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Author: | Aesopolis, AlexUnder, Chris Holden, Greenwood, ish, RickyT23, Shadesmaster, stickflip, Yoder |
Title: | Speedmapping pack 217 - Remaster Textures |
Download: | sm_217.zip (d195c9ab92a58e448861193c3dead9d8) |
Filesize: | 71262 Kilobytes |
Release date: | 11.05.2022 |
Homepage: | |
Additional Links: | func_msgboard thread • Quaketastic download mirror • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
sm217/Read_Me.txt | 1 KB | 11.05.2022 |
sm217/docs/copper_v1_17.txt | 83 KB | 25.08.2021 |
sm217/docs/sm217_RickyT23.txt | 1 KB | 11.05.2022 |
sm217/docs/sm217_aesopolis.txt | 3 KB | 09.05.2022 |
sm217/docs/sm217_alexunder.txt | 2 KB | 09.05.2022 |
sm217/docs/sm217_chrisholden.txt | 2 KB | 08.05.2022 |
sm217/docs/sm217_greenwood.txt | 2 KB | 11.05.2022 |
sm217/docs/sm217_ish.txt | 2 KB | 11.05.2022 |
sm217/docs/sm217_shades.txt | 2 KB | 11.05.2022 |
sm217/docs/sm217_stickflip.txt | 2 KB | 08.05.2022 |
sm217/docs/sm217_yoder.txt | 2 KB | 08.05.2022 |
sm217/gfx/env/bluebone_bk.tga | 3073 KB | 30.11.2020 |
sm217/gfx/env/bluebone_dn.tga | 3073 KB | 30.11.2020 |
sm217/gfx/env/bluebone_ft.tga | 3073 KB | 30.11.2020 |
sm217/gfx/env/bluebone_lf.tga | 3073 KB | 30.11.2020 |
sm217/gfx/env/bluebone_rt.tga | 3073 KB | 30.11.2020 |
sm217/gfx/env/bluebone_up.tga | 3073 KB | 30.11.2020 |
sm217/gfx/env/doom2016_boneyard_bk.tga | 3073 KB | 13.03.2020 |
sm217/gfx/env/doom2016_boneyard_dn.tga | 3073 KB | 13.03.2020 |
sm217/gfx/env/doom2016_boneyard_ft.tga | 3073 KB | 13.03.2020 |
sm217/gfx/env/doom2016_boneyard_lf.tga | 3073 KB | 13.03.2020 |
sm217/gfx/env/doom2016_boneyard_rt.tga | 3073 KB | 13.03.2020 |
sm217/gfx/env/doom2016_boneyard_up.tga | 3073 KB | 13.03.2020 |
sm217/gfx/env/h5_bk.tga | 4097 KB | 04.05.2022 |
sm217/gfx/env/h5_dn.tga | 4097 KB | 04.05.2022 |
sm217/gfx/env/h5_ft.tga | 4097 KB | 04.05.2022 |
sm217/gfx/env/h5_lf.tga | 4097 KB | 04.05.2022 |
sm217/gfx/env/h5_rt.tga | 4097 KB | 04.05.2022 |
sm217/gfx/env/h5_up.tga | 4097 KB | 04.05.2022 |
sm217/gfx/env/med-troubadour_bk.tga | 690 KB | 01.03.2003 |
sm217/gfx/env/med-troubadour_dn.tga | 771 KB | 01.03.2003 |
sm217/gfx/env/med-troubadour_ft.tga | 594 KB | 01.03.2003 |
sm217/gfx/env/med-troubadour_lf.tga | 691 KB | 01.03.2003 |
sm217/gfx/env/med-troubadour_rt.tga | 723 KB | 01.03.2003 |
sm217/gfx/env/med-troubadour_up.tga | 671 KB | 01.03.2003 |
sm217/gfx/env/rlyeh_bk.tga | 524 KB | 18.02.2003 |
sm217/gfx/env/rlyeh_dn.tga | 769 KB | 18.02.2003 |
sm217/gfx/env/rlyeh_ft.tga | 539 KB | 18.02.2003 |
sm217/gfx/env/rlyeh_lf.tga | 517 KB | 18.02.2003 |
sm217/gfx/env/rlyeh_rt.tga | 523 KB | 18.02.2003 |
sm217/gfx/env/rlyeh_up.tga | 255 KB | 18.02.2003 |
sm217/gfx/env/swampmod_bk.tga | 3073 KB | 08.05.2022 |
sm217/gfx/env/swampmod_dn.tga | 3073 KB | 08.05.2022 |
sm217/gfx/env/swampmod_ft.tga | 3073 KB | 08.05.2022 |
sm217/gfx/env/swampmod_lf.tga | 3073 KB | 08.05.2022 |
sm217/gfx/env/swampmod_rt.tga | 3073 KB | 08.05.2022 |
sm217/gfx/env/swampmod_up.tga | 3073 KB | 08.05.2022 |
sm217/maps/sm217_aesopolis.bsp | 16832 KB | 09.05.2022 |
sm217/maps/sm217_aesopolis.lit | 7001 KB | 09.05.2022 |
sm217/maps/sm217_alexunder.bsp | 7157 KB | 09.05.2022 |
sm217/maps/sm217_alexunder.lit | 2387 KB | 09.05.2022 |
sm217/maps/sm217_chrisholden.bsp | 2126 KB | 08.05.2022 |
sm217/maps/sm217_chrisholden.lit | 598 KB | 08.05.2022 |
sm217/maps/sm217_greenwood.bsp | 2661 KB | 11.05.2022 |
sm217/maps/sm217_greenwood.lit | 1056 KB | 11.05.2022 |
sm217/maps/sm217_ish.bsp | 2200 KB | 08.05.2022 |
sm217/maps/sm217_ish.lit | 988 KB | 08.05.2022 |
sm217/maps/sm217_rickyt23.bsp | 3686 KB | 10.05.2022 |
sm217/maps/sm217_rickyt23.lit | 1644 KB | 09.05.2022 |
sm217/maps/sm217_shades.bsp | 3374 KB | 08.05.2022 |
sm217/maps/sm217_shades.lit | 690 KB | 08.05.2022 |
sm217/maps/sm217_stickflip.bsp | 3023 KB | 08.05.2022 |
sm217/maps/sm217_stickflip.lit | 1128 KB | 08.05.2022 |
sm217/maps/sm217_yoder.bsp | 2797 KB | 08.05.2022 |
sm217/maps/sm217_yoder.lit | 591 KB | 08.05.2022 |
sm217/maps/start.bsp | 1676 KB | 11.05.2022 |
sm217/maps/start.lit | 519 KB | 11.05.2022 |
sm217/music/track42.mp3 | 9929 KB | 04.05.2022 |
sm217/music/track66.ogg | 2768 KB | 21.04.2022 |
sm217/pak0.pak | 4014 KB | 25.08.2021 |
sm217/progs.dat | 529 KB | 25.08.2021 |
sm217/quake.rc | 2 KB | 21.06.2021 |
sm217/sm217_poster.jpg | 814 KB | 11.05.2022 |
sm217/sound/ish/biocell.wav | 159 KB | 08.05.2022 |
sm217/sound/ish/qtrains.wav | 2151 KB | 08.05.2022 |
sm217/src/copper_src/ai.qc | 35 KB | 20.08.2021 |
sm217/src/copper_src/buttons.qc | 7 KB | 25.08.2021 |
sm217/src/copper_src/client.qc | 47 KB | 25.08.2021 |
sm217/src/copper_src/combat.qc | 17 KB | 20.08.2021 |
sm217/src/copper_src/constants.qc | 9 KB | 20.08.2021 |
sm217/src/copper_src/defs.qc | 17 KB | 25.08.2021 |
sm217/src/copper_src/dev.qc | 7 KB | 20.08.2021 |
sm217/src/copper_src/doors.qc | 30 KB | 20.08.2021 |
sm217/src/copper_src/explobox.qc | 7 KB | 20.08.2021 |
sm217/src/copper_src/fly.qc | 6 KB | 20.08.2021 |
sm217/src/copper_src/fog.qc | 11 KB | 20.08.2021 |
sm217/src/copper_src/fx.qc | 25 KB | 20.08.2021 |
sm217/src/copper_src/impulse.qc | 6 KB | 20.08.2021 |
sm217/src/copper_src/item_backpack.qc | 8 KB | 20.08.2021 |
sm217/src/copper_src/item_health_armor.qc | 8 KB | 20.08.2021 |
sm217/src/copper_src/item_keys_runes.qc | 10 KB | 20.08.2021 |
sm217/src/copper_src/item_powerups.qc | 8 KB | 20.08.2021 |
sm217/src/copper_src/item_weap_ammo.qc | 14 KB | 20.08.2021 |
sm217/src/copper_src/items.qc | 26 KB | 20.08.2021 |
sm217/src/copper_src/lights.qc | 28 KB | 20.08.2021 |
sm217/src/copper_src/m_boss.qc | 16 KB | 20.08.2021 |
sm217/src/copper_src/m_demon.qc | 19 KB | 20.08.2021 |
sm217/src/copper_src/m_dog.qc | 12 KB | 20.06.2021 |
sm217/src/copper_src/m_enforcer.qc | 13 KB | 09.12.2020 |
sm217/src/copper_src/m_fish.qc | 11 KB | 05.07.2021 |
sm217/src/copper_src/m_hknight.qc | 20 KB | 09.12.2020 |
sm217/src/copper_src/m_knight.qc | 12 KB | 20.08.2021 |
sm217/src/copper_src/m_ogre.qc | 18 KB | 20.10.2020 |
sm217/src/copper_src/m_oldone.qc | 13 KB | 20.10.2020 |
sm217/src/copper_src/m_shalrath.qc | 13 KB | 31.10.2020 |
sm217/src/copper_src/m_shambler.qc | 17 KB | 15.11.2020 |
sm217/src/copper_src/m_soldier.qc | 13 KB | 09.12.2020 |
sm217/src/copper_src/m_tarbaby.qc | 11 KB | 20.08.2021 |
sm217/src/copper_src/m_wizard.qc | 12 KB | 09.12.2020 |
sm217/src/copper_src/m_zombie.qc | 25 KB | 31.07.2021 |
sm217/src/copper_src/maths.qc | 6 KB | 08.11.2020 |
sm217/src/copper_src/meat.qc | 6 KB | 13.09.2020 |
sm217/src/copper_src/misc.qc | 19 KB | 20.08.2021 |
sm217/src/copper_src/monsters.qc | 19 KB | 20.08.2021 |
sm217/src/copper_src/plats.qc | 27 KB | 20.08.2021 |
sm217/src/copper_src/player.qc | 19 KB | 22.09.2020 |
sm217/src/copper_src/progs.src | 2 KB | 10.09.2020 |
sm217/src/copper_src/projectiles.qc | 16 KB | 20.08.2021 |
sm217/src/copper_src/qc2def.py | 2 KB | 17.11.2020 |
sm217/src/copper_src/qc2fgd.py | 3 KB | 17.11.2020 |
sm217/src/copper_src/shooters.qc | 12 KB | 20.08.2021 |
sm217/src/copper_src/sound.qc | 14 KB | 31.07.2021 |
sm217/src/copper_src/subs.qc | 3 KB | 21.06.2021 |
sm217/src/copper_src/subs_move.qc | 5 KB | 30.10.2020 |
sm217/src/copper_src/subs_tgt.qc | 12 KB | 20.08.2021 |
sm217/src/copper_src/t_ctrl.qc | 17 KB | 20.08.2021 |
sm217/src/copper_src/t_level.qc | 14 KB | 20.08.2021 |
sm217/src/copper_src/t_tele.qc | 18 KB | 20.08.2021 |
sm217/src/copper_src/t_void.qc | 16 KB | 20.08.2021 |
sm217/src/copper_src/test.qc | 1 KB | 13.09.2020 |
sm217/src/copper_src/triggers.qc | 34 KB | 20.08.2021 |
sm217/src/copper_src/utility.qc | 17 KB | 20.08.2021 |
sm217/src/copper_src/w_axe.qc | 4 KB | 20.08.2021 |
sm217/src/copper_src/w_lightning.qc | 10 KB | 28.06.2021 |
sm217/src/copper_src/w_nails.qc | 5 KB | 22.09.2020 |
sm217/src/copper_src/w_rockets.qc | 4 KB | 05.07.2021 |
sm217/src/copper_src/w_shotguns.qc | 5 KB | 20.08.2021 |
sm217/src/copper_src/walls.qc | 10 KB | 31.07.2021 |
sm217/src/copper_src/weapons.qc | 12 KB | 21.08.2021 |
sm217/src/copper_src/world.qc | 13 KB | 25.08.2021 |
sm217/src/sm217.map | 2856 KB | 09.05.2022 |
sm217/src/sm217_aesopolis.map | 9495 KB | 09.05.2022 |
sm217/src/sm217_alexunder.map | 7176 KB | 09.05.2022 |
sm217/src/sm217_chrisholden.map | 948 KB | 08.05.2022 |
sm217/src/sm217_greenwood.map | 962 KB | 11.05.2022 |
sm217/src/sm217_ish.map | 925 KB | 08.05.2022 |
sm217/src/sm217_shades.map | 1617 KB | 08.05.2022 |
sm217/src/sm217_stickflip.map | 1623 KB | 08.05.2022 |
sm217/src/sm217_yoder.map | 1514 KB | 08.05.2022 |
sm_217.zip
Speedmapping pack 217 - Remaster Textures
Nine small / medium maps made in a week using MachineGames' new textures for the rerelease. A variety of themes and styles, has something for everyone.Based on Copper mod (already included). Custom start map, MAP source, and QC source code is included.
Note: probably requires a modern engine / source port with increased limits.
Tags: small, medium, lava, base, snow, ice, cave, greek, roman, sewer, industrial, medieval, source, copper, machinegames, jam
Editor's Rating: no rating (yet)
User Rating:
4.4/5 with 39 ratings
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this is excellent!
Yep, pretty sweet. This turned out to be a good choice for a speedmap theme -- the quakey-but-different look is strong and gives an extra goose to all the maps. But there's a nice variety in the maps too!
No real duds in here that I can remember, and some neat debuts from Aesopolis and stickflip. I think this set of releases would have been nothing to sneeze at even for a "jam", and for a speedmapping event it's extra solid.
Had a blast playing this. Wonderfull pack. Thank you so much.
Excellent pack. I haven't played a speedmap pack with such consistent quality in a while.
As others have said, these are excellent for speedmaps. Ricky's map is the standout for me, but Alexunder's map is also memorable, with some of the best architecture in the pack. The map's dim lighting makes progression confusing at various points, but it also helps create an interesting atmosphere. I really liked the debut maps from Aesopolis and stickflip as well and hope to see more from them.
This is an absolutely adorable collection of small and murderous maps!
Really, really well done everybody!
And thanks for sharing!
The biggest complement that I can give this pack is that it didn't feel like the product of speed mapping. While the levels are mostly brief, the quality of them is consistently impressive for the time allotted. There are some really creative and innovative uses of the Machine Games textures on display here. For gameplay, I have to highlight Chris Holden's work, as the weaving through the lava tube scaffolding was very cool. Aesopolis's map was my first visual "Wow." moment of the pack (totally did not expect a Greco-Roman vibe with these textures). Yoder's industrial sewer map plays like a succinct sequel to the chapter of Dimension of the Machine that featured those textures. For a speed mapping exercise, these levels are a 6/5, but I'll just give it a solid 5/5 here. Play this pack immediately.
Visuals - 5/5 Atmosphere - 5/5 Gameplay - 5/5 Difficulty - 5/5 MittensForKittens' Rating - 5/5
SM186 used to be my favourite, it just got pushed down to second place. This takes the first. 5/5.
As already stated, this is an excellent map pack and a lot of fun to play. The quality is surprising to me, considering it's a speed mapping jam. I just consider it to be a testament to the skill of the authors.
Using the original ID start map as a hub was a brilliant nod to the game and to ID Software.
Thanks to everyone who participated for sharing with us.
Quake ep4 (beta3, fake end, release) is seminarism on Dead Sea Scrolls soft self-gnosticism emphasis Pentium Computability direction in Orthodox Church In Amerika problematics anti-Occultism anti-Illuminati. Quake in else is on-ep4 a heresy Quake Now Is. Abandon(bjp-Winquake)/VVF(MarkV-Winquake)/Thred is the underpin behind Quake Now Is direction from non-clerical recluse-wizard. Both propagate toxycoses in self-improvement. Quake Now Is is to be abandoned immediately. Non-Petersen maps in Quake build upon strictly the test Petersen maps, Petersen ep4 maps do NOT build upon Petersen test maps. In other words non-Petersen maps strictly depict ground Petersen maps occupy. There is thus Petersen game and Madfox game both be dangerous even if in direction. Only in comparation is thus Quake further explored. Abandon is to be treated Quake Side B. Quake is to be treated Quake Side A. Empirics on similarities only, positions are ultimately incompatible, toxycoses, The disjoint is in whether fourth vertex of trapezoid should hint upon those beyond, answer is those be two trigs. Eradicator is to be unrelated in utterly toward Quake. Giftmacher-Sepulcher and Newhouse-Blue to be at the least to considered Quake Now Is isms. Nevermind.
Post Scripting at the behest: Trigonal interpretation of Quake being Blender 2.40 .
External Information, Beiges depict materiality Nonreinterpreted however a priori looks seeing else this short circuited Illuminati ep4 not preceding having been build from contraption to so synethezia. Nevermind.
@zbidou72 THANKS for mentioning SM186, I didn't play it. Now I will
Petersen be kagor washer of be all, Madfox be the forest corpse gratificator, apparently comparable. Nevermind.
There is a bot posting gpt 3 gibberish all over. Nice.
'positions are ultimately incompatible, toxycoses' - lol
It's not nonsense! It's coherent, even poetic. Thank you, registered Guest, never change.
Did anyone find the biocell in ISH's map ?
I like the new textures, and have been looking forward to seeing mappers use them. I particularly liked chrisholden, greenwood, and ricky's maps. Nice work.
I got stuck in
sm217_greenwood
. I neglected to pick up the silver key, then I entered the secret entrance to the room where the gold key was located.This resulted in be being locked in the gold key room. :-E.
Quick fix: Make the silver key door unlockable from the inside of the gold key room.
Well, I am an idiot. I got confused about my speedmaps, and wrote reviews of all nine maps in the sm218 page instead of here. Please hop over there if you're interested in my thoughts.
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