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Author: | Anders "Backspace" Persson |
Title: | The Forgotten Level |
Download: | tfl.zip (931c3eb94ed29d5126bee6cc79de19b6) |
Filesize: | 721 Kilobytes |
Release date: | 18.04.1997 |
Homepage: | |
Additional Links: | Crash's • erc's Quality • TEAMShambler • Underworldfan's • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
TFL.TXT | 3 KB | 18.04.1997 |
TFL.BSP | 1613 KB | 17.04.1997 |
tfl.zip
The Forgotten Level
Medium sized Wizard map. OK.Tags: wizard, medium, traps
Editor's Rating: Nice
User Rating:
4/5 with 27 ratings
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Wow, this is a perfect example of "Quake the way id did". I love it! Now on the rest of the tfl maps.
Yes, it's not outstanding in any way, but just very. very nice. 4/5.
I thought this map was great, it's just my speed! You can watch me play it here: The Forgotten Level on The Quake Grave
Odd that when I replayed this, I remembered almost none of it.
Very nice. The only (minor) criticisms I can make are that there's no armor--at least in nightmare--and the final secret is essentially useless. Apart from that it's a well-crafted map with monsters, health, etc. spread out in such a way that the gameplay is consistently entertaining. The combat toward the end is very tough, but there's a well-placed secret that can mitigate it.
It is a solid map here, entertaining and with some extras like those windows. While the text file says that this is hard and to be careful it doesn't feel that way, maybe even the opposite, except for the last fight.
On the less possitive side, while not being bad at all the enemy placement felt nothing special and there were several times where the enemy is placed below the player where it can be sniped at leisure or when the ogre's grenades can't reach the player.
4+
That was tremendously fun to play!
Since I enjoy monsters infighting I made the most of it. Ogres with grenades, fiends with huge claws, knights with their sparks - they all happily fought each other. At the very end shamblers just fought everybody else, I and kinda ran past all those enemies. Is there a secret below the platform with two ogres (and a button)? If there is, it's pretty useless, 'cause it is located near the very last room.
I agree that some armour would spice this level up. I found one secret (the ring of shadows), and it's pretty useless, I think.
Other than that, this is one of the levels you should definitely check out!!!
I found a bug here. In the final room, if you wait a while, the shambler opens the door himself. If you then drag him out of the room and kill him there, the metal bars close and you can't enter the final room again.
I forgot to point out that you have to be out of the room yourself when the shambler comes out for the bug to show. Otherwise the bars will close and you'll be trapped in the final room, which is what is supposed to happen. The bug is that the bars close when you're out.
Very fun and exciting debut level from this level designer with great well balanced combat and intricate level design that makes the level exciting to explore. Only negative aspect is the texture work of the level is kinda of mundane and could of been more varied. Overall i would highly recommend downloading this map as i would give it a four out of five rating.
I think it's an excellent level that feels a lot like E1M2 and E1M3. It flows really nicely, has fun combat and is just the right length. Using Ogre marksmen instead of regular ogres was a good choice, since they fight less predictably in nightmare difficulty.
The author followed the design code of the originals faithfully, although the rooms feel a bit more spacey in general. The extra space provides the player with a good amount of room to maneuver, but sometimes the rooms stick out just a smidgen too simple in my eye.
Besides a couple of criticisms (see paragraphs below), I don't have much to complain about the map. I think it's still worthy of a playthrough nowadays. I think I'd rate the map maaaybe somewhere in between 4,25 and 4,5 out of 5.
Slight spoilerish content:
The secrets were kind of easy to find. They could've been just a little bit more difficult and more evenly spaced out throughout the level.
Depending on the player's situation the final arena leaves a little bit something to be desired too, namely more corners to hide behind.
another damn good map from 97. i just played temple of the secret society right before this, and it was only a hair less difficult. the health could have been a little tighter, and both shambler battles allowed me to duck behind the wall, but otherwise this was excellent.
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Did you read the file's readme?