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Author: | Greenwood, DragonsForLunch, Eduardo Sánchez Barrios, GW_X9, Mazu, Ish, Juzley, Konig, Magnetbox, Omni, Paul Lawitzki, Quasiotter, Shadesmaster, Wiedo |
Title: | January Jump Jam 2 |
Download: | jjj2.zip (4855ff56fd1544e2aa19156a92bdb688) |
Filesize: | 189677 Kilobytes |
Release date: | 24.01.2022 |
Homepage: | https://alkalinequake.wordpress.com/ |
Additional Links: | Func_Msgboard thread • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
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jjj2/JJJ2_POSTER.jpg | 539 KB | 22.01.2022 |
jjj2/JJJ2_READ_ME.txt | 3 KB | 22.01.2022 |
jjj2/docs/jjj2_dfl.txt | 1 KB | 10.01.2022 |
jjj2/docs/jjj2_eduardo.txt | 2 KB | 01.01.2022 |
jjj2/docs/jjj2_eduardo2.txt | 2 KB | 09.01.2022 |
jjj2/docs/jjj2_greenwood.txt | 2 KB | 22.01.2022 |
jjj2/docs/jjj2_gw_x9.txt | 3 KB | 15.01.2022 |
jjj2/docs/jjj2_hcm.txt | 3 KB | 17.01.2022 |
jjj2/docs/jjj2_ish.txt | 4 KB | 16.01.2022 |
jjj2/docs/jjj2_juzley.txt | 2 KB | 17.01.2022 |
jjj2/docs/jjj2_konig.txt | 2 KB | 16.01.2022 |
jjj2/docs/jjj2_magnetbox.txt | 13 KB | 15.01.2022 |
jjj2/docs/jjj2_omni.txt | 1 KB | 22.01.2022 |
jjj2/docs/jjj2_plaw.txt | 3 KB | 26.12.2021 |
jjj2/docs/jjj2_quasiotter.txt | 3 KB | 17.01.2022 |
jjj2/docs/jjj2_shadesmaster.txt | 2 KB | 18.01.2022 |
jjj2/docs/jjj2_wiedo.txt | 3 KB | 18.01.2022 |
jjj2/gfx/env/abrut1_bk.tga | 3073 KB | 15.11.2021 |
jjj2/gfx/env/abrut1_dn.tga | 3073 KB | 15.11.2021 |
jjj2/gfx/env/abrut1_ft.tga | 2165 KB | 15.11.2021 |
jjj2/gfx/env/abrut1_lf.tga | 3073 KB | 15.11.2021 |
jjj2/gfx/env/abrut1_rt.tga | 3073 KB | 15.11.2021 |
jjj2/gfx/env/abrut1_up.tga | 3073 KB | 15.11.2021 |
jjj2/gfx/env/ish/mak_galaxy2_bk.tga | 3073 KB | 02.07.2021 |
jjj2/gfx/env/ish/mak_galaxy2_dn.tga | 3073 KB | 02.07.2021 |
jjj2/gfx/env/ish/mak_galaxy2_ft.tga | 3073 KB | 02.07.2021 |
jjj2/gfx/env/ish/mak_galaxy2_lf.tga | 3073 KB | 02.07.2021 |
jjj2/gfx/env/ish/mak_galaxy2_rt.tga | 3073 KB | 02.07.2021 |
jjj2/gfx/env/ish/mak_galaxy2_up.tga | 3073 KB | 02.07.2021 |
jjj2/gfx/env/jjj2_juzley_bk.tga | 1064 KB | 16.01.2022 |
jjj2/gfx/env/jjj2_juzley_dn.tga | 1449 KB | 16.01.2022 |
jjj2/gfx/env/jjj2_juzley_ft.tga | 1461 KB | 16.01.2022 |
jjj2/gfx/env/jjj2_juzley_lf.tga | 1450 KB | 16.01.2022 |
jjj2/gfx/env/jjj2_juzley_rt.tga | 1103 KB | 16.01.2022 |
jjj2/gfx/env/jjj2_juzley_up.tga | 1208 KB | 16.01.2022 |
jjj2/gfx/env/mak_blackholesky_bk.tga | 3073 KB | 02.07.2021 |
jjj2/gfx/env/mak_blackholesky_dn.tga | 3073 KB | 02.07.2021 |
jjj2/gfx/env/mak_blackholesky_ft.tga | 3073 KB | 02.07.2021 |
jjj2/gfx/env/mak_blackholesky_lf.tga | 3073 KB | 02.07.2021 |
jjj2/gfx/env/mak_blackholesky_rt.tga | 3073 KB | 02.07.2021 |
jjj2/gfx/env/mak_blackholesky_up.tga | 3073 KB | 02.07.2021 |
jjj2/gfx/env/med-tramonto_bk.tga | 626 KB | 13.02.2003 |
jjj2/gfx/env/med-tramonto_dn.tga | 765 KB | 13.02.2003 |
jjj2/gfx/env/med-tramonto_ft.tga | 695 KB | 12.02.2003 |
jjj2/gfx/env/med-tramonto_lf.tga | 686 KB | 13.02.2003 |
jjj2/gfx/env/med-tramonto_rt.tga | 705 KB | 13.02.2003 |
jjj2/gfx/env/med-tramonto_up.tga | 635 KB | 13.02.2003 |
jjj2/gfx/env/mge4m2_bk.tga | 769 KB | 11.10.2021 |
jjj2/gfx/env/mge4m2_dn.tga | 769 KB | 11.10.2021 |
jjj2/gfx/env/mge4m2_ft.tga | 769 KB | 11.10.2021 |
jjj2/gfx/env/mge4m2_lf.tga | 769 KB | 11.10.2021 |
jjj2/gfx/env/mge4m2_rt.tga | 769 KB | 11.10.2021 |
jjj2/gfx/env/mge4m2_up.tga | 769 KB | 11.10.2021 |
jjj2/maps/jjj2_dfl.bsp | 8912 KB | 15.01.2022 |
jjj2/maps/jjj2_dfl.lit | 2897 KB | 15.01.2022 |
jjj2/maps/jjj2_eduardo.bsp | 2290 KB | 02.01.2022 |
jjj2/maps/jjj2_eduardo.lit | 810 KB | 02.01.2022 |
jjj2/maps/jjj2_eduardo2.bsp | 1208 KB | 08.01.2022 |
jjj2/maps/jjj2_eduardo2.lit | 418 KB | 08.01.2022 |
jjj2/maps/jjj2_greenwood.bsp | 4857 KB | 22.01.2022 |
jjj2/maps/jjj2_greenwood.lit | 2153 KB | 22.01.2022 |
jjj2/maps/jjj2_gw_x9.bsp | 15688 KB | 15.01.2022 |
jjj2/maps/jjj2_gw_x9.lit | 6666 KB | 15.01.2022 |
jjj2/maps/jjj2_hcm.bsp | 5964 KB | 17.01.2022 |
jjj2/maps/jjj2_hcm.lit | 2788 KB | 17.01.2022 |
jjj2/maps/jjj2_ish.bsp | 19342 KB | 14.01.2022 |
jjj2/maps/jjj2_ish.lit | 505 KB | 14.01.2022 |
jjj2/maps/jjj2_ish2.bsp | 55175 KB | 17.01.2022 |
jjj2/maps/jjj2_ish2.lit | 3648 KB | 17.01.2022 |
jjj2/maps/jjj2_juzley.bsp | 8304 KB | 17.01.2022 |
jjj2/maps/jjj2_juzley.lit | 3236 KB | 17.01.2022 |
jjj2/maps/jjj2_konig.bsp | 17940 KB | 17.01.2022 |
jjj2/maps/jjj2_konig.lit | 1780 KB | 17.01.2022 |
jjj2/maps/jjj2_magnetbox.bsp | 2613 KB | 17.01.2022 |
jjj2/maps/jjj2_omni.bsp | 13785 KB | 22.01.2022 |
jjj2/maps/jjj2_omni.lit | 3426 KB | 22.01.2022 |
jjj2/maps/jjj2_plaw.bsp | 7468 KB | 26.12.2021 |
jjj2/maps/jjj2_plaw.lit | 1876 KB | 26.12.2021 |
jjj2/maps/jjj2_quasiotter.bsp | 1053 KB | 17.01.2022 |
jjj2/maps/jjj2_quasiotter.lit | 462 KB | 17.01.2022 |
jjj2/maps/jjj2_shades.bsp | 1572 KB | 21.01.2022 |
jjj2/maps/jjj2_shades.lit | 422 KB | 21.01.2022 |
jjj2/maps/jjj2_wiedo.bsp | 372 KB | 13.01.2022 |
jjj2/maps/start.bsp | 3419 KB | 22.01.2022 |
jjj2/maps/start.lit | 625 KB | 22.01.2022 |
jjj2/music/track03.mp3 | 3257 KB | 21.01.2022 |
jjj2/music/track105.mp3 | 499 KB | 21.01.2022 |
jjj2/music/track106.mp3 | 2430 KB | 21.01.2022 |
jjj2/music/track111.mp3 | 5043 KB | 21.01.2022 |
jjj2/music/track115.mp3 | 2032 KB | 21.01.2022 |
jjj2/music/track14.mp3 | 6145 KB | 21.01.2022 |
jjj2/music/track158.mp3 | 3941 KB | 21.01.2022 |
jjj2/music/track17.mp3 | 7158 KB | 21.01.2022 |
jjj2/music/track222.mp3 | 5639 KB | 22.01.2022 |
jjj2/music/track235.mp3 | 4909 KB | 21.01.2022 |
jjj2/music/track64.mp3 | 4190 KB | 21.01.2022 |
jjj2/music/track69.mp3 | 1620 KB | 21.01.2022 |
jjj2/music/track70.mp3 | 3263 KB | 21.01.2022 |
jjj2/music/track82.mp3 | 1413 KB | 21.01.2022 |
jjj2/music/track88.mp3 | 9846 KB | 21.01.2022 |
jjj2/music/track91.mp3 | 11719 KB | 21.01.2022 |
jjj2/music/track94.mp3 | 2557 KB | 21.01.2022 |
jjj2/pak0.pak | 26096 KB | 17.01.2022 |
jjj2/pak1.pak | 1008 KB | 22.01.2022 |
jjj2/progs/alkaline_logo_spin.mdl | 72 KB | 02.09.2021 |
jjj2/progs/c4key.bsp | 121 KB | 04.01.2022 |
jjj2/progs/ish/powercore.mdl | 60 KB | 05.12.2021 |
jjj2/progs/jjj2_juzley/17mfromitz.mdl | 7 KB | 13.01.2022 |
jjj2/progs/misc_braztall.mdl | 284 KB | 06.01.2022 |
jjj2/progs/misc_cables.mdl | 424 KB | 19.09.2017 |
jjj2/progs/misc_deadplayer.mdl | 550 KB | 06.05.2017 |
jjj2/progs/misc_flame_big.mdl | 240 KB | 14.11.2017 |
jjj2/progs/misc_flame_med.mdl | 172 KB | 12.05.2018 |
jjj2/progs/misc_gen3.mdl | 462 KB | 19.09.2017 |
jjj2/progs/misc_hangman.mdl | 95 KB | 06.08.2019 |
jjj2/progs/misc_heating.mdl | 239 KB | 19.09.2017 |
jjj2/progs/misc_pallet.mdl | 498 KB | 19.09.2017 |
jjj2/progs/misc_player_legs.mdl | 76 KB | 25.03.2016 |
jjj2/progs/misc_seaweed.mdl | 16 KB | 09.01.2016 |
jjj2/progs/misc_seaweed2.mdl | 94 KB | 04.10.2016 |
jjj2/progs/splashes.spr | 5 KB | 02.01.2022 |
jjj2/sound/ambient/arcohum1.wav | 20 KB | 29.01.2021 |
jjj2/sound/ambient/arhum1.wav | 21 KB | 29.01.2021 |
jjj2/sound/ambient/drone.wav | 31 KB | 12.02.2021 |
jjj2/sound/ambient/dronehum2.wav | 180 KB | 18.05.2021 |
jjj2/sound/ambient/dronesewer1.wav | 338 KB | 18.01.2020 |
jjj2/sound/ambient/hum02.wav | 37 KB | 12.02.2021 |
jjj2/sound/ambient/machine_loop2.wav | 70 KB | 25.05.2021 |
jjj2/sound/ambient/motor1.wav | 52 KB | 12.02.2021 |
jjj2/sound/ish/cb.wav | 4307 KB | 09.01.2022 |
jjj2/sound/ish/p0c-pkup.wav | 262 KB | 03.01.2022 |
jjj2/sound/ish/timer-12.wav | 1207 KB | 05.01.2022 |
jjj2/sound/ish/timer-18.wav | 1723 KB | 06.01.2022 |
jjj2/sound/ish/timer-24.wav | 2133 KB | 06.01.2022 |
jjj2/sound/ish/timer-30.wav | 2624 KB | 06.01.2022 |
jjj2/sound/jjj2_juzley/fromitz.wav | 151 KB | 13.01.2022 |
jjj2/sound/jjj2_juzley/rumbleoff.wav | 104 KB | 14.01.2022 |
jjj2/sound/mgntbx/pulse4.wav | 24 KB | 30.12.2021 |
jjj2/sound/mgntbx/pulse5.wav | 25 KB | 30.12.2021 |
jjj2/sound/mgntbx/reactor1.wav | 23 KB | 30.12.2021 |
jjj2/sound/mgntbx/reactor2.wav | 23 KB | 30.12.2021 |
jjj2/src/jjj22_dfl.map | 13613 KB | 15.01.2022 |
jjj2/src/jjj2_eduardo.map | 592 KB | 02.01.2022 |
jjj2/src/jjj2_gw_x9.map | 10077 KB | 15.01.2022 |
jjj2/src/jjj2_hcm.map | 5186 KB | 17.01.2022 |
jjj2/src/jjj2_ish1.map | 533 KB | 14.01.2022 |
jjj2/src/jjj2_ish2.map | 3583 KB | 17.01.2022 |
jjj2/src/jjj2_konig.map | 3814 KB | 16.01.2022 |
jjj2/src/jjj2_konig2.map | 6897 KB | 17.01.2022 |
jjj2/src/jjj2_magnetbox.map | 1616 KB | 15.01.2022 |
jjj2/src/jjj2_omni.map | 4338 KB | 22.01.2022 |
jjj2/src/jjj2_plaw.map | 4617 KB | 26.12.2021 |
jjj2/src/jjj2_quasiotter.map | 687 KB | 17.01.2022 |
jjj2/src/jjj2_wiedo.map | 196 KB | 13.01.2022 |
jjj2.zip
January Jump Jam 2
JJJ2 is a map jam pack made of 15 acrobatic maps, built with base-themed Alkaline mod kit (included in download) which adds a "jump boots" powerup for mid-air jumps.Some of the maps are quite difficult. Expect floating platforms, bottomless pits, and void maps.
Includes start map, built-in difficulty select, YouTube-safe custom soundtrack, and map source.
Note: This mod requires a source port with increased limits.
See also: Alkaline 1.1, January Jump Jam 2020.
Tags: base, alkaline, source, limits, jump, skybox, exploration, textures, jump boots, hard, puzzles
Editor's Rating: no rating (yet)
User Rating: 4.5/5 with 20 ratings
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Can this be played with Copper Quake?
No, mods in Quake are exclusive and cannot be stacked. This is already using the Alkaline mod for jump boots.
One of the best jams available ever since. I don't know why but I am in the mood for longer maps and this particular jam offers A LOT of such. DragonsForLunch 30 mins / Greenwood 30 mins / Omni 30 mins / Ish 60 mins / GW_X9 60 mins / Mazu 75 mins / Juzley 90 mins. My personal favs are Mazu's, Juzley's & DragonsForLunch's. Subjectively! All in all this jam goes for 5000 out of 5. Really cool one. Recommended to all
Crap, I don't think I can play anything without Copper anymore. Bummer.
I only played Mazu's map so far, thrilling as expected. It is way more reasonable than his SMEJ Jam monstrosity. Secrets are claimed to be mandatory in Hard / Nightmare, but I only found 15/37 of them and I'm about a hundred kills short, so I expect large hidden areas remain to be found.
It's nice to read that this jam features many large maps, I'll get to them following Alex Ros' suggestions.
Ish skill selection map looks incomplete - after high lift there is a strfnge ledge without anything. And there is a very high jump to skill3 terminal. Looks like there must be second boots after lift?
Juzley's map is brilliant. But I can't find that damn 50th board...
Some maps in here that I love, some that I don't get on with at all, some that are nice little debuts.
I'll just post a few comments about some of my favorites as I go through... this doesn't imply that I'm necessarily "subtweeting" all the ones I don't mention as being bad. :-)
I think DragonForLunch's map was the first I played. It strongly reminded me how much Alkaline can be used to create a great coherent atmosphere that is a blend of the best bits of Quake and Quake 2. A solid chunky basemap construction with well-considered touches of color.
I loved the progression in this one, the music, the use of NPCs... and DFL shows a good feel for just how to best use the boots for some mild platforming challenges, combat variety, and exploration. It sets a pretty high bar for the rest of the pack!
I got stuck on GW_X9's map pretty early. A hint from Greenwood got me moving again -- it required a "precision" jumpy thing which I would characterize more as a barely-functional janky move... hmmm. Turns out it was not the last instance of progress being blocked like that.
But after finishing the map I'd say it's fantastic in a lot of ways. I loved the feeling of mastering the place, and there's good pacing with alternation of exploration and frantic fights. Neat tableaus and setpieces too.
I think it suffers from being a jam map in a few ways:
Some of the progress-blockers need more polish and playtesting. In some cases even just better lighting would help see what to do. But I think it's a particular issue when you have to do a kinda janky barely-successful thing to progress: first it can be difficult to tell if that's actually the intended way, and then if it turns out to work you start thinking that you should try other janky moves in the future -- which can cause frustration when 90% of those turn out to be not the thing needed.
The experience on this map really benefits from a certain patient mindset to poke at and revisit everything. When you're in the middle of rampaging through a bunch of jam maps it can be hard to "put on the brakes" to do that.
The last fight on skill 2 was just packed too full of big baddies. The only strategy that presents itself IMO is to cheese it with some hiding/sniping, so I did, but that didn't feel great for the climax of the map.
But it's impressive that this map was cranked out so quickly. And is this a debut map too? I'd love to see what GW_X9 could do with a non-jam-map project.
Juzley's grand collect-a-thon is a trip. Great execution of a scavenger hunt: interesting areas to uncover, good player-leading, just enough backtracking on getting new jump-boot levels. Something like this could easily have been an aimless and frustrating exercise in re-rinsing previously visited areas, but (for me) it wasn't! It all flowed very nicely.
The pickup messages for the macguffins are some perfect low-key comedy writing too.
I admit I didn't choose to go look for the last 5 boards I was missing to unlock the last bonus/secret thingy, but that's fine. :-)
Great execution of a Giger-esque theme from Omni. Seems like it could be difficult to make a map like this be readable and navigable, but Omni mostly pulls it off. Nice use of escalation in jumpboot levels too.
Paul Lawitzki's series of jump challenges was a neat thing to have in the pack! I did this on skill 2 BTW although I don't know if that affected the challenges. Lots of fail-and-instantly-restart-while-gradually-getting-better fun. (The setups and signage reminded me a little of the movement tutorial challenges in Quake Live.)
Love the alkaline mod, and some super great maps here as well. However since I'm not big on platforming, some of these maps that rely heavily on it like yellow line, the shadow and the flame or ternate sufferance have been quite frustrating. I like to kill monsters, find secrets and get a flow going, but if you like jumping around, this is the pack for you for sure! Favorite by far, early bird, 2nd favorite murder ball. Use more scuba divers guys, they're fun :)
Too much platforming and some maps, like Toxic Point, are under balanced when it comes to ammo in hard skill. This makes some of the maps feel not Quake like but more like TombRaider like.
Don't get me wrong, the deign and architecture of these levels is superb, but like I said, so much platforming and lack of ammo rendered some of these not that fun to play. As a Quake enthusiast that is.
Is it really possible to make the jump at the beginning of jjj2_plaw with the three jump boots findable until then ? or is it another way ? I can't make the jump. Cheers! ludicrous
Maybe I'll play jjj2_juzley again this weekend. For me the best of all these maps. But: was anyone here able to locate Fromitz 50? Cheers! ludicrous
ludicrous: yes, I was finally able to do it. Unfortunately it's hard to explain where to find all the boards. It was a fun surprise, but I wouldn't recommend spending too much time on it. You are not going to find yourself in some brand new huge area to explore as I had hoped.
Thank You, Gioyo3aa. But: that's it, with these secrets. The way is the goal ;-) I played the map again, until I got the double jump boots. But it's the same as before: I can't make a rule with these little round floating structures in the outer area. Not possible to get the second pair of jump boots, the one that's farther away ... I think it's a matter of time I spend. Cheers! ludicrous
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