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Screenshot of ne_marb
Title:Crescendo Of Dreams + Surmounting Terror (a4ee4c64f0648a03cb5ac8572bbc6641)
Filesize:1888 Kilobytes
Release date:05.11.2005
Additional Links: erc's ExcellenceTronyn's Top 10: Elder WorldUnderworldfan's
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
ne_marb.bsp3478 KB24.10.2005
ne_marb.txt6 KB05.11.2005
ne_marb2.bsp1188 KB25.10.2005

Crescendo Of Dreams + Surmounting Terror

Medium sized green DOOM marble/ wood level with a small end battle map.

Tags: quoth, doom, marble, medieval, unique, external textures, large

Editor's Rating: Excellent
User Rating:
4.2/5 with 30 ratings
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Qmaster 22 December 2010, 16:20
Interesting levels. 4/5 though it's really close to 5.
Lord Graga 31 December 2011, 15:21
Great atmosphere injection from Doom. Loved the quiet parts - I didn't feel that this map constantly wanted to trap me like some maps do. I like that too, but a welcomed change.

The final was pretty good :). There were some fantastic rooms spread all over the map.
Fr3n Registered 3 December 2012, 5:45
this is not quake. this is doom with a better engine and gameplay. far beyond excellent. only complaint is that I got stuck on the wrong end of the lift to the "shaft lock" control after triggering the button on purpose (and I'm likely not the only one since it seemed like an obvious spot for a secret).
MikeTaylor Registered 30 November 2013, 19:13

Strange, but somehow this one just doesn't really do it for me the way most of Necros's maps do. (He's one of my favourite mappers.) Something about it feels like an arbitrary sequence of set-pieces, whereas his best work has much more of a sense of place. Still worth 4/5 though.

Daz Registered 23 January 2014, 20:11
QuakeForever Registered 18 February 2014, 7:47

It isn't my favorite from necros but it's well worth playing. Probably the best map out there that has a truly Classic Doom texture theme (though there aren't that many I know of to be fair).

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