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Author: | Arnau, Comrade Beep, Brendy Caldwell, Chris Holden, dumptruck_ds, gnemeth, Greenwood, Mazu, iLike80sRock, iYago, Magnetbox, Markie, Pqp, Quasiotter, Riktoi, Scythe |
Title: | Speedmapping pack 215 - Quad Run |
Download: | sm215.zip (2ee08d58e7a67a00dc22655b2a0e95b3) |
Filesize: | 40699 Kilobytes |
Release date: | 29.01.2022 |
Homepage: | |
Additional Links: | Func_Msgboard thread • SMP (Speedmapping Progs) devkit • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
sm215/docs/sm215_arnau.txt | 3 KB | 28.01.2022 |
sm215/docs/sm215_beep.txt | 2 KB | 28.01.2022 |
sm215/docs/sm215_brendy notes.txt | 1 KB | 28.01.2022 |
sm215/docs/sm215_chrisholden.txt | 2 KB | 29.01.2022 |
sm215/docs/sm215_gnemeth.txt | 3 KB | 28.01.2022 |
sm215/docs/sm215_greenwood.txt | 2 KB | 29.01.2022 |
sm215/docs/sm215_hcm.txt | 3 KB | 29.01.2022 |
sm215/docs/sm215_iyago.txt | 2 KB | 28.01.2022 |
sm215/docs/sm215_magnetbox.txt | 4 KB | 28.01.2022 |
sm215/docs/sm215_markie.txt | 2 KB | 28.01.2022 |
sm215/docs/sm215_pqp.txt | 3 KB | 29.01.2022 |
sm215/docs/sm215_quasiotter_readme.txt | 4 KB | 29.01.2022 |
sm215/docs/sm215_riktoi_readme.txt | 1 KB | 28.01.2022 |
sm215/docs/sm215_scythe.txt | 2 KB | 28.01.2022 |
sm215/docs/smp_readme.txt | 4 KB | 01.09.2021 |
sm215/gfx/env/interstellar_bk.tga | 3073 KB | 29.01.2022 |
sm215/gfx/env/interstellar_dn.tga | 3073 KB | 29.01.2022 |
sm215/gfx/env/interstellar_ft.tga | 3073 KB | 29.01.2022 |
sm215/gfx/env/interstellar_lf.tga | 3073 KB | 29.01.2022 |
sm215/gfx/env/interstellar_rt.tga | 3073 KB | 29.01.2022 |
sm215/gfx/env/interstellar_up.tga | 3073 KB | 29.01.2022 |
sm215/gfx/env/med-siesta_bk.tga | 665 KB | 29.01.2022 |
sm215/gfx/env/med-siesta_dn.tga | 770 KB | 29.01.2022 |
sm215/gfx/env/med-siesta_ft.tga | 587 KB | 29.01.2022 |
sm215/gfx/env/med-siesta_lf.tga | 658 KB | 29.01.2022 |
sm215/gfx/env/med-siesta_rt.tga | 588 KB | 29.01.2022 |
sm215/gfx/env/med-siesta_up.tga | 287 KB | 29.01.2022 |
sm215/map_src/sm215_arnau.map | 1620 KB | 29.01.2022 |
sm215/map_src/sm215_brendy.map | 355 KB | 28.01.2022 |
sm215/map_src/sm215_chrisholden.map | 1154 KB | 29.01.2022 |
sm215/map_src/sm215_gnemeth.map | 583 KB | 28.01.2022 |
sm215/map_src/sm215_hcm.map | 2482 KB | 29.01.2022 |
sm215/map_src/sm215_il8r.map | 628 KB | 29.01.2022 |
sm215/map_src/sm215_iyago.map | 458 KB | 28.01.2022 |
sm215/map_src/sm215_magnetbox.map | 351 KB | 28.01.2022 |
sm215/map_src/sm215_markie.map | 3574 KB | 28.01.2022 |
sm215/map_src/sm215_pqp.map | 700 KB | 29.01.2022 |
sm215/map_src/sm215_quasiotter.map | 1042 KB | 29.01.2022 |
sm215/map_src/sm215_riktoi.map | 340 KB | 28.01.2022 |
sm215/map_src/sm215_scythe.map | 308 KB | 28.01.2022 |
sm215/map_src/start.map | 522 KB | 29.01.2022 |
sm215/maps/sm215_arnau.bsp | 16986 KB | 29.01.2022 |
sm215/maps/sm215_arnau.lit | 819 KB | 29.01.2022 |
sm215/maps/sm215_arnau.pts | 23 KB | 29.01.2022 |
sm215/maps/sm215_beep.bsp | 1067 KB | 28.01.2022 |
sm215/maps/sm215_beep.lit | 230 KB | 28.01.2022 |
sm215/maps/sm215_brendy.bsp | 6295 KB | 28.01.2022 |
sm215/maps/sm215_chrisholden.bsp | 3051 KB | 29.01.2022 |
sm215/maps/sm215_chrisholden.lit | 740 KB | 29.01.2022 |
sm215/maps/sm215_gnemeth.bsp | 1142 KB | 28.01.2022 |
sm215/maps/sm215_gnemeth.lit | 672 KB | 28.01.2022 |
sm215/maps/sm215_greenwood.bsp | 1230 KB | 29.01.2022 |
sm215/maps/sm215_greenwood.lit | 591 KB | 29.01.2022 |
sm215/maps/sm215_hcm.bsp | 2264 KB | 29.01.2022 |
sm215/maps/sm215_hcm.lit | 1034 KB | 29.01.2022 |
sm215/maps/sm215_il8r.bsp | 1108 KB | 29.01.2022 |
sm215/maps/sm215_iyago.bsp | 1499 KB | 28.01.2022 |
sm215/maps/sm215_magnetbox.bsp | 975 KB | 28.01.2022 |
sm215/maps/sm215_markie.bsp | 3022 KB | 28.01.2022 |
sm215/maps/sm215_markie.lit | 865 KB | 28.01.2022 |
sm215/maps/sm215_pqp.bsp | 2039 KB | 29.01.2022 |
sm215/maps/sm215_pqp.lit | 801 KB | 29.01.2022 |
sm215/maps/sm215_quasiotter.bsp | 1452 KB | 29.01.2022 |
sm215/maps/sm215_riktoi.bsp | 1283 KB | 28.01.2022 |
sm215/maps/sm215_riktoi.lit | 124 KB | 28.01.2022 |
sm215/maps/sm215_scythe.bsp | 518 KB | 28.01.2022 |
sm215/maps/sm215_scythe.lit | 198 KB | 28.01.2022 |
sm215/maps/start.bsp | 1009 KB | 29.01.2022 |
sm215/maps/start.lit | 600 KB | 29.01.2022 |
sm215/music/track210.mp3 | 5108 KB | 29.01.2022 |
sm215/music/track99.mp3 | 4970 KB | 28.01.2022 |
sm215/progs.dat | 331 KB | 01.09.2021 |
sm215/sm215_readme_first.txt | 2 KB | 29.01.2022 |
sm215/sm215poster_1024.jpg | 144 KB | 29.01.2022 |
sm215.zip
Speedmapping pack 215 - Quad Run
An assorted pack of 15 levels made in 48 hours for a community speedmapping jam, all centered around the Quad Damage powerup.Built with the Speedmapping Progs dev kit, already included.
Custom start map has built-in difficulty select. ZIP includes map source.
Note: probably requires a modern source port / engine with increased limits.
Tags: jam, smp, speedmap, source, limits, quad, makkon, bricks, medieval, lava, terracotta
Editor's Rating: no rating (yet)
User Rating:
4.5/5 with 32 ratings
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Sweet set of maps, based on a single concept - Quad Damage. Surprisingly stress-reducing and effective. Mostly nice design. Some interesting flashbacks to oldschool levels which filled me with nostalgia... been playing this game ever since its release.
The map with 27 zombies was hellishly difficult even on normal, heh. One guy got killed along the way, but I could swear I didn't do anyone in. Probably a zombie did it.
Excellent map pack!
A very wider range of mappers, and a very wide range of maps, ranking from wonderful to slightly insane (i'm not sure if i describe the maps or the mappers here?), each and every map absolutely playworthy, and each with its own unique 'take' on the task!
All of you - thanks for sharing! :) And well done!
Mindblowing for a speedmap pack. Superb and very fun to play maps. Nice design and balance.
These are definitely getting better!! Kudos to the community.
This is really, really good. Some maps here that would be pretty outstanding even as standalones -- that they were done in 48 hours as speedmaps is just astonishing.
After levels im returned to difficulty select instead of level portals room. Is this supposed to be? Its annoying having to shoot the nightmare secrets over and over.
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Did you read the file's readme?