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Author: | JPal |
Title: | The Rust Forge |
Download: | jpqm12.zip (1996378d268563842a52fcdb163f7951) |
Filesize: | 21508 Kilobytes |
Release date: | 03.10.2022 |
Homepage: | https://www.youtube.com/channel/UC7taevyuQet00a-GqibHkfg |
Additional Links: | Slipseer page • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
jpqm12/README - jpqm12 - The Rust Forge.txt | 4 KB | 25.08.2022 |
jpqm12/map src/jpqm12.map | 14478 KB | 26.08.2022 |
jpqm12/music/track104.ogg | 5270 KB | 31.10.2020 |
jpqm12/pak0.pak | 37891 KB | 02.10.2022 |
jpqm12/progs_dump-devkit-readme.txt | 10 KB | 26.09.2022 |
jpqm12.zip
The Rust Forge
Medium / large runic base map with "void vibes", built on progs_dump 3.0 (already included). Some sounds from Arcane Dimensions, custom music "Yss Éskiuth" by Immorpher. Map source is included.There's no custom start map. Load via console: "game jpqm12; map jpqm12"
Note: requires a modern engine / source port with increased limits and BSP2 support.
Tags: medium, large, runic, base, void, pd, progs_dump, music, source, limits, bsp2
Editor's Rating: no rating (yet)
User Rating:
4.4/5 with 27 ratings
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...So _that's what JPal has been up to for the last year...
Competent map by a competent mapper. Absolutely nice. If there is any flaws or bugs, i haven't found them.
I haven't found two of the secrets either. I better start again...
JPal, thanks for your effort; thanks for sharing!
Nice map... Wonder if you are making any episode or TC with more levels and content)
Nice map... Wonder if you are making any episode or TC with more levels and content)
This Map was fun to play for me at Skill 2. Nice Athmo and just the right amount of ammo to get through, imho. I found 3/5 Secrets within my play through in 55mins, and I am OK with that. Thank you.
Certainly very good work on the brushing and overall concept. A bit too linear and predictable at times, and my biggest gripe is the random teleporting of monsters in front and behind you, which for me is a red flag of lazy design and just creates a bad game experience when used this way.
Very enjoyable map! I'm finally getting caught up on my backlog of maps to play, now that the weather is turning toward winter here in the NH and the garden work is slacking off.
Thanks to JPal for another very good one.
JPal never disappoint. This map looks good & plays good. Nothing to complaint. Also usage of black fog is interesting - maybe JPal did it before, but I noticed it here. Oh and since I consider all JPal maps as already cool - I think a space for evolution is in secrets. I think JPal can make x5 times more secrets. Maps are really big, always for around 30 minutes of playtime, and amount of secrets easily can be 10-20
I'm not quite sure what went wrong for me here. This is the kind of map I usually love, with lots of spaces to explore and plenty of combats with plenty of variety. And I did enjoy it, but somehow it just didn't all come together for me. I've awarded four stars, because less would be a bit silly, but I'm not feeling it.
Probably I should come back in a year and play it again, and see whether this time it lands properly.
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Did you read the file's readme?