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Screenshot of rd1m3rmx
Author:Justin Fleck
Title:Cumma Celeritate (20137ddbf80270f7d7cf824193d8d972)
Filesize:5363 Kilobytes
Release date:08.12.2022
Additional Links: Slipseer page
Type:Partial conversion
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✔ • Custom Models/Sounds: ✔

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
rd1m3rmx/gfx/env/bluespacebk.tga769 KB08.02.2021
rd1m3rmx/gfx/env/bluespacedn.tga769 KB08.02.2021
rd1m3rmx/gfx/env/bluespaceft.tga769 KB08.02.2021
rd1m3rmx/gfx/env/bluespacelf.tga769 KB08.02.2021
rd1m3rmx/gfx/env/bluespacert.tga769 KB08.02.2021
rd1m3rmx/gfx/env/bluespaceup.tga769 KB08.02.2021
rd1m3rmx/gfx/env/desktop.ini1 KB18.08.2015
rd1m3rmx/maps/debris/brick01.bsp8 KB25.06.2022
rd1m3rmx/maps/debris/wood1.bsp8 KB25.06.2022
rd1m3rmx/maps/rd1m3rmx.bsp2828 KB08.12.2022
rd1m3rmx/maps/rd1m3rmx.lit1161 KB08.12.2022
rd1m3rmx/maps/rd1m3rmx.map2705 KB07.12.2022
rd1m3rmx/music/track99.ogg50 KB15.09.2022
rd1m3rmx/progs.dat733 KB26.09.2022
rd1m3rmx/progs/a_mdls/m_cells1.mdl4 KB04.12.2022
rd1m3rmx/progs/a_mdls/m_cells2.mdl5 KB04.12.2022
rd1m3rmx/progs/a_mdls/m_nails1.mdl4 KB04.12.2022
rd1m3rmx/progs/a_mdls/m_nails2.mdl5 KB04.12.2022
rd1m3rmx/progs/a_mdls/m_rock1.mdl4 KB04.12.2022
rd1m3rmx/progs/a_mdls/m_rock2.mdl5 KB04.12.2022
rd1m3rmx/progs/a_mdls/m_shell1.mdl4 KB04.12.2022
rd1m3rmx/progs/a_mdls/m_shell2.mdl5 KB04.12.2022
rd1m3rmx/progs/armshr.mdl20 KB27.08.2022
rd1m3rmx/progs/candle.mdl24 KB25.06.2022
rd1m3rmx/progs/debris.mdl257 KB16.07.2022
rd1m3rmx/progs/enforcer.mdl462 KB25.06.2022
rd1m3rmx/progs/g_shotgu.mdl29 KB14.07.2022
rd1m3rmx/progs/h_boss.mdl24 KB16.07.2022
rd1m3rmx/progs/h_mdls/m_h100.mdl18 KB04.12.2022
rd1m3rmx/progs/h_mdls/m_h15.mdl4 KB04.12.2022
rd1m3rmx/progs/h_mdls/m_h25.mdl15 KB04.12.2022
rd1m3rmx/progs/h_mdls/pd_vial.mdl9 KB31.07.2022
rd1m3rmx/progs/h_ogre.mdl42 KB25.06.2022
rd1m3rmx/progs/hknight_redeyes.mdl224 KB05.12.2022
rd1m3rmx/progs/k_spike2.mdl435 KB25.09.2022
rd1m3rmx/progs/lspike.mdl2 KB25.06.2022
rd1m3rmx/progs/mervup.mdl33 KB25.06.2022
rd1m3rmx/progs/ogre.mdl359 KB27.09.2021
rd1m3rmx/progs/pd_b_key.mdl126 KB15.08.2022
rd1m3rmx/progs/pd_bpack.mdl212 KB22.08.2022
rd1m3rmx/progs/pd_r_key.mdl264 KB14.07.2022
rd1m3rmx/progs/pd_w_key.mdl167 KB17.08.2022
rd1m3rmx/progs/s_flame.spr47 KB16.07.2022
rd1m3rmx/progs/s_null.spr2 KB16.05.2022
rd1m3rmx/progs/shambler_lava.mdl97 KB06.12.2022
rd1m3rmx/progs/soldier.mdl314 KB25.06.2022
rd1m3rmx/progs/spark.mdl3 KB14.07.2022
rd1m3rmx/progs/spike.mdl5 KB25.06.2022
rd1m3rmx/progs/teleport.mdl1034 KB31.07.2022
rd1m3rmx/progs/v_spike.mdl1034 KB07.08.2022
rd1m3rmx/progs/w_spike.mdl305 KB16.09.2022
rd1m3rmx/progs_dump-devkit-readme.txt10 KB26.09.2022
rd1m3rmx/quake.rc1 KB24.09.2022
rd1m3rmx/quakec src/LICENSE18 KB12.01.2019
rd1m3rmx/quakec src/ai.qc19 KB10.06.2022
rd1m3rmx/quakec src/boss.qc14 KB12.05.2022
rd1m3rmx/quakec src/boss2.qc17 KB01.09.2022
rd1m3rmx/quakec src/buttons.qc5 KB02.10.2021
rd1m3rmx/quakec src/changelog.txt14 KB17.09.2022
rd1m3rmx/quakec src/client.qc35 KB25.01.2022
rd1m3rmx/quakec src/combat.qc9 KB12.05.2022
rd1m3rmx/quakec src/cshift.qc2 KB19.02.2022
rd1m3rmx/quakec src/custom_mdls.qc3 KB06.09.2021
rd1m3rmx/quakec src/customsounds.qc6 KB07.11.2020
rd1m3rmx/quakec src/cutscene.qc31 KB26.09.2022
rd1m3rmx/quakec src/defs.qc29 KB13.08.2022
rd1m3rmx/quakec src/demon.qc16 KB25.01.2022
rd1m3rmx/quakec src/doelightning.qc5 KB29.01.2021
rd1m3rmx/quakec src/doeplats.qc16 KB12.01.2022
rd1m3rmx/quakec src/dog.qc15 KB25.01.2022
rd1m3rmx/quakec src/doors.qc22 KB01.07.2022
rd1m3rmx/quakec src/dtmisc.qc30 KB09.07.2022
rd1m3rmx/quakec src/dtquake.qc3 KB27.11.2020
rd1m3rmx/quakec src/elevatr.qc4 KB29.01.2021
rd1m3rmx/quakec src/enforcer.qc33 KB11.07.2022
rd1m3rmx/quakec src/fight.qc10 KB10.06.2022
rd1m3rmx/quakec src/fish.qc12 KB12.01.2022
rd1m3rmx/quakec src/fog.qc16 KB28.07.2022
rd1m3rmx/quakec src/func_bob.qc6 KB07.11.2020
rd1m3rmx/quakec src/func_brush.qc2 KB04.01.2022
rd1m3rmx/quakec src/func_fall2.qc9 KB25.06.2022
rd1m3rmx/quakec src/hipcount.qc6 KB07.11.2020
rd1m3rmx/quakec src/hippart.qc8 KB18.10.2021
rd1m3rmx/quakec src/hiptrig.qc7 KB01.07.2022
rd1m3rmx/quakec src/hknight.qc30 KB25.09.2022
rd1m3rmx/quakec src/intermission.qc11 KB01.01.2022
rd1m3rmx/quakec src/items.qc66 KB25.09.2022
rd1m3rmx/quakec src/keydata.qc6 KB13.08.2020
rd1m3rmx/quakec src/keylock.qc6 KB13.08.2020
rd1m3rmx/quakec src/knight.qc15 KB12.01.2022
rd1m3rmx/quakec src/lights.qc16 KB16.07.2022
rd1m3rmx/quakec src/math.qc5 KB10.02.2022
rd1m3rmx/quakec src/misc.qc55 KB13.08.2022
rd1m3rmx/quakec src/misc_model.qc5 KB17.06.2022
rd1m3rmx/quakec src/mobot.qc15 KB13.08.2022
rd1m3rmx/quakec src/monsters.qc13 KB13.08.2022
rd1m3rmx/quakec src/newflags.qc6 KB16.09.2019
rd1m3rmx/quakec src/ogre.qc48 KB07.08.2022
rd1m3rmx/quakec src/oldone.qc11 KB25.01.2022
rd1m3rmx/quakec src/oldone2.qc15 KB29.05.2022
rd1m3rmx/quakec src/plats.qc23 KB29.04.2022
rd1m3rmx/quakec src/player.qc22 KB06.06.2022
rd1m3rmx/quakec src/progs.src2 KB16.07.2022
rd1m3rmx/quakec src/rotate.qc31 KB20.06.2022
rd1m3rmx/quakec src/rubicon2.qc29 KB24.09.2022
rd1m3rmx/quakec src/shalrath.qc16 KB11.06.2022
rd1m3rmx/quakec src/shambler.qc26 KB11.06.2022
rd1m3rmx/quakec src/soldier.qc22 KB14.06.2022
rd1m3rmx/quakec src/spawn.qc11 KB25.01.2022
rd1m3rmx/quakec src/subs.qc18 KB10.02.2022
rd1m3rmx/quakec src/triggers.qc50 KB01.09.2022
rd1m3rmx/quakec src/utility.qc5 KB20.09.2021
rd1m3rmx/quakec src/weapons.qc41 KB24.09.2022
rd1m3rmx/quakec src/wizard.qc17 KB14.06.2022
rd1m3rmx/quakec src/world.qc22 KB25.06.2022
rd1m3rmx/quakec src/zombie.qc39 KB11.06.2022
rd1m3rmx/rd1m3rmx.txt2 KB07.12.2022
rd1m3rmx/sound/break/bricks1.wav49 KB23.06.2022
rd1m3rmx/sound/break/metal1.wav69 KB07.07.2022
rd1m3rmx/sound/break/metal2.wav65 KB08.07.2022
rd1m3rmx/sound/break/stones1.wav68 KB28.06.2022
rd1m3rmx/sound/break/wood1.wav53 KB06.07.2022
rd1m3rmx/sound/break/wood2.wav58 KB06.07.2022
rd1m3rmx/sound/dump/armsh1.wav23 KB05.07.2022
rd1m3rmx/sound/dump/elec22k.wav175 KB05.07.2022
rd1m3rmx/sound/dump/magic_01.wav123 KB25.06.2022
rd1m3rmx/sound/dump/pd_water.wav91 KB27.06.2022
rd1m3rmx/sound/dump/rumble.wav52 KB25.06.2022
rd1m3rmx/sound/oldone2/pd_pop2.wav42 KB25.06.2022

Cumma Celeritate

Small / medium sized temple map with a lot of monsters, built on Progs Dump v3 (already included). A remix of rd1m3 from Runner's Delight. Map source is included.

Note: probably requires a modern engine / source port with increased limits.

Tags: small, medium, temple, night, pd, progs_dump, remix, source, limits

Editor's Rating: no rating (yet)
User Rating:
3.7/5 with 16 ratings
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72ithink Registered 22 December 2022, 5:43

This was a pretty fun map, I finished it on nightmare in around 10 minutes, found the large arenas very challenging and fun so I used many saves to go through it. Though it is a pretty easy speedrun because you can finish quickly by entering the first arena and killing a bunch of enemies. Got a run of 28s 267ms. Demo linked here:

Flecked Registered 22 December 2022, 18:09

Looks like you didn't install the map properly. Did you play the map under vanilla Quake or something?

Ninja Registered 24 December 2022, 3:06

Played it skill 3, 3/3 secrets 200/200 kills, but map is hard as my mothers glass eye, but my god its so fun to play, but get ready for enemy over kill in some areas, its a must play, well done Justin Fleck !! 5/5

RickyT23 Registered 24 December 2022, 4:38

I had a lot of fun playing through this one, died a few times and quicksaved often. Played skill 2. Tried running on nightmare and easy. I'm not much of a speedrunner, but on easy skill this map has plenty of quad runs handed to the player, which makes for a very fun time! Recommended. The brushwork and texturing are clean and it's nice to see a skybox!

72ithink Registered 24 December 2022, 5:25

(For Flecked) I think I did Flecked, I put the mod into the files, went into The sourceport I was using (JoeQuake) and turned on the mod within the sourceport, thought it was weird that nothing seemed to change about Quake. Maybe the mod doesn't work with the sourceport I was using. I am sorry about this.

Flecked Guest 24 December 2022, 6:27

It works fine it JoeQuake.

Theres nothing really special about how this mod/map works.

RickyT23 Registered 24 December 2022, 13:33

You need "\quake\rd1m3rmx\" Then run your sourceport from "\quake\" With "game rd1m3rmx", then "map rd1m3rmx"

72ithink Registered 25 December 2022, 1:09

Thank you RickyT23. Put the mod stuff in the wrong files. Now it is fixed.

rchavp Registered 5 January 2023, 1:36

Too unbalanced. There is no feel of accomplishment when every time you get a weapon you get a teleported wave of monsters already placed to strike you quickly. The inevitable choice is to run backwards to a previous room/area. Again, and again, etc, etc ... It just doesn't seem very well thought through to be honest.

whatisquake Registered 8 January 2023, 1:14

I like the high monster density. These remix maps are a lot of fun, keep up the good work.

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