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Screenshot of urantia
Author:Luis 'Chuma' Fernandez
Title:Urantia (04957922b4e1683349527e6d7f18192f)
Filesize:9061 Kilobytes
Release date:15.03.2023
Additional Links: Slipseer page
Type:Single BSP File(s)
BSP: ✘ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Walkthrough demos:
Blind run, not 100 %

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
Urantia/Extras/urantia.map716 KB15.03.2023
Urantia/Urantia final doc.docx10 KB15.03.2023
Urantia/maps/urantia.bsp2194 KB15.03.2023
Urantia/music/track13.mp38138 KB05.02.2023
Urantia/readme.txt3 KB15.03.2023


Small sewer map with Petersen-ian "backroom" vibes and some Makkon textures for vanilla Quake. Custom music is Secret From The River by Repulsive.

"Urantia is a map I started as a way to practice Trenchbroom for fun and a bit for Godot, because I am interested in creating projects with the engine. In short, the map was going to be a backrooms level but the more I try to make a Backrooms map and explore what has been done, I prefer to distance myself from the concept.

Urantia takes place in a water purifier facility, where the god (Shambler) Urantia is leading the water experiments behind it, guarded by her knights. The map was always aimed to be short and I decided to split away from the Sandy Petersen formula of putting traps and tricking the player, altho it has “some” of it (this is because i did this in my first 3 maps and i was new into making Quake maps).

There is a more detailed .docx inside the file."

Tags: small, sewer, castle, makkon, music, vanilla, id1, debut

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