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Screenshot of sm_217
Author:Aesopolis, AlexUnder, Chris Holden, Greenwood, ish, RickyT23, Shadesmaster, stickflip, Yoder
Title:Speedmapping pack 217 - Remaster Textures
Download:sm_217.zip (d195c9ab92a58e448861193c3dead9d8)
Filesize:71262 Kilobytes
Release date:11.05.2022
Homepage:
Additional Links: func_msgboard threadQuaketastic download mirror
Type:Partial conversion
BSP: ✔ • PAK: ✔ • PROGS.DAT: ✔ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
sm217/Read_Me.txt1 KB11.05.2022
sm217/docs/copper_v1_17.txt83 KB25.08.2021
sm217/docs/sm217_RickyT23.txt1 KB11.05.2022
sm217/docs/sm217_aesopolis.txt3 KB09.05.2022
sm217/docs/sm217_alexunder.txt2 KB09.05.2022
sm217/docs/sm217_chrisholden.txt2 KB08.05.2022
sm217/docs/sm217_greenwood.txt2 KB11.05.2022
sm217/docs/sm217_ish.txt2 KB11.05.2022
sm217/docs/sm217_shades.txt2 KB11.05.2022
sm217/docs/sm217_stickflip.txt2 KB08.05.2022
sm217/docs/sm217_yoder.txt2 KB08.05.2022
sm217/gfx/env/bluebone_bk.tga3073 KB30.11.2020
sm217/gfx/env/bluebone_dn.tga3073 KB30.11.2020
sm217/gfx/env/bluebone_ft.tga3073 KB30.11.2020
sm217/gfx/env/bluebone_lf.tga3073 KB30.11.2020
sm217/gfx/env/bluebone_rt.tga3073 KB30.11.2020
sm217/gfx/env/bluebone_up.tga3073 KB30.11.2020
sm217/gfx/env/doom2016_boneyard_bk.tga3073 KB13.03.2020
sm217/gfx/env/doom2016_boneyard_dn.tga3073 KB13.03.2020
sm217/gfx/env/doom2016_boneyard_ft.tga3073 KB13.03.2020
sm217/gfx/env/doom2016_boneyard_lf.tga3073 KB13.03.2020
sm217/gfx/env/doom2016_boneyard_rt.tga3073 KB13.03.2020
sm217/gfx/env/doom2016_boneyard_up.tga3073 KB13.03.2020
sm217/gfx/env/h5_bk.tga4097 KB04.05.2022
sm217/gfx/env/h5_dn.tga4097 KB04.05.2022
sm217/gfx/env/h5_ft.tga4097 KB04.05.2022
sm217/gfx/env/h5_lf.tga4097 KB04.05.2022
sm217/gfx/env/h5_rt.tga4097 KB04.05.2022
sm217/gfx/env/h5_up.tga4097 KB04.05.2022
sm217/gfx/env/med-troubadour_bk.tga690 KB01.03.2003
sm217/gfx/env/med-troubadour_dn.tga771 KB01.03.2003
sm217/gfx/env/med-troubadour_ft.tga594 KB01.03.2003
sm217/gfx/env/med-troubadour_lf.tga691 KB01.03.2003
sm217/gfx/env/med-troubadour_rt.tga723 KB01.03.2003
sm217/gfx/env/med-troubadour_up.tga671 KB01.03.2003
sm217/gfx/env/rlyeh_bk.tga524 KB18.02.2003
sm217/gfx/env/rlyeh_dn.tga769 KB18.02.2003
sm217/gfx/env/rlyeh_ft.tga539 KB18.02.2003
sm217/gfx/env/rlyeh_lf.tga517 KB18.02.2003
sm217/gfx/env/rlyeh_rt.tga523 KB18.02.2003
sm217/gfx/env/rlyeh_up.tga255 KB18.02.2003
sm217/gfx/env/swampmod_bk.tga3073 KB08.05.2022
sm217/gfx/env/swampmod_dn.tga3073 KB08.05.2022
sm217/gfx/env/swampmod_ft.tga3073 KB08.05.2022
sm217/gfx/env/swampmod_lf.tga3073 KB08.05.2022
sm217/gfx/env/swampmod_rt.tga3073 KB08.05.2022
sm217/gfx/env/swampmod_up.tga3073 KB08.05.2022
sm217/maps/sm217_aesopolis.bsp16832 KB09.05.2022
sm217/maps/sm217_aesopolis.lit7001 KB09.05.2022
sm217/maps/sm217_alexunder.bsp7157 KB09.05.2022
sm217/maps/sm217_alexunder.lit2387 KB09.05.2022
sm217/maps/sm217_chrisholden.bsp2126 KB08.05.2022
sm217/maps/sm217_chrisholden.lit598 KB08.05.2022
sm217/maps/sm217_greenwood.bsp2661 KB11.05.2022
sm217/maps/sm217_greenwood.lit1056 KB11.05.2022
sm217/maps/sm217_ish.bsp2200 KB08.05.2022
sm217/maps/sm217_ish.lit988 KB08.05.2022
sm217/maps/sm217_rickyt23.bsp3686 KB10.05.2022
sm217/maps/sm217_rickyt23.lit1644 KB09.05.2022
sm217/maps/sm217_shades.bsp3374 KB08.05.2022
sm217/maps/sm217_shades.lit690 KB08.05.2022
sm217/maps/sm217_stickflip.bsp3023 KB08.05.2022
sm217/maps/sm217_stickflip.lit1128 KB08.05.2022
sm217/maps/sm217_yoder.bsp2797 KB08.05.2022
sm217/maps/sm217_yoder.lit591 KB08.05.2022
sm217/maps/start.bsp1676 KB11.05.2022
sm217/maps/start.lit519 KB11.05.2022
sm217/music/track42.mp39929 KB04.05.2022
sm217/music/track66.ogg2768 KB21.04.2022
sm217/pak0.pak4014 KB25.08.2021
sm217/progs.dat529 KB25.08.2021
sm217/quake.rc2 KB21.06.2021
sm217/sm217_poster.jpg814 KB11.05.2022
sm217/sound/ish/biocell.wav159 KB08.05.2022
sm217/sound/ish/qtrains.wav2151 KB08.05.2022
sm217/src/copper_src/ai.qc35 KB20.08.2021
sm217/src/copper_src/buttons.qc7 KB25.08.2021
sm217/src/copper_src/client.qc47 KB25.08.2021
sm217/src/copper_src/combat.qc17 KB20.08.2021
sm217/src/copper_src/constants.qc9 KB20.08.2021
sm217/src/copper_src/defs.qc17 KB25.08.2021
sm217/src/copper_src/dev.qc7 KB20.08.2021
sm217/src/copper_src/doors.qc30 KB20.08.2021
sm217/src/copper_src/explobox.qc7 KB20.08.2021
sm217/src/copper_src/fly.qc6 KB20.08.2021
sm217/src/copper_src/fog.qc11 KB20.08.2021
sm217/src/copper_src/fx.qc25 KB20.08.2021
sm217/src/copper_src/impulse.qc6 KB20.08.2021
sm217/src/copper_src/item_backpack.qc8 KB20.08.2021
sm217/src/copper_src/item_health_armor.qc8 KB20.08.2021
sm217/src/copper_src/item_keys_runes.qc10 KB20.08.2021
sm217/src/copper_src/item_powerups.qc8 KB20.08.2021
sm217/src/copper_src/item_weap_ammo.qc14 KB20.08.2021
sm217/src/copper_src/items.qc26 KB20.08.2021
sm217/src/copper_src/lights.qc28 KB20.08.2021
sm217/src/copper_src/m_boss.qc16 KB20.08.2021
sm217/src/copper_src/m_demon.qc19 KB20.08.2021
sm217/src/copper_src/m_dog.qc12 KB20.06.2021
sm217/src/copper_src/m_enforcer.qc13 KB09.12.2020
sm217/src/copper_src/m_fish.qc11 KB05.07.2021
sm217/src/copper_src/m_hknight.qc20 KB09.12.2020
sm217/src/copper_src/m_knight.qc12 KB20.08.2021
sm217/src/copper_src/m_ogre.qc18 KB20.10.2020
sm217/src/copper_src/m_oldone.qc13 KB20.10.2020
sm217/src/copper_src/m_shalrath.qc13 KB31.10.2020
sm217/src/copper_src/m_shambler.qc17 KB15.11.2020
sm217/src/copper_src/m_soldier.qc13 KB09.12.2020
sm217/src/copper_src/m_tarbaby.qc11 KB20.08.2021
sm217/src/copper_src/m_wizard.qc12 KB09.12.2020
sm217/src/copper_src/m_zombie.qc25 KB31.07.2021
sm217/src/copper_src/maths.qc6 KB08.11.2020
sm217/src/copper_src/meat.qc6 KB13.09.2020
sm217/src/copper_src/misc.qc19 KB20.08.2021
sm217/src/copper_src/monsters.qc19 KB20.08.2021
sm217/src/copper_src/plats.qc27 KB20.08.2021
sm217/src/copper_src/player.qc19 KB22.09.2020
sm217/src/copper_src/progs.src2 KB10.09.2020
sm217/src/copper_src/projectiles.qc16 KB20.08.2021
sm217/src/copper_src/qc2def.py2 KB17.11.2020
sm217/src/copper_src/qc2fgd.py3 KB17.11.2020
sm217/src/copper_src/shooters.qc12 KB20.08.2021
sm217/src/copper_src/sound.qc14 KB31.07.2021
sm217/src/copper_src/subs.qc3 KB21.06.2021
sm217/src/copper_src/subs_move.qc5 KB30.10.2020
sm217/src/copper_src/subs_tgt.qc12 KB20.08.2021
sm217/src/copper_src/t_ctrl.qc17 KB20.08.2021
sm217/src/copper_src/t_level.qc14 KB20.08.2021
sm217/src/copper_src/t_tele.qc18 KB20.08.2021
sm217/src/copper_src/t_void.qc16 KB20.08.2021
sm217/src/copper_src/test.qc1 KB13.09.2020
sm217/src/copper_src/triggers.qc34 KB20.08.2021
sm217/src/copper_src/utility.qc17 KB20.08.2021
sm217/src/copper_src/w_axe.qc4 KB20.08.2021
sm217/src/copper_src/w_lightning.qc10 KB28.06.2021
sm217/src/copper_src/w_nails.qc5 KB22.09.2020
sm217/src/copper_src/w_rockets.qc4 KB05.07.2021
sm217/src/copper_src/w_shotguns.qc5 KB20.08.2021
sm217/src/copper_src/walls.qc10 KB31.07.2021
sm217/src/copper_src/weapons.qc12 KB21.08.2021
sm217/src/copper_src/world.qc13 KB25.08.2021
sm217/src/sm217.map2856 KB09.05.2022
sm217/src/sm217_aesopolis.map9495 KB09.05.2022
sm217/src/sm217_alexunder.map7176 KB09.05.2022
sm217/src/sm217_chrisholden.map948 KB08.05.2022
sm217/src/sm217_greenwood.map962 KB11.05.2022
sm217/src/sm217_ish.map925 KB08.05.2022
sm217/src/sm217_shades.map1617 KB08.05.2022
sm217/src/sm217_stickflip.map1623 KB08.05.2022
sm217/src/sm217_yoder.map1514 KB08.05.2022

sm_217.zip

Speedmapping pack 217 - Remaster Textures

Nine small / medium maps made in a week using MachineGames' new textures for the rerelease. A variety of themes and styles, has something for everyone.

Based on Copper mod (already included). Custom start map, MAP source, and QC source code is included.

Note: probably requires a modern engine / source port with increased limits.


Tags: small, medium, lava, base, snow, ice, cave, greek, roman, sewer, industrial, medieval, source, copper, machinegames, jam

Editor's Rating: no rating (yet)
User Rating:
4.6/5 with 35 ratings
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c0j Registered 16 May 2022, 13:51

this is excellent!

Johnny Law Registered 16 May 2022, 20:32

Yep, pretty sweet. This turned out to be a good choice for a speedmap theme -- the quakey-but-different look is strong and gives an extra goose to all the maps. But there's a nice variety in the maps too!

No real duds in here that I can remember, and some neat debuts from Aesopolis and stickflip. I think this set of releases would have been nothing to sneeze at even for a "jam", and for a speedmapping event it's extra solid.

Cpt.Gonzo Registered 16 May 2022, 21:03

Had a blast playing this. Wonderfull pack. Thank you so much.

h4724 Registered 16 May 2022, 21:15

Excellent pack. I haven't played a speedmap pack with such consistent quality in a while.

JMP Registered 17 May 2022, 1:24

As others have said, these are excellent for speedmaps. Ricky's map is the standout for me, but Alexunder's map is also memorable, with some of the best architecture in the pack. The map's dim lighting makes progression confusing at various points, but it also helps create an interesting atmosphere. I really liked the debut maps from Aesopolis and stickflip as well and hope to see more from them.

The_Pirate Registered 17 May 2022, 20:53

This is an absolutely adorable collection of small and murderous maps!

Really, really well done everybody!

And thanks for sharing!

MittensForKittens Registered 19 May 2022, 3:33

The biggest complement that I can give this pack is that it didn't feel like the product of speed mapping. While the levels are mostly brief, the quality of them is consistently impressive for the time allotted. There are some really creative and innovative uses of the Machine Games textures on display here. For gameplay, I have to highlight Chris Holden's work, as the weaving through the lava tube scaffolding was very cool. Aesopolis's map was my first visual "Wow." moment of the pack (totally did not expect a Greco-Roman vibe with these textures). Yoder's industrial sewer map plays like a succinct sequel to the chapter of Dimension of the Machine that featured those textures. For a speed mapping exercise, these levels are a 6/5, but I'll just give it a solid 5/5 here. Play this pack immediately.

Visuals - 5/5 Atmosphere - 5/5 Gameplay - 5/5 Difficulty - 5/5 MittensForKittens' Rating - 5/5

zbidou72 Registered 19 May 2022, 4:24

SM186 used to be my favourite, it just got pushed down to second place. This takes the first. 5/5.

Jehannum Registered 19 May 2022, 23:20

As already stated, this is an excellent map pack and a lot of fun to play. The quality is surprising to me, considering it's a speed mapping jam. I just consider it to be a testament to the skill of the authors.

Using the original ID start map as a hub was a brilliant nod to the game and to ID Software.

Thanks to everyone who participated for sharing with us.

Guest Registered 20 May 2022, 2:27

Quake ep4 (beta3, fake end, release) is seminarism on Dead Sea Scrolls soft self-gnosticism emphasis Pentium Computability direction in Orthodox Church In Amerika problematics anti-Occultism anti-Illuminati. Quake in else is on-ep4 a heresy Quake Now Is. Abandon(bjp-Winquake)/VVF(MarkV-Winquake)/Thred is the underpin behind Quake Now Is direction from non-clerical recluse-wizard. Both propagate toxycoses in self-improvement. Quake Now Is is to be abandoned immediately. Non-Petersen maps in Quake build upon strictly the test Petersen maps, Petersen ep4 maps do NOT build upon Petersen test maps. In other words non-Petersen maps strictly depict ground Petersen maps occupy. There is thus Petersen game and Madfox game both be dangerous even if in direction. Only in comparation is thus Quake further explored. Abandon is to be treated Quake Side B. Quake is to be treated Quake Side A. Empirics on similarities only, positions are ultimately incompatible, toxycoses, The disjoint is in whether fourth vertex of trapezoid should hint upon those beyond, answer is those be two trigs. Eradicator is to be unrelated in utterly toward Quake. Giftmacher-Sepulcher and Newhouse-Blue to be at the least to considered Quake Now Is isms. Nevermind.

Guest Registered 20 May 2022, 2:41

Post Scripting at the behest: Trigonal interpretation of Quake being Blender 2.40 .

Guest Registered 20 May 2022, 3:10

External Information, Beiges depict materiality Nonreinterpreted however a priori looks seeing else this short circuited Illuminati ep4 not preceding having been build from contraption to so synethezia. Nevermind.

Alex Ros Registered 20 May 2022, 22:04

@zbidou72 THANKS for mentioning SM186, I didn't play it. Now I will

Guest Registered 21 May 2022, 16:11

Petersen be kagor washer of be all, Madfox be the forest corpse gratificator, apparently comparable. Nevermind.

Wake up spirit Guest 21 May 2022, 18:34

There is a bot posting gpt 3 gibberish all over. Nice.

darkfader Registered 22 May 2022, 0:54

'positions are ultimately incompatible, toxycoses' - lol

radiatoryang Registered 22 May 2022, 1:00

It's not nonsense! It's coherent, even poetic. Thank you, registered Guest, never change.

Apiai Guest 24 May 2022, 17:39

Did anyone find the biocell in ISH's map ?

whatisquake Registered 25 May 2022, 2:29

I like the new textures, and have been looking forward to seeing mappers use them. I particularly liked chrisholden, greenwood, and ricky's maps. Nice work.

h3xx Registered 6 September 2022, 0:13

I got stuck in sm217_greenwood. I neglected to pick up the silver key, then I entered the secret entrance to the room where the gold key was located.

This resulted in be being locked in the gold key room. :-E.

Quick fix: Make the silver key door unlockable from the inside of the gold key room.

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