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Author: | Anders Elvström "Elvis" |
Title: | Quakeshift |
Download: | qshift.zip (b47c867b0bae8edb7b0eada0dcf8983b) |
Filesize: | 1169 Kilobytes |
Release date: | 23.02.2007 |
Homepage: | http://www.geocities.com/elvstrom |
Additional Links: | erc's Quality • Underworldfan's • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
qshift.txt | 2 KB | 23.02.2007 |
qshift.bsp | 2979 KB | 22.02.2007 |
qshift.zip
Quakeshift
Medium sized medieval castle with a temple and a sewer. Uses many new textures.Tags: medieval, castle, temple
Editor's Rating: Nice
User Rating:
3.7/5 with 18 ratings
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Love this setting!
Amazing and detailed medieval decors. This only leaves me thirsty for more. Congrats!
tight quarters combat in many places. quite entertaining!
Nicely detailed and fun. The underground tunnels at the end were the highlight in terms of gameplay.
This level does feel cramped at times
Very tight in places, kind of hindered the fun, but the tunnels were quite good!
Hey this one is fun! Lots of variety, an interesting path, and most especially a bunch of careful construction of realistic-ish medieval-ish buildings and underground spaces. Good texture choices and lighting on those too.
The downside to all that construction is -- like everyone says -- the tight spaces. The proportions really are just a bit off for Quake gameplay, and more attention could/should have been paid to not having bumps and obstacles along the ground in combat spaces. So that brings it down somewhat, and if you are especially averse to finicky movement this one isn't for you.
For me, the positives outweighed the negatives (and even the negatives have a sort of positive, in that they make some combat more challenging).
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Did you read the file's readme?