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Author: | Spoot |
Title: | Parallax |
Download: | parallax.zip (d97c4571649267ee2a003976804bc266) |
Filesize: | 16303 Kilobytes |
Release date: | 12.11.2022 |
Homepage: | |
Additional Links: | Slipseer page • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
parallax/README.txt | 5 KB | 12.11.2022 |
parallax/maps/debris/brick01.bsp | 8 KB | 25.06.2022 |
parallax/maps/debris/wood1.bsp | 8 KB | 25.06.2022 |
parallax/maps/parallax.bsp | 4097 KB | 12.11.2022 |
parallax/maps/parallax.lit | 1969 KB | 12.11.2022 |
parallax/maps/parallax.map | 3259 KB | 12.11.2022 |
parallax/music/track30.ogg | 10168 KB | 09.11.2022 |
parallax/music/track99.ogg | 50 KB | 15.09.2022 |
parallax/progs.dat | 733 KB | 26.09.2022 |
parallax/progs/a_mdls/m_cells1.mdl | 4 KB | 25.06.2022 |
parallax/progs/a_mdls/m_cells2.mdl | 5 KB | 25.06.2022 |
parallax/progs/a_mdls/m_nails1.mdl | 4 KB | 25.06.2022 |
parallax/progs/a_mdls/m_nails2.mdl | 5 KB | 25.06.2022 |
parallax/progs/a_mdls/m_rock1.mdl | 4 KB | 25.06.2022 |
parallax/progs/a_mdls/m_rock2.mdl | 5 KB | 25.06.2022 |
parallax/progs/a_mdls/m_shell1.mdl | 4 KB | 25.06.2022 |
parallax/progs/a_mdls/m_shell2.mdl | 5 KB | 25.06.2022 |
parallax/progs/ad_mdls/mon_bossnour2.mdl | 332 KB | 03.11.2022 |
parallax/progs/armshr.mdl | 20 KB | 27.08.2022 |
parallax/progs/candle.mdl | 24 KB | 25.06.2022 |
parallax/progs/debris.mdl | 257 KB | 16.07.2022 |
parallax/progs/enforcer.mdl | 462 KB | 25.06.2022 |
parallax/progs/g_shotgu.mdl | 29 KB | 14.07.2022 |
parallax/progs/h_boss.mdl | 24 KB | 16.07.2022 |
parallax/progs/h_mdls/m_h100.mdl | 18 KB | 25.06.2022 |
parallax/progs/h_mdls/m_h15.mdl | 4 KB | 25.06.2022 |
parallax/progs/h_mdls/m_h25.mdl | 15 KB | 25.06.2022 |
parallax/progs/h_mdls/pd_vial.mdl | 9 KB | 31.07.2022 |
parallax/progs/h_ogre.mdl | 42 KB | 25.06.2022 |
parallax/progs/k_spike2.mdl | 435 KB | 25.09.2022 |
parallax/progs/lspike.mdl | 2 KB | 25.06.2022 |
parallax/progs/mervup.mdl | 33 KB | 25.06.2022 |
parallax/progs/ogre.mdl | 359 KB | 27.09.2021 |
parallax/progs/pd_b_key.mdl | 126 KB | 15.08.2022 |
parallax/progs/pd_bpack.mdl | 212 KB | 22.08.2022 |
parallax/progs/pd_r_key.mdl | 264 KB | 14.07.2022 |
parallax/progs/pd_w_key.mdl | 167 KB | 17.08.2022 |
parallax/progs/s_flame.spr | 47 KB | 16.07.2022 |
parallax/progs/s_null.spr | 2 KB | 16.05.2022 |
parallax/progs/soldier.mdl | 314 KB | 25.06.2022 |
parallax/progs/spark.mdl | 3 KB | 14.07.2022 |
parallax/progs/spike.mdl | 5 KB | 25.06.2022 |
parallax/progs/teleport.mdl | 1034 KB | 31.07.2022 |
parallax/progs/v_spike.mdl | 1034 KB | 07.08.2022 |
parallax/progs/w_spike.mdl | 305 KB | 16.09.2022 |
parallax/progs_dump-devkit-readme.txt | 10 KB | 26.09.2022 |
parallax/quake.rc | 1 KB | 24.09.2022 |
parallax/quakec src/LICENSE | 18 KB | 12.01.2019 |
parallax/quakec src/ai.qc | 19 KB | 10.06.2022 |
parallax/quakec src/boss.qc | 14 KB | 12.05.2022 |
parallax/quakec src/boss2.qc | 17 KB | 01.09.2022 |
parallax/quakec src/buttons.qc | 5 KB | 02.10.2021 |
parallax/quakec src/changelog.txt | 14 KB | 17.09.2022 |
parallax/quakec src/client.qc | 35 KB | 25.01.2022 |
parallax/quakec src/combat.qc | 9 KB | 12.05.2022 |
parallax/quakec src/cshift.qc | 2 KB | 19.02.2022 |
parallax/quakec src/custom_mdls.qc | 3 KB | 06.09.2021 |
parallax/quakec src/customsounds.qc | 6 KB | 07.11.2020 |
parallax/quakec src/cutscene.qc | 31 KB | 26.09.2022 |
parallax/quakec src/defs.qc | 29 KB | 13.08.2022 |
parallax/quakec src/demon.qc | 16 KB | 25.01.2022 |
parallax/quakec src/doelightning.qc | 5 KB | 29.01.2021 |
parallax/quakec src/doeplats.qc | 16 KB | 12.01.2022 |
parallax/quakec src/dog.qc | 15 KB | 25.01.2022 |
parallax/quakec src/doors.qc | 22 KB | 01.07.2022 |
parallax/quakec src/dtmisc.qc | 30 KB | 09.07.2022 |
parallax/quakec src/dtquake.qc | 3 KB | 27.11.2020 |
parallax/quakec src/elevatr.qc | 4 KB | 29.01.2021 |
parallax/quakec src/enforcer.qc | 33 KB | 11.07.2022 |
parallax/quakec src/fight.qc | 10 KB | 10.06.2022 |
parallax/quakec src/fish.qc | 12 KB | 12.01.2022 |
parallax/quakec src/fog.qc | 16 KB | 28.07.2022 |
parallax/quakec src/func_bob.qc | 6 KB | 07.11.2020 |
parallax/quakec src/func_brush.qc | 2 KB | 04.01.2022 |
parallax/quakec src/func_fall2.qc | 9 KB | 25.06.2022 |
parallax/quakec src/hipcount.qc | 6 KB | 07.11.2020 |
parallax/quakec src/hippart.qc | 8 KB | 18.10.2021 |
parallax/quakec src/hiptrig.qc | 7 KB | 01.07.2022 |
parallax/quakec src/hknight.qc | 30 KB | 25.09.2022 |
parallax/quakec src/intermission.qc | 11 KB | 01.01.2022 |
parallax/quakec src/items.qc | 66 KB | 25.09.2022 |
parallax/quakec src/keydata.qc | 6 KB | 13.08.2020 |
parallax/quakec src/keylock.qc | 6 KB | 13.08.2020 |
parallax/quakec src/knight.qc | 15 KB | 12.01.2022 |
parallax/quakec src/lights.qc | 16 KB | 16.07.2022 |
parallax/quakec src/math.qc | 5 KB | 10.02.2022 |
parallax/quakec src/misc.qc | 55 KB | 13.08.2022 |
parallax/quakec src/misc_model.qc | 5 KB | 17.06.2022 |
parallax/quakec src/mobot.qc | 15 KB | 13.08.2022 |
parallax/quakec src/monsters.qc | 13 KB | 13.08.2022 |
parallax/quakec src/newflags.qc | 6 KB | 16.09.2019 |
parallax/quakec src/ogre.qc | 48 KB | 07.08.2022 |
parallax/quakec src/oldone.qc | 11 KB | 25.01.2022 |
parallax/quakec src/oldone2.qc | 15 KB | 29.05.2022 |
parallax/quakec src/plats.qc | 23 KB | 29.04.2022 |
parallax/quakec src/player.qc | 22 KB | 06.06.2022 |
parallax/quakec src/progs.src | 2 KB | 16.07.2022 |
parallax/quakec src/rotate.qc | 31 KB | 20.06.2022 |
parallax/quakec src/rubicon2.qc | 29 KB | 24.09.2022 |
parallax/quakec src/shalrath.qc | 16 KB | 11.06.2022 |
parallax/quakec src/shambler.qc | 26 KB | 11.06.2022 |
parallax/quakec src/soldier.qc | 22 KB | 14.06.2022 |
parallax/quakec src/spawn.qc | 11 KB | 25.01.2022 |
parallax/quakec src/subs.qc | 18 KB | 10.02.2022 |
parallax/quakec src/triggers.qc | 50 KB | 01.09.2022 |
parallax/quakec src/utility.qc | 5 KB | 20.09.2021 |
parallax/quakec src/weapons.qc | 41 KB | 24.09.2022 |
parallax/quakec src/wizard.qc | 17 KB | 03.11.2022 |
parallax/quakec src/world.qc | 22 KB | 25.06.2022 |
parallax/quakec src/zombie.qc | 39 KB | 11.06.2022 |
parallax/sound/break/bricks1.wav | 49 KB | 23.06.2022 |
parallax/sound/break/metal1.wav | 69 KB | 07.07.2022 |
parallax/sound/break/metal2.wav | 65 KB | 08.07.2022 |
parallax/sound/break/stones1.wav | 68 KB | 28.06.2022 |
parallax/sound/break/wood1.wav | 53 KB | 06.07.2022 |
parallax/sound/break/wood2.wav | 58 KB | 06.07.2022 |
parallax/sound/custom/ritual3.wav | 324 KB | 18.01.2020 |
parallax/sound/dump/armsh1.wav | 23 KB | 05.07.2022 |
parallax/sound/dump/elec22k.wav | 175 KB | 05.07.2022 |
parallax/sound/dump/magic_01.wav | 123 KB | 25.06.2022 |
parallax/sound/dump/pd_water.wav | 91 KB | 27.06.2022 |
parallax/sound/dump/rumble.wav | 52 KB | 25.06.2022 |
parallax/sound/oldone2/pd_pop2.wav | 42 KB | 25.06.2022 |
parallax.zip
Parallax
Medium sized lava temple built on progs_dump 3.0 (already included) with some Koohoo textures and assets from Arcane Dimensions. Music by AlekswithaK. Map source is included.There's no custom start map, load manually via console: "map parallax"
"I wanted to focus more on combat and utilizing progs_dump 3.0 to a larger potential, and creating something that felt essentially like Quake, but had lots of different things going on. I wanted to refresh the mechanical elements of combat, while still letting it feel like the same game. So, I took advantage of pd's monster styles, a lot. I also wanted to make the combat hectic and difficult, while not being unfair. So I feel there's plenty of cover to take from the chaos, and loads of health, but if you get yourself stuck/cornered, or if you forget to keep track of your health and ammo enough, you'll get shafted."
Note: probably requires a modern engine / source port with increased limits. "Tested with vkQuake."
Tags: medium, lava, temple, castle, koohoo, pd, progs_dump, source, limits
Editor's Rating: no rating (yet)
User Rating:
4.3/5 with 26 ratings
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Fantastic. The care that went into the combat is obvious.
I really enjoyed this on skill 2. The combats were appropriately difficult and the ending was a real hoot! Loads of fun throughout.
Great job with everything here, and thank you for sharing with us! I look forward to this mapper's next offering.
Hm. Spoot seems to have a very different idea of "not unfair" than me.... ;)
Clearly the fights have first priority here, but the architecture isn't bad either. Competent brush- and texture work, and quite a few touches of the old 'ID' style. In all ways a quite respectable map.
This has been quite a joy. Thanks for sharing!
While combat encounters were clearly the high point in this map (well-thought, ambushy and often brutal), i liked also the overall layout - with center hub and emerging stairs. The cutscenes from the main room (showing "progress" of unlocking stairs) give player a sense of "knowing what to do", way better than by text messages.
The final fight was particularly hard - IMHO due to too many "instant hit" monsters (LG enforcers + rapid laser enforcers + LG from shamblers). Even if you stay on the move - you'll get inescapable hit after hit, only way to survive is to dispatch these buggers as soon as they spawn.
Anyway - for me it's a 5, purely because i had lots of fun with it, even despite dying like 20 times along the way :) It has a classic ID runic appeal and simply delivers.
I'm always excited to play Spootnik's maps, especially because they use progs_dump REALLY well. As otheres have said the ending is a challenge but the whole center hub section and pacing of the encounters are really something special. GG!
A fun map.
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