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Author: | Cocerello |
Title: | Work is a Nightmare |
Download: | rj7_cocerello.zip (57237b6dccc7ac1e516ea6dca9a7bc72) |
Filesize: | 3150 Kilobytes |
Release date: | 02.04.2022 |
Homepage: | |
Additional Links: | Func_msgboard thread • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
rj7_coce.bsp | 4963 KB | 30.03.2022 |
rj7_coce.lit | 2207 KB | 30.03.2022 |
rj7_coce.map | 3620 KB | 30.03.2022 |
rj7_cocerello.jpg | 93 KB | 30.03.2022 |
rj7_cocerello.pdf | 124 KB | 30.03.2022 |
rj7_cocerello.zip
Work is a Nightmare
Large turtlemap with some freedom of choice in progression and plenty of short side areas, for vanilla Quake. The map features coop spawn points and has deathmatch support, and even Omicron bots play decently.A late entry to Retro Jam 7 - Koohoo Theme. Map source is included.
Tags: large, koohoo, medieval, office, realism, underwater, heretic, textures, turtlemap, jam, source, nonlinear, dm, limits, handoria, heretic2
Editor's Rating: no rating (yet)
User Rating: 3.4/5 with 21 ratings
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As i found out from demos sent to me, some engines override map settings by default, so i have to warn that it is critical for the gameplay that wateralpha/transparency is not set lower than 0.3.
This is... original!
I have never before seen this texture wad used for a... undersea library... cave... base map... wait, what?
C. has certainly managed to think 'outside the box' here.
Thanks for sharing, and well done!
I had fun figuring this out as I was drowning and simultaneously being devoured by rotfish.
I absolutely did enjoy the novelty of this map and its overall design. I did find the combat a bit lacking in skill 2, but it was well worth the time to play!
Thanks to the author for sharing with us, and I look forward to your next offering.
I enjoyed this, but I got a little lost at one point :D
Has some nice details in places, and some interesting gameplay mechanics.
Thank you!
I hated this one... so naturally, I love it!
Unusual non-linear map. In general I loved it. I loved ideas, concepts. Perhaps some places were a lilbit too shallow, got stuck a cpl of times. Perhaps battles were a bit on bland side. But I loved it for its no-hand-holding - I really appreciate non-linearity (even a bit) in any games. THANKS man. Kudos!
5/5 of course
Fantastic map and ideas. Very fun to play.
Kudos to the author
I was enjoying this map a lot, until I got completely lost in the "cubical complex" for an extended time. Then I enjoyed the map a lot until I got completely lost in the second complex for an extended time.
I am also uncertain as to if certain parts of the map are supposed to be there just to taunt the player - there's more than a few items that I just could not ever manage to actually reach by jumping (and two entrances which seem to be impossible to get into).
Basically, I got lost and turned around a lot in this map, which wasn't the best, and I didn't manage to finish it.
Cool and creative map design but its not intriguing enough to keep playing. its also easy to get lost and not know how to progress not very linear gameplay. otherwise beautiful map and creative map design
Great map but i'm not sure if i was supposed to squeeze through the spaces where there are two exits blocked by boxes. The shambler that spawns when you get the two keys is annoying, but other than that it's top tier with nice quad placement.
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Did you read the file's readme?