env/rlyeh_up.tga255 KB18.02.2003
ion03.txt9 KB06.12.2022
maps/ion03.bsp16119 KB17.11.2022
maps/ion03.lit16496 KB17.11.2022
music/track206.mp324414 KB05.12.2022
source/ion03.map5374 KB17.11.2022


Large tower temple map "built entirely on the 64-unit grid. A brushwork experiment taken to strange extremes."

Requires Copper v1.20+ (NOT included). Custom music by Pantheist; map source is included.

"I originally started this map for the 194 speedmapping event, BigMcGee, an attempt to make a map entirely on the 64 unit grid. Being me, this turned into an attempt to make curved structures on the 64 unit grid, which required vast upscales of size. With architecture that dwarfed the player, it lent itself to the feel of R'lyeh, the fabled city of Lovecraft lore. The custom textures Sock built, inspired by The Castle of Koohoo, fit nicely.

[...] I had planned all sorts of lore to explain the foreign language bits (secret hints), but am rather burnt out. There are many issues with this map, ways it could be improved...but I've got too much other stuff on my plate. Between trying to finish my Wrath responsibilities and Tremor, I can't spend any more time on this. Sorry it's not better..."

Note: requires a modern engine / source port with increased limits and BSP support. "This map should work without issue in Ironwail and VKQuake. Quakespasm will work fine, though playing with gl_farclip set to over 20k is needed to avoid long-distance greyflash."

Tags: large, temple, tower, ruins, koohoo, copper, bsp2, source, limits

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