Or would you like to register?

Author: | alexUnder, Andrew Yoder, bmFbr, CatchDaSmile, Chris Holden, Grash, Grue, Hardcore Mazu, jitspoe, Naitelveni, Pinchy, recycledoj, riktoi, Smuphix, sze, Wind_f, zbidou72, ZetaByt |
Title: | Sewer Jam 2 v1.2.1 |
Download: | sewerjam2_v1.2.1.zip (5f23e994682b1718f835b805dfd7e693) |
Filesize: | 237833 Kilobytes |
Release date: | 10.11.2022 |
Homepage: | https://www.slipseer.com/index.php?resources/sewer-jam-2.149/ |
Additional Links: | Slipseer page • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
gfx/env/blood-valley_bk.tga | 704 KB | 08.11.2022 |
gfx/env/blood-valley_dn.tga | 745 KB | 08.11.2022 |
gfx/env/blood-valley_ft.tga | 702 KB | 08.11.2022 |
gfx/env/blood-valley_lf.tga | 700 KB | 08.11.2022 |
gfx/env/blood-valley_rt.tga | 704 KB | 08.11.2022 |
gfx/env/blood-valley_up.tga | 660 KB | 08.11.2022 |
gfx/env/d4sky02bw_bk.tga | 1544 KB | 08.11.2022 |
gfx/env/d4sky02bw_dn.tga | 980 KB | 08.11.2022 |
gfx/env/d4sky02bw_ft.tga | 1488 KB | 08.11.2022 |
gfx/env/d4sky02bw_lf.tga | 1555 KB | 08.11.2022 |
gfx/env/d4sky02bw_rt.tga | 1537 KB | 08.11.2022 |
gfx/env/d4sky02bw_up.tga | 1397 KB | 08.11.2022 |
gfx/env/hw_nightsky/hw_nightsky.shader | 1 KB | 28.12.2008 |
gfx/env/hw_nightsky/license.txt | 1 KB | 28.12.2008 |
gfx/env/hw_nightsky/nightsky_bk.tga | 255 KB | 28.12.2008 |
gfx/env/hw_nightsky/nightsky_dn.tga | 49 KB | 28.12.2008 |
gfx/env/hw_nightsky/nightsky_ft.tga | 320 KB | 28.12.2008 |
gfx/env/hw_nightsky/nightsky_lf.tga | 255 KB | 28.12.2008 |
gfx/env/hw_nightsky/nightsky_rt.tga | 337 KB | 28.12.2008 |
gfx/env/hw_nightsky/nightsky_up.tga | 339 KB | 28.12.2008 |
gfx/env/mak_bluesky1_bk.tga | 2496 KB | 08.11.2022 |
gfx/env/mak_bluesky1_dn.tga | 2410 KB | 08.11.2022 |
gfx/env/mak_bluesky1_ft.tga | 2561 KB | 08.11.2022 |
gfx/env/mak_bluesky1_lf.tga | 2537 KB | 08.11.2022 |
gfx/env/mak_bluesky1_rt.tga | 2569 KB | 08.11.2022 |
gfx/env/mak_bluesky1_up.tga | 2680 KB | 08.11.2022 |
gfx/env/mak_purplesky6_bk.tga | 2510 KB | 08.11.2022 |
gfx/env/mak_purplesky6_dn.tga | 2131 KB | 08.11.2022 |
gfx/env/mak_purplesky6_ft.tga | 2480 KB | 08.11.2022 |
gfx/env/mak_purplesky6_lf.tga | 2557 KB | 08.11.2022 |
gfx/env/mak_purplesky6_rt.tga | 2484 KB | 08.11.2022 |
gfx/env/mak_purplesky6_up.tga | 2849 KB | 08.11.2022 |
gfx/env/sea_sunsetbk.tga | 2644 KB | 08.11.2022 |
gfx/env/sea_sunsetdn.tga | 1316 KB | 08.11.2022 |
gfx/env/sea_sunsetft.tga | 2474 KB | 08.11.2022 |
gfx/env/sea_sunsetlf.tga | 2516 KB | 08.11.2022 |
gfx/env/sea_sunsetrt.tga | 2580 KB | 08.11.2022 |
gfx/env/sea_sunsetup.tga | 2862 KB | 08.11.2022 |
gfx/env/sj2_recycledoj/hwcity_bk.tga | 476 KB | 28.12.2008 |
gfx/env/sj2_recycledoj/hwcity_dn.tga | 650 KB | 28.12.2008 |
gfx/env/sj2_recycledoj/hwcity_ft.tga | 516 KB | 28.12.2008 |
gfx/env/sj2_recycledoj/hwcity_lf.tga | 547 KB | 28.12.2008 |
gfx/env/sj2_recycledoj/hwcity_rt.tga | 487 KB | 28.12.2008 |
gfx/env/sj2_recycledoj/hwcity_up.tga | 366 KB | 28.12.2008 |
maps/sj2_alexunder.bsp | 35609 KB | 29.10.2022 |
maps/sj2_alexunder.ent | 195 KB | 09.11.2022 |
maps/sj2_alexunder.lit | 6327 KB | 29.10.2022 |
maps/sj2_catchdasmile.bsp | 5131 KB | 10.11.2022 |
maps/sj2_catchdasmile.ent | 83 KB | 13.11.2022 |
maps/sj2_catchdasmile.lit | 1401 KB | 10.11.2022 |
maps/sj2_chrisholden.bsp | 6125 KB | 09.11.2022 |
maps/sj2_chrisholden.lit | 633 KB | 31.10.2022 |
maps/sj2_grash.bsp | 2920 KB | 06.11.2022 |
maps/sj2_grash.ent | 22 KB | 09.11.2022 |
maps/sj2_grash.lit | 895 KB | 06.11.2022 |
maps/sj2_grue.bsp | 23641 KB | 11.11.2022 |
maps/sj2_grue.ent | 108 KB | 13.11.2022 |
maps/sj2_grue.lit | 2456 KB | 11.11.2022 |
maps/sj2_hcm.bsp | 8672 KB | 06.11.2022 |
maps/sj2_hcm.ent | 324 KB | 09.11.2022 |
maps/sj2_hcm.lit | 3935 KB | 06.11.2022 |
maps/sj2_jitspoe.bsp | 22756 KB | 07.11.2022 |
maps/sj2_jitspoe.ent | 117 KB | 09.11.2022 |
maps/sj2_jitspoe.lit | 3487 KB | 07.11.2022 |
maps/sj2_naitelveni.bsp | 21873 KB | 08.11.2022 |
maps/sj2_naitelveni.ent | 126 KB | 09.11.2022 |
maps/sj2_naitelveni.lit | 2204 KB | 08.11.2022 |
maps/sj2_pinchy.bsp | 13731 KB | 02.11.2022 |
maps/sj2_pinchy.ent | 81 KB | 09.11.2022 |
maps/sj2_pinchy.lit | 1862 KB | 02.11.2022 |
maps/sj2_recycledoj.bsp | 4081 KB | 12.11.2022 |
maps/sj2_recycledoj.ent | 87 KB | 13.11.2022 |
maps/sj2_recycledoj.lit | 1857 KB | 12.11.2022 |
maps/sj2_riktoi.bsp | 5218 KB | 06.11.2022 |
maps/sj2_riktoi.ent | 132 KB | 09.11.2022 |
maps/sj2_riktoi.lit | 2329 KB | 06.11.2022 |
maps/sj2_smuphix.bsp | 8855 KB | 08.11.2022 |
maps/sj2_smuphix.ent | 90 KB | 09.11.2022 |
maps/sj2_smuphix.lit | 1999 KB | 08.11.2022 |
maps/sj2_sze.bsp | 24465 KB | 06.11.2022 |
maps/sj2_sze.ent | 637 KB | 09.11.2022 |
maps/sj2_sze.lit | 9420 KB | 06.11.2022 |
maps/sj2_wind_f.bsp | 6385 KB | 09.11.2022 |
maps/sj2_wind_f.ent | 45 KB | 09.11.2022 |
maps/sj2_yoder.bsp | 1307 KB | 05.11.2022 |
maps/sj2_yoder.ent | 22 KB | 10.11.2022 |
maps/sj2_yoder.lit | 413 KB | 05.11.2022 |
maps/sj2_zbidou72.bsp | 113188 KB | 07.11.2022 |
maps/sj2_zbidou72.ent | 278 KB | 09.11.2022 |
maps/sj2_zbidou72.lit | 13430 KB | 07.11.2022 |
maps/sj2_zetabyt.bsp | 14216 KB | 06.11.2022 |
maps/sj2_zetabyt.ent | 306 KB | 09.11.2022 |
maps/sj2_zetabyt.lit | 4215 KB | 06.11.2022 |
maps/start.bsp | 8017 KB | 13.11.2022 |
maps/start.lit | 2694 KB | 13.11.2022 |
music/Track84.ogg | 2891 KB | 02.11.2022 |
music/track117.ogg | 3914 KB | 02.11.2022 |
music/track156.mp3 | 11532 KB | 27.10.2022 |
music/track20.mp3 | 8348 KB | 18.10.2022 |
music/track254.mp3 | 8074 KB | 12.10.2022 |
pak0.pak | 32658 KB | 13.11.2022 |
progs/misc_charger.mdl | 115 KB | 28.03.2021 |
progs/misc_corpse_flay.mdl | 498 KB | 23.10.2022 |
progs/misc_corpse_lynch.mdl | 270 KB | 23.10.2022 |
progs/misc_deadplayer.mdl | 550 KB | 19.10.2022 |
progs/misc_flame_big.mdl | 240 KB | 23.10.2022 |
progs/misc_gen1.mdl | 251 KB | 19.10.2022 |
progs/misc_lightpod.mdl | 80 KB | 19.10.2022 |
progs/misc_smoke.mdl | 32 KB | 23.10.2022 |
progs/misc_turbine.mdl | 53 KB | 19.09.2017 |
progs/misc_victim.mdl | 1400 KB | 23.10.2022 |
sewerjam2.txt | 10 KB | 10.11.2022 |
sound/ambient/aramb1.wav | 44 KB | 21.10.2022 |
sound/ambient/arhum1.wav | 21 KB | 21.10.2022 |
sound/ambient/arpump1.wav | 18 KB | 23.10.2022 |
sound/ambient/arwind.wav | 30 KB | 23.10.2022 |
sound/ambient/chatter.wav | 187 KB | 19.10.2022 |
sound/ambient/comp.wav | 12 KB | 23.10.2022 |
sound/ambient/conveyor1.wav | 340 KB | 23.10.2022 |
sound/ambient/deep.wav | 392 KB | 25.05.2021 |
sound/ambient/drone.wav | 31 KB | 23.10.2022 |
sound/ambient/dronerumble1.wav | 224 KB | 21.10.2022 |
sound/ambient/dronesewer1.wav | 338 KB | 21.10.2022 |
sound/ambient/fan1.wav | 53 KB | 19.10.2022 |
sound/ambient/farambient_l.wav | 324 KB | 21.10.2022 |
sound/ambient/farambient_r.wav | 324 KB | 19.10.2022 |
sound/ambient/hum02.wav | 37 KB | 23.10.2022 |
sound/ambient/industrialbuzz.wav | 56 KB | 01.06.2021 |
sound/ambient/lava1.wav | 905 KB | 21.10.2022 |
sound/ambient/lonoise.wav | 33 KB | 02.11.2022 |
sound/ambient/machine_loop2.wav | 70 KB | 21.10.2022 |
sound/ambient/rain.wav | 40 KB | 21.10.2022 |
sound/ambient/runwater.wav | 64 KB | 23.10.2022 |
sound/ambient/waterclose_end.wav | 69 KB | 29.10.2022 |
sound/ambient/waterclose_loop.wav | 241 KB | 29.10.2022 |
sound/ambient/waterpipe.wav | 448 KB | 05.10.2022 |
sound/ambient/waterpipe2.wav | 320 KB | 05.10.2022 |
sound/ambient/watertunnel_l.wav | 449 KB | 05.10.2022 |
sound/ambient/watertunnel_r.wav | 449 KB | 05.10.2022 |
sound/riktoi/splash.wav | 131 KB | 15.10.2022 |
sound/sj2_start/bustmetal1.wav | 10 KB | 14.08.2022 |
sound/sj2_start/bustmetal2.wav | 13 KB | 14.08.2022 |
sound/sj2_start/dronesewer1.wav | 338 KB | 18.01.2020 |
sound/sj2_start/farambient_l.wav | 324 KB | 02.06.2021 |
sound/sj2_start/farambient_r.wav | 324 KB | 02.06.2021 |
sound/sj2_start/machine_loop2.wav | 70 KB | 25.05.2021 |
sound/sj2_start/metal1.wav | 7 KB | 14.08.2022 |
sound/sj2_start/metal3.wav | 7 KB | 14.08.2022 |
sound/sj2_start/runwater.wav | 64 KB | 23.10.2022 |
sound/sj2_start/warn3.wav | 5 KB | 14.08.2022 |
sound/sj2_start/watertunnel2_l.wav | 284 KB | 09.10.2022 |
sound/sj2_start/watertunnel2_r.wav | 284 KB | 09.10.2022 |
sound/sj2_sze/watertunnel2_l.wav | 284 KB | 09.10.2022 |
sound/sj2_sze/watertunnel2_r.wav | 284 KB | 09.10.2022 |
sound/waterclose_end.wav | 69 KB | 29.10.2022 |
sound/waterclose_loop.wav | 241 KB | 29.10.2022 |
sound/waterpipe.wav | 448 KB | 29.10.2022 |
sound/watersounds/fan1.wav | 53 KB | 12.02.2021 |
sound/watersounds/waterclose_loop.wav | 241 KB | 05.10.2022 |
sound/watersounds/waterpipe2.wav | 320 KB | 05.10.2022 |
sound/watersounds/waterstrong_end.wav | 41 KB | 05.10.2022 |
sound/watersounds/waterstrong_loop.wav | 189 KB | 05.10.2022 |
sound/waterstrong_end.wav | 41 KB | 29.10.2022 |
sound/waterstrong_loop.wav | 189 KB | 29.10.2022 |
source/sj2_alexunder.map | 14614 KB | 29.10.2022 |
source/sj2_catchdasmile.map | 3916 KB | 10.11.2022 |
source/sj2_chrisholden.map | 5541 KB | 31.10.2022 |
source/sj2_grue.map | 4546 KB | 11.11.2022 |
source/sj2_hcm.map | 7255 KB | 06.11.2022 |
source/sj2_pinchy.map | 4768 KB | 02.11.2022 |
source/sj2_riktoi.map | 2481 KB | 06.11.2022 |
source/sj2_sze.map | 23561 KB | 06.11.2022 |
source/sj2_yoder.map | 1785 KB | 05.11.2022 |
source/sj2_zbidou72.map | 19759 KB | 07.11.2022 |
source/sj2_zetabyt.map | 8953 KB | 06.11.2022 |
txt/sj2_alexunder.txt | 2 KB | 29.10.2022 |
txt/sj2_catchdasmile.txt | 3 KB | 07.11.2022 |
txt/sj2_chrisholden.txt | 2 KB | 01.11.2022 |
txt/sj2_grue.txt | 2 KB | 11.11.2022 |
txt/sj2_hcm.txt | 3 KB | 06.11.2022 |
txt/sj2_jitspoe.txt | 2 KB | 07.11.2022 |
txt/sj2_pinchy.txt | 3 KB | 02.11.2022 |
txt/sj2_recycledoj.txt | 2 KB | 31.10.2022 |
txt/sj2_riktoi.txt | 1 KB | 28.10.2022 |
txt/sj2_smuphix.txt | 6 KB | 06.11.2022 |
txt/sj2_sze.txt | 3 KB | 06.11.2022 |
txt/sj2_zbidou72.txt | 2 KB | 07.11.2022 |
txt/sj2_zetabyt.txt | 3 KB | 06.11.2022 |
sewerjam2_v1.2.1.zip
Sewer Jam 2 v1.2.1
17 stinky sewer-themed maps (+ custom start map) running on a pre-release version of Alkaline 1.2 (already included), "created by a bunch of cool people" over a 4-week period.Features some custom music. Map source is included. Jam organized by bmFbr.
Note: requires a modern engine / source port with increased limits.
Tags: large, jam, alk, alkaline, base, sewer, water, source, music, limits
Editor's Rating: no rating (yet)
User Rating:
4.3/5 with 23 ratings
You can NOT add ratings
if you are not logged in.
You can NOT add ratings
if you are not logged in.
Don't skip this one even if you have a phobia of municipal waterworks. :-) Some tremendous work in here making cool explorable spaces.
S2E, Something wrong with difficulty of last fight. It is totally impossible. Could you add some medicinee kits +100hp, please?
@Vasya shkolnik it is VERY tough. But doable. Checked! I am quite casual noob+ player and I did make it thru final battle of sze map. But not from the 1st try. (Best map in pack imo by the way. One of the best).
It is not tough, it is just... uncomfortable and unpleasant. I need to meet some monsters but I have no right to find optimal point to defend. I need to multi-task: atack monsters and watch the platforms in one time. I DO HATE multi-task. That's why I dont play Starcraft ladder, for example. It's not a challenge, it's just a wank.
This is good!
A pile of maps, some by old hands, others by first-timers - and all boiling with creativity, cross-thinking and good ideas!
There is variations in quality, of course, and there are styles of mapping that doesen't appeal so much to me... but there isn't one single bad or poor-quality map!
Dear mappers, you are all showing greatness! Thanks for your efforts, and thanks for sharing!
...And now, back! There are a few little things....
Just wrapped Private Pyle, and I have to say that's the most beautiful sewer I ever visited!
I passed all the maps from this jam (without god, even SZE's map). Sorry for sharp words, its just a word-by-word translate idiom from other language. The most exiting map is Zbudou's, it is very explorable and complicated, and I missed way two times. Also I collected 3 boots in Mazu's map and I awaited some re-exploration of previous parts after getting each boot. I know Mazu's mapping skill, and I expected something more. Jitspoe, good luck with new game!
There are many great maps, but why did you guys based it on alkaline instead of arcane dimension? I think it would have been better.
@Anon because for exampe there's no moving waters in Arcane Dimensions. For sewers specifically it's a very cool feature - most maps in here utilized it
@Alex Ros True. Just noticed that. Actually, I regret what i said before. I started to like some of the changes Alkaline introduced and new monsters too.
Stupidly, I started this pack witj Mazu's huge and difficult Just another sewer jam (
sj2_hcm
), and it's going to be a very difficult act to follow. It presents so many fascinating combat challenges, and gives you so much to explore, that my only real cricicism would be that it can become overwhelming.It took me a long, long while to get to the end — and then I went back in with my double jump-boots in search of more secrets and the final kills. I did find more of both, but finally gave up on 462 of 468 kills and 19 of 27 secrets. I figured that discovering the "why are you here?" secret right near the start was as good a place as any to call it a day.
Anyway. A great map. Loved it.
What a marvellous surprise to blunder next into Sewercide (
sj2_catchdasmile
) — maybe the best debut map I have ever played. At 75 kills, it's a fraction the size of _Just another sewer jam, but it more than makes up for the small physical size by the endless inventiveness of the gameplay, with new areas repeatedly opened up by the progressive flooding of the play area. Keys and doors are also used in unexpected ways, and the powerful weapons become available just when you want them to deal with the escalating attacks. Good to look at, great to play — a home run straight out of the gate. More from catchdasmile, please!Sewer Therapy (
sj2_yoder
) is good too, and it's no criticism to say it doesn't reach the heights of the first two maps. It's a deeply satisfying experience — therapeutic, even — with lots of zombie-grenading. A bit short, perhaps, and doesn't have any secrets. But still a lot of fun.Another very strong debut map in Sewer Screwer (
sj2_smuphix
), who explicitly call this out as his first map in the message at the end. The build quality is superb and the progression unusual and interesting, with rising water levels again playing a big part. Lots of fun combat, even if the ending is a little anticlimactic. I'm so excited about all these new mappers, and that they are coming in so strongly on their first attempts!There are lots of great ideas in Pipework-Powered Pillars (
sj2_sze
), but it's just idiotically difficult — especially in the final battle. In the end, it took all the joy out of playing. The mapper is supposed to creating something fun for the playing, not attempting to beat him.Post a Comment
Your comment will be parsed with Markdown!Keep the comments on topic and do not post nonsense.
Did you read the file's readme?