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Author: | Suzanne 'Trashbang' Will |
Title: | The Stars We Lost To Grief |
Download: | suzy1024.zip (0caef09ab0bf3a08956c675243d63f06) |
Filesize: | 1156 Kilobytes |
Release date: | 18.02.2022 |
Homepage: | http://binarypartitioned.space/ |
Additional Links: | |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
suzy1024.bsp | 2007 KB | 18.02.2022 |
suzy1024.map | 3147 KB | 18.02.2022 |
suzy1024.txt | 3 KB | 18.02.2022 |
suzy1024.zip
The Stars We Lost To Grief
A small wizard / runic themed map built within a 1024x1024x1024 volume. The author's first release for Quake. Map source is included.Note: this map requires a modern engine / source port with increased limits.
Tags: small, wizard, runic, 1024, limits, source, debut
Editor's Rating: no rating (yet)
User Rating:
4.1/5 with 36 ratings
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This is a tight, short map with plenty of hectic encounters! Might be a bit cramped for some, but I think that was the point.
Here's a playthrough video: https://www.youtube.com/watch?v=IYxTN2Im3h8
Really compact deathbox with lots of neat moving parts and some good shadow tricks to gradually open up new areas. Always impressed with how folks can cram so much into a 1024x1024 space! I got (repeatedly) mauled at the finale but probably just me being bad. Otherwise, pretty sweet!
Very inventive map. Really tight spaces which led to extra brutality of all encounters. Some neat visual design decisions. Loved it. Not some amateur map, it really "flows"
Excellent. You're clearly a skilful individual.
Jeezas, that one was brutal! Kept original trap-focused Quake very close to your heart, I see ;).
Short. Tight. Innovative. Disciplined.
Murderous.
It is hard to believe this is a first map. High-class use of the traditional textures, filled with details and wonderfully twisted ideas. IMHO, this has the hallmarks of a classic. I am very impressed!
...And smoking slightly from a couple of unfortunate encounters...
Very, very good SW. I can't wait to see more from your hand. Thanks for sharing!
Great map for a first release. Well textured and great use of 1024 units! And absolutely brutal gameplay.
I'm looking forward to the next installment! Thank you for sharing with us!
Bet somebody regrets creating a Twitter account named "dot BSP" and only using it for Half-Life crap now, huh.
Why even use a Guest account when it's obvious it's you, OTP? Nobody else is as superfluously petty.
I really enjoyed this focused map, and even the very mild sort-of-jumping puzzle was good. There's some really good use of traps for pacing and effect as well.
noooo! why did it have to end so early! that was amazing!!! 4.5/5
Pretty tight map. But i had a lot of fun. Thanks for your work.
I admire this map tremendously -- especially for a debut -- but I didn't actually enjoy it much. Weirdly, I've come to realise that part of what I love about Quake 26 years in is how relaxing it can be. This map, which is a sequence of brutal-hard combat set-pieces is the opposite. In many places, there is no real way to come through alive without having already been killed a couple of times to figure out the right way through, so it's a save-reload festival. Now I realise that's a perfectly legitimate way to build a map, and that a lot of people love it that way. The execution is good, and I would be giving three or maybe four stars on that basis alone. But because I didn't have fun, I have to be honest and award two stars.
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Did you read the file's readme?