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Screenshot of urantia
Author:Luis 'Chuma' Fernandez
Title:Urantia
Download:urantia.zip (04957922b4e1683349527e6d7f18192f)
Filesize:9061 Kilobytes
Release date:15.03.2023
Homepage:
Additional Links: Slipseer page
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✔



Walkthrough demos:
DownloadSkillLengthPlayerProtocolDate
urantiaHard6m32sEsrael9992023-04-10
Blind run, not 100 %
urantiaNightmare1m48skhristov152023-05-16
speedrun
urantiaEasy1m45skhristov152023-05-16
speedrun

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
Urantia/Extras/urantia.map716 KB15.03.2023
Urantia/Urantia final doc.docx10 KB15.03.2023
Urantia/maps/urantia.bsp2194 KB15.03.2023
Urantia/music/track13.mp38138 KB05.02.2023
Urantia/readme.txt3 KB15.03.2023

urantia.zip

Urantia

Small sewer map with Petersen-ian "backroom" vibes and some Makkon textures for vanilla Quake. Custom music is Secret From The River by Repulsive.

"Urantia is a map I started as a way to practice Trenchbroom for fun and a bit for Godot, because I am interested in creating projects with the engine. In short, the map was going to be a backrooms level but the more I try to make a Backrooms map and explore what has been done, I prefer to distance myself from the concept.

Urantia takes place in a water purifier facility, where the god (Shambler) Urantia is leading the water experiments behind it, guarded by her knights. The map was always aimed to be short and I decided to split away from the Sandy Petersen formula of putting traps and tricking the player, altho it has “some” of it (this is because i did this in my first 3 maps and i was new into making Quake maps).

There is a more detailed .docx inside the file."


Tags: small, sewer, castle, makkon, music, vanilla, id1, debut

Editor's Rating: no rating (yet)
User Rating:
2.6/5 with 13 ratings
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The_Pirate Registered 9 April 2023, 9:36

Nice little 'First map' ! Again a new mapper with potential!

The map is a bit 'square', but with quite nice lighting, and a very neat bit of mood-setting music. I wonder what this will lead to in the future....

May i humbly recommend:

  • Please keep file- and folder names lowercase

  • please stick to the 'txt' format in the documents

Quake is not only played on Microsoft, but also on Linux, Apple/Mac, tablets and cellphones and even on some very exotic systems. The above recommandations are just to make it equally easy for everyone...

Welcome aboard; i expect to see interesting things in the future! Thanks for your efforts, and thanks for sharing!

Idonthaveanaccount Guest 10 April 2023, 15:35

nice QC reference

Esrael Registered 10 April 2023, 17:31

Quite an interesting little first map. I liked the overall bleak atmosphere of the dark halls and the music. Even if I could tell from the quality of the brushwork that it is a first map, it was still interesting to explore and to discover the quirks and secrets.

Combat was easy and not very engaging, comprising of single enemy varieties in small or large groups, with little verticality involved. The rocket launcher, while providing some catharsis, would've been better off being secret. The shambler fight would've also benefited from having less space between the player and the shambler, to make the fight more intimate and intense.

If you're going to keep on mapping, I'd recommend paying extra attention to improving combat. Otherwise, good job on your first published map, and I'm looking forward to seeing more!

Forte Guest 12 April 2023, 22:25

It is a nice little map that flows well and respects the players time.

The secrets are very reasonable to find if you are attentive to the surroundings.

I like that the enemy placement make infighting an option to solve the combat problem. It is always good to highlight that quake and doom were more than just "dumb" shooters as they are sometimes described. There is actually a bit more mechanics going on under the hood with them.

I also like that you wrote a small story setting description and how you keep your scope manageable and finish projects neatly.

Wish I was this good at not letting things get out of hand during creation.

Keep them spirits high and keep creating "thumbs up"

Sodalimonada176 Registered 22 April 2023, 0:34

Pretty fun map to play and also a nice first map.

khristov Registered 16 May 2023, 7:14

amazing i speedrun it

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