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Screenshot of teuthisv3
Title:Temple of Teuthis v3 (418f5051d0ded19f0d2b349c39219bfe)
Filesize:49203 Kilobytes
Release date:11.01.2023
Additional Links: Slipseer page
Type:Partial conversion
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✔ • Custom Models/Sounds: ✔

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
teuthis/maps/models/brick01.bsp8 KB24.07.2020
teuthis/maps/models/rubble1.bsp14 KB17.07.2018
teuthis/maps/models/rubble2.bsp13 KB17.07.2018
teuthis/maps/models/wood1.bsp8 KB24.07.2020
teuthis/maps/teuthis.bsp95390 KB11.01.2023
teuthis/maps/teuthis.lit16751 KB11.01.2023
teuthis/music/track25.mp35855 KB21.12.2022
teuthis/progs.dat531 KB31.08.2019
teuthis/progs.lno153 KB31.08.2019
teuthis/progs/beam.mdl9 KB17.07.2018
teuthis/progs/candle.mdl24 KB24.07.2020
teuthis/progs/debris.mdl265 KB24.07.2020
teuthis/progs/drip.spr1 KB17.07.2018
teuthis/progs/eel2.mdl174 KB26.07.2018
teuthis/progs/eelgib.mdl29 KB26.07.2018
teuthis/progs/eelhead.mdl51 KB26.07.2018
teuthis/progs/explod2.spr92 KB17.07.2018
teuthis/progs/fireball1.spr62 KB17.07.2018
teuthis/progs/hydra.mdl275 KB03.09.2013
teuthis/progs/hydragib.mdl84 KB31.07.2018
teuthis/progs/shell.mdl6 KB17.07.2018
teuthis/progs/smoke1.spr45 KB17.07.2018
teuthis/progs/spark.spr1 KB17.07.2018
teuthis/progs/sparkle1.spr12 KB17.07.2018
teuthis/progs/splash.spr1 KB17.07.2018
teuthis/quake.rc1 KB31.08.2019
teuthis/sound/eel/004epan.wav4 KB30.07.2018
teuthis/sound/eel/005epan.wav6 KB30.07.2018
teuthis/sound/eel/eactive1.wav26 KB30.07.2018
teuthis/sound/eel/eatt1.wav14 KB30.07.2018
teuthis/sound/eel/edie3r.wav17 KB30.07.2018
teuthis/sound/eel/eelc5.wav16 KB30.07.2018
teuthis/sound/eel/epain3.wav7 KB30.07.2018
teuthis/sound/hydra/hydra_death.wav15 KB16.08.2013
teuthis/sound/hydra/hydra_idle.wav15 KB16.08.2013
teuthis/sound/hydra/hydra_idle2.wav25 KB24.08.2013
teuthis/sound/hydra/hydra_pain.wav19 KB16.08.2013
teuthis/sound/hydra/hydra_spit.wav7 KB16.08.2013
teuthis/sound/hydra/hydra_tent.wav6 KB16.08.2013
teuthis/sound/hydra/spit_impact_player.wav13 KB16.08.2013
teuthis/sound/misc/arpump1.wav18 KB24.12.2022
teuthis/sound/misc/break01.wav17 KB17.07.2018
teuthis/sound/misc/comp.wav12 KB24.12.2022
teuthis/sound/misc/creak.wav76 KB31.08.2019
teuthis/sound/misc/deep.wav392 KB24.12.2022
teuthis/sound/misc/drip1.wav12 KB17.07.2018
teuthis/sound/misc/drip2.wav16 KB17.07.2018
teuthis/sound/misc/drip3.wav15 KB17.07.2018
teuthis/sound/misc/drone.wav31 KB23.10.2022
teuthis/sound/misc/flow1.wav52 KB17.07.2018
teuthis/sound/misc/foot1.wav3 KB17.07.2018
teuthis/sound/misc/foot2.wav3 KB17.07.2018
teuthis/sound/misc/foot3.wav2 KB17.07.2018
teuthis/sound/misc/foot4.wav3 KB17.07.2018
teuthis/sound/misc/inh2ob.wav10 KB17.07.2018
teuthis/sound/misc/lonoise.wav33 KB24.12.2022
teuthis/sound/misc/metalhit.wav7 KB12.08.2018
teuthis/sound/misc/motor2.wav51 KB24.12.2022
teuthis/sound/misc/outwater.wav7 KB17.07.2018
teuthis/sound/misc/owater2.wav8 KB17.07.2018
teuthis/sound/misc/pd_bricks1.wav61 KB24.07.2020
teuthis/sound/misc/pd_metal1.wav44 KB24.07.2020
teuthis/sound/misc/pd_metal2.wav70 KB24.07.2020
teuthis/sound/misc/pd_stones1.wav74 KB24.07.2020
teuthis/sound/misc/pd_wood1.wav34 KB24.07.2020
teuthis/sound/misc/pd_wood2.wav33 KB24.07.2020
teuthis/sound/misc/rain.wav40 KB17.07.2018
teuthis/sound/misc/rumble.wav52 KB24.07.2020
teuthis/sound/misc/runwater.wav64 KB24.12.2022
teuthis/sound/misc/spark1.wav4 KB17.07.2018
teuthis/sound/misc/spark2.wav3 KB17.07.2018
teuthis/sound/misc/spark3.wav4 KB17.07.2018
teuthis/sound/misc/spark4.wav3 KB17.07.2018
teuthis/sound/misc/uwater.wav39 KB17.07.2018
teuthis/sound/misc/waterclose_end.wav69 KB29.10.2022
teuthis/sound/misc/waterclose_loop.wav241 KB29.10.2022
teuthis/sound/misc/waterfall.wav135 KB31.08.2019
teuthis/sound/misc/waterpipe.wav448 KB29.10.2022
teuthis/sound/misc/waterpipe2.wav320 KB29.10.2022
teuthis/sound/misc/waterstrong_end.wav41 KB29.10.2022
teuthis/sound/misc/waterstrong_loop.wav189 KB29.10.2022
teuthis/sound/misc/woodhit.wav4 KB12.08.2018
teuthis/sound/weapons/tink2.wav2 KB17.07.2018
teuthis/source/teuthis.map21578 KB11.01.2023
teuthis/teuthis_V3.0.txt3 KB11.01.2023

Temple of Teuthis v3

Large underwater cave temple map, an overhaul of the previous version with new encounters, secrets, and difficulty settings implemented.

Textures by Makkon. Uses the extras_r5 progs by Khreathor (already included). Custom music is "Falling through the Abyss" by Kirk Osamayo. Map source is included.

There's no custom start map; load the map manually via console: "map teuthis"

"An intense green glowing light next to a pad signals the presence of a lore element. These logs relate to events that took place before your arrival. 12 green squid statues have been (moderately) hidden throughout the map. Break them to unlock the final secret. Save often, as the extras mod has no autosave entity."

Note: probably requires a modern engine / source port with increased limits.

Tags: large, water, underwater, base, submarine, temple, exploration, source, limits, makkon, extras_r5

Editor's Rating: no rating (yet)
User Rating:
4.1/5 with 15 ratings
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The_Pirate Registered 10 February 2023, 19:04

This is a good map... as mentioned earlier. Quite a good map, that has just been done over again.

Mr. Z. is a very good mapper; imagination, skills, the ability to tell a good story and so on. And the new version of this map is better than the previous one.

So why am i not quite happy?

The last version of this map was already very, very good. So why not use all this skill and imagination on something new instead of re-polishing and nitpicking old stuff?

That said, i really love all the details and the ideas in this map. Like the melting-down reactor in the sub. The myriads of secrets. The library. The throne room. The....

I haven't found all the secrets yet. I better have another go. Mr. Z, thanks for your efforts, and thanks for sharing!

Alex Ros Registered 11 February 2023, 0:29

This is something. Play it. 5 stars (well maybe 4.5, it's a lil bit tedious later on)

ComfyByTheFire Registered 27 April 2023, 10:32

Probably the best water-based map out there (and one of the best in general). The visuals are absolutely stunning, from the brushwork to the lighting, especially the use of colored lighting. The opening underwater area of the map especially is just insane. There are all sorts of details, from drilling machines to bottles of wine, that give the map a real sense of place, and I love the way it transitions from water to blood/meat the closer you get to the end. The encounters are challenging and fun, taking into account what the map is trying to accomplish as more of a story/journey than a sequence of combat puzzles per se. There are lots of little elegant design touches that you'll notice throughout in terms of the player's pathing/where they're being led without being 'explicitly' led. This is also one of the entries in Zbidou72's continuous storyline with Null Bearing, VAB, and Twilight Meridian, which I absolutely love. I hope to see more narrative-based maps in the future. Also, I loved finding the secrets! This is a must-play.

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