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Author: | Stuart Presley |
Title: | The Hall of Trilogy |
Download: | thoth96.zip (8c98686d3db161a2aa3d8cd89c14375b) |
Filesize: | 382 Kilobytes |
Release date: | 07.03.1997 |
Homepage: | |
Additional Links: | Crash's • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
thoth96.txt | 3 KB | 07.03.1997 |
thoth96.bsp | 884 KB | 07.03.1997 |
thoth96.zip
The Hall of Trilogy
Small, simple medieval map. Nothing special.Tags: small, simple, medieval, terracotta, dm, mandatory secret
Editor's Rating: Average
User Rating:
3/5 with 12 ratings
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Nice map, short and simple but fun.
After playing this map both as standalone and as the second map of the unfinished episode (using the changelevel command after the Trilogy Military Installation, the map definitely feels like it flows better when you have the missing super shotgun from the previous map.
When I played this map as standalone, I happened to explore things in a bit of a bad order, encountering a lot of death knights with just a nailgun (with only a few nails) and my regular shotgun. So having the super shotgun from the previous map definitely made dealing with bullet sponges a lot more enjoyable.
The map also has a few places where a secret trigger would have been in order, one of them actually being a mandatory secret, but it's a pretty obvious secret, so nothing frustrating here.
Having said all this, I concur with JMP: it's a nice simple fun map. If this were combined in a pak with the Trilogy Military Installation, I'd rate the whole package 4/5, but as a standalone map 3/5 it is.
A cute little map for early '97; however, I've never been a fan of a map that requires finding a secret for progression. Not as impressive as the first map in his unfinished trilogy, but it's a solid time-killer.
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Did you read the file's readme?