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Author: | ORL |
Title: | Laboratory X & Neighboring Alcazar's |
Download: | oms_unmentionables.zip (3f4b4b86ba4989558a45c29ee955ccf5) |
Filesize: | 4534 Kilobytes |
Release date: | 13.10.2012 |
Homepage: | http://qrf.servequake.com/~orl/ |
Additional Links: | |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
oms24.bsp | 5308 KB | 19.04.2007 |
oms25.bsp | 5437 KB | 26.05.2008 |
oms_unmentionables.txt | 2 KB | 15.10.2012 |
oms_unmentionables.zip
Laboratory X & Neighboring Alcazar's
Two old maps released for archival purposes: Laboratory X (oms24), a huge underground base with strange comic-style custom textures, and Neighboring Alcazar's (oms25), a medium-sized orange medieval fortress inside a canyon, which follows the same theme as Conflagrant Rodent.Tags: large, medium, base, medieval, textures, canyon, hard, outdoor
Editor's Rating: Average
User Rating:
3.7/5 with 21 ratings
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Neighboring Alcazar's: an interesting layout and horde combat in mostly open areas, the architecture isn't something special, but it's the way it's used what shines. The monsters are well placed, and the amount of ammo/armor/health is decent, dificulty is a bit higher than ID maps. But what i liked the most is the way i'ts done the canyon and the cave, it's simple, but works very well, and gives a unique feeling. The tree in there and it's surroundings were a very nice addition too.
So 3/5 for Laboratory X and 4/5 for Neighboring Alcazar's
Lab-X is different to say the least as I felt I was entering some sort of cartoon operation. The textures clash and things are a bit jarring but it seems this may have been the intention?
Alcazar is a more familiar map. Interesting trap gimmicks and a nice slightly open area to play around in. I felt there was too much ogre population which led to a lot of far away snipping and spam fire. Ammo was a mild issue as well.
I found Laboratory X reasonably enjoyable, except that too much of the challenge came from not having any ammo. At least, not enough that I could use: shells and nails. I actually accumulated the full complement of 100 rockets before realising -- D'oh! -- that I"d had the grenade launcher since early in the game, and could have been expoding all my enemies.
In the end, I found the exit through a silver-key door with only 151/162. I never found the gold key or discovered what was beyond the gold-key door: presumably the other eleven bad guys.
Neighboring Alcazar's is a lot better: a blast in open areas in and around a couple of castles, with well-judged difficulty. The unexpected coda, with the very last monster, caught me totally by surprise, and rather satisfyingly I was able to finish it off with 1 health left at the end of the level!
Is there any difference between this Laboratory X and the standalone version found here: https://www.quaddicted.com/reviews/omlabx.html?
Bizarrely, yes -- it's a different map.
Although quite dated and ugly in places, these two maps were a lot of fun. The ending of the second map is insane though (at least in Nightmare). Don't rush too much, you will need ammo and health.
Neighboring Alcazar's is INSANE. Seriously. I loved it! Laboratory X was cool, but I don't think I saw all of it... need to go back and search a bit more. Both of these are top notch.
This maps links with "Orlmap Series 2: The first half" with which they form a single episode. Playing Neighboring Alcazar's (oms25) separately from SG start is wery impressive challenge! Good choice for "The Quake Ironman League".
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