Or would you like to register?
|Author:||Peter Bisseker (Tiddles)|
|Title:||Realm of Tiddles|
|BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds:|
Files in the ZIP archive
|tiddles/docs/steel valour.txt||3 KB||24.07.1999|
|tiddles/docs/strong hold.txt||3 KB||15.07.1999|
Realm of TiddlesSeven small / medium classic maps made in 1998-2001 by Peter Bisseker, also known as Tiddles. A variety of themes (base, rogue brick, wizmet) in an early yet distinct style.
All levels were released separately, but were intended to lead into each other. This release is a modern repackaging by historical map appreciator Greenwood, curating all of Tiddles' single player maps together into a convenient episode. Three curation notes about this release:
1. Base X2 has been repurposed as a start map, and does not have built-in difficulty select. Make sure you manually set your skill level via console, e.g. "skill 0" is Easy.
2. The second-to-last map Garrison was supposed to lead into a last map called Rift which ended up being a deathmatch map. So instead, Greenwood has swapped in Jackboot Hero as the last level (renamed it as "rift.bsp") which perhaps makes for a better ending anyway.
3. All the maps have co-op spawns / are co-op friendly.
Tags: small, medium, episode, base, brick, medieval, wizmet, lava, water, coop
Editor's Rating: no rating (yet)
4.1/5 with 35 ratings
You can NOT add ratings
if you are not logged in.
You can NOT add ratings
if you are not logged in.
Very very recommended to all fans of classic Quake. Encounters are very brutal. Maps are small by modetn standarts. But damn the layout is good, really good. Intricate, twisted, looped. Really fun to play it. Polished work! 5 out of 5 for sure
I realise this is not the right place to ask, but if Greenwood's reading this, I'd like to suggest repackaging Leafface's maps into a proper episode as well. Although far from flawless, those maps deserve the same treatment.
Lovely maps of a millenial disposition with a nice stacked-boxes aesthetic and a propensity to reveal large groups of enemies in pill boxes & far away visible through long corridors. Notwithstanding the off-style inclusion of an ancient stone complex towards the end, the sequence works well and it's nice to have these packaged as an episode.
Really fun maps. Short and sweet, with tight corners. I love the change of pace - feels like Quake, but a bit faster and more frantic, due to having almost no secrets.
One complaint - clearly the maps were designed to be played with single shotgun start, but as they're packaged together, you end up keeping your weapons and ammo and armor, so the maps become super easy.
Yeah the weapon progression has the issue mentioned above, but overall I'm glad these were packaged together... I think it does truly help the feel of these relatively short maps to have them in a chain instead of isolated. Good nostalgia trip.
Amazing little level pack, especially for its time. The sky recolor was definitely a surprise to see in a release this old. Definitely wish Tiddles had included some more secrets, these maps are pretty brutal even with weapon transfer (at least, on Copper nightmare - I'd imagine they're easier on regular). Greenwood has done a fantastic job on the repack, and these levels can now be enjoyed again almost twenty years later in an easy to play format.
Some nice geometry, especially in ceiling detail. With all the fights against groups it would have been fun to get the quad more often. "Jackboot Hero" requires a ramp or rocket jump to finish, which I don't hate but should have been conveyed more clearly.
why not include the dm map with the pack?
Excellent job, Greenwood and thank you for putting these maps together! It would be interesting to see what Tiddles thinks of it, although I'd bet he'd be honored to have his work remembered this way.
Here's hoping to see Greenwood package up more authors' maps in this fashion.
Very good maps! But too much ammo in places it looks silly.
It also works great with Copper
very good episode! I played it using vanilla winquake and it ran without any problems.
This is never less than competent; but also rarely more than competent. It feels like what it is, I suppose, a collection of very old levels written to the limitations of what Quake was back in the day. It's fun to plough through these levels and I am glad to have played the episode; but I don't think I'll be back. In the end, it was too much of the same thing: corridors full of grunts and enforcers and the occasional ogre.
Thanks to Greenwood for making it possible, though!
BTW., having awarded this three stars, I am surprised to see that I gave Jackboot Hero four as a standalone map. I suppose that's for two reasons: first, it was eight years ago, and standards have climbed a lot since then; and second, in the context of this pack, it's just one more map very similar to those that came before. I still think it was over-generous, though.
I will be honest, the name is what drew me in. I had not played any of Tiddle's maps before, and I'd say for anyone wanting to play them this is the best way to do so. While not the peak of what Quake mapping could be, these maps really show what can be done in the constraints of years past.
Post a CommentYour comment will be parsed with Markdown!
Keep the comments on topic and do not post nonsense.
Did you read the file's readme?