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Screenshot of wroth
Title:Wroth (d459f4afa6bda18e8093c0d5ffedc056)
Filesize:5605 Kilobytes
Release date:29.01.2022
Additional Links: download mirror (Quaketastic)
Type:Partial conversion
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✔ • Custom Models/Sounds: ✔

Walkthrough demos:
Full completion of the map.

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
wroth.txt5 KB03.02.2022
wroth/gfx/env/deepblue_bk.tga457 KB05.03.2003
wroth/gfx/env/deepblue_dn.tga763 KB05.03.2003
wroth/gfx/env/deepblue_ft.tga426 KB05.03.2003
wroth/gfx/env/deepblue_lf.tga488 KB05.03.2003
wroth/gfx/env/deepblue_rt.tga427 KB05.03.2003
wroth/gfx/env/deepblue_up.tga83 KB05.03.2003
wroth/maps/debris/brick01.bsp8 KB11.01.2019
wroth/maps/debris/wood1.bsp8 KB11.03.2019
wroth/maps/wroth.bsp5839 KB03.02.2022
wroth/maps/wroth.lit1326 KB03.02.2022
wroth/maps/wroth.pts92 KB03.02.2022
wroth/progs.dat615 KB30.12.2020
wroth/progs/a_mdls/m_cells1.mdl4 KB13.12.2020
wroth/progs/a_mdls/m_cells2.mdl5 KB04.12.2020
wroth/progs/a_mdls/m_nails1.mdl4 KB04.12.2020
wroth/progs/a_mdls/m_nails2.mdl5 KB04.12.2020
wroth/progs/a_mdls/m_rock1.mdl4 KB04.12.2020
wroth/progs/a_mdls/m_rock2.mdl5 KB04.12.2020
wroth/progs/a_mdls/m_shell1.mdl4 KB04.12.2020
wroth/progs/a_mdls/m_shell2.mdl5 KB13.12.2020
wroth/progs/candle.mdl24 KB10.10.2018
wroth/progs/debris.mdl265 KB06.11.2019
wroth/progs/enforcer.mdl462 KB24.12.2020
wroth/progs/g_shotgn.mdl25 KB17.05.2019
wroth/progs/g_shotty.mdl23 KB17.05.2019
wroth/progs/h_boss.mdl63 KB02.02.2020
wroth/progs/h_mdls/m_h100.mdl18 KB13.12.2020
wroth/progs/h_mdls/m_h15.mdl4 KB13.12.2020
wroth/progs/h_mdls/m_h25.mdl15 KB14.12.2020
wroth/progs/h_mdls/pd_vial.mdl24 KB15.12.2020
wroth/progs/h_ogre.mdl42 KB26.12.2020
wroth/progs/lspike.mdl2 KB17.11.2020
wroth/progs/mervup.mdl33 KB06.06.2020
wroth/progs/ogre.mdl309 KB26.12.2020
wroth/progs/pd_armor_sh.mdl31 KB12.12.2020
wroth/progs/pd_base_key.mdl21 KB15.11.2019
wroth/progs/pd_bpack.mdl212 KB04.12.2020
wroth/progs/pd_rune_key.mdl46 KB15.11.2019
wroth/progs/pd_wiz_key.mdl22 KB15.11.2019
wroth/progs/s_flame.spr29 KB01.10.2018
wroth/progs/s_null.spr2 KB03.10.2019
wroth/progs/soldier.mdl314 KB24.12.2020
wroth/progs/spark.mdl10 KB03.06.2019
wroth/progs/spike.mdl5 KB23.11.2020
wroth/progs_dump-devkit-readme.txt6 KB28.12.2020
wroth/quakec src/LICENSE18 KB12.01.2019
wroth/quakec src/README.md1 KB13.08.2020
wroth/quakec src/ai.qc16 KB07.11.2020
wroth/quakec src/boss.qc14 KB07.11.2020
wroth/quakec src/boss2.qc16 KB07.11.2020
wroth/quakec src/buttons.qc4 KB07.11.2020
wroth/quakec src/changelog.txt10 KB30.12.2020
wroth/quakec src/client.qc42 KB07.12.2020
wroth/quakec src/combat.qc8 KB07.12.2020
wroth/quakec src/custom_mdls.qc3 KB18.09.2020
wroth/quakec src/customsounds.qc6 KB07.11.2020
wroth/quakec src/cutscene.qc30 KB07.11.2020
wroth/quakec src/defs.qc25 KB19.12.2020
wroth/quakec src/demon.qc15 KB21.12.2020
wroth/quakec src/doelightning.qc5 KB07.11.2020
wroth/quakec src/doeplats.qc15 KB07.11.2020
wroth/quakec src/dog.qc14 KB21.12.2020
wroth/quakec src/doors.qc18 KB18.12.2020
wroth/quakec src/dtmisc.qc30 KB30.12.2020
wroth/quakec src/dtquake.qc3 KB27.11.2020
wroth/quakec src/elevatr.qc4 KB07.11.2020
wroth/quakec src/enforcer.qc25 KB21.12.2020
wroth/quakec src/fight.qc8 KB12.01.2019
wroth/quakec src/fish.qc12 KB21.12.2020
wroth/quakec src/func_bob.qc6 KB07.11.2020
wroth/quakec src/func_fall2.qc6 KB07.11.2020
wroth/quakec src/hipcount.qc6 KB07.11.2020
wroth/quakec src/hippart.qc8 KB07.11.2020
wroth/quakec src/hiptrig.qc7 KB07.11.2020
wroth/quakec src/hknight.qc24 KB21.12.2020
wroth/quakec src/items.qc67 KB21.12.2020
wroth/quakec src/keydata.qc6 KB13.08.2020
wroth/quakec src/keylock.qc6 KB13.08.2020
wroth/quakec src/knight.qc15 KB21.12.2020
wroth/quakec src/lights.qc16 KB18.12.2020
wroth/quakec src/math.qc2 KB12.01.2019
wroth/quakec src/misc.qc39 KB07.11.2020
wroth/quakec src/misc_model.qc2 KB07.11.2020
wroth/quakec src/mobot.qc14 KB04.12.2020
wroth/quakec src/monsters.qc10 KB17.10.2020
wroth/quakec src/newflags.qc6 KB16.09.2019
wroth/quakec src/ogre.qc39 KB21.12.2020
wroth/quakec src/oldone.qc11 KB07.11.2020
wroth/quakec src/oldone2.qc15 KB27.11.2020
wroth/quakec src/plats.qc14 KB07.11.2020
wroth/quakec src/player.qc21 KB07.11.2020
wroth/quakec src/progs.src2 KB07.11.2020
wroth/quakec src/rotate.qc31 KB07.11.2020
wroth/quakec src/rubicon2.qc28 KB21.12.2020
wroth/quakec src/shalrath.qc13 KB21.12.2020
wroth/quakec src/shambler.qc18 KB21.12.2020
wroth/quakec src/soldier.qc19 KB21.12.2020
wroth/quakec src/subs.qc14 KB17.10.2020
wroth/quakec src/tarbaby.qc10 KB21.12.2020
wroth/quakec src/triggers.qc39 KB07.11.2020
wroth/quakec src/weapons.qc38 KB18.12.2020
wroth/quakec src/wizard.qc16 KB21.12.2020
wroth/quakec src/world.qc21 KB21.12.2020
wroth/quakec src/zombie.qc33 KB21.12.2020
wroth/sound/break/pd_bricks1.wav61 KB27.03.2019
wroth/sound/break/pd_metal1.wav44 KB27.03.2019
wroth/sound/break/pd_metal2.wav70 KB27.03.2019
wroth/sound/break/pd_stones1.wav74 KB27.03.2019
wroth/sound/break/pd_wood1.wav34 KB27.03.2019
wroth/sound/break/pd_wood2.wav33 KB27.03.2019
wroth/sound/dump/elec22k.wav81 KB28.05.2019
wroth/sound/dump/pd_armor1_sh.wav13 KB04.12.2020
wroth/sound/dump/pd_magic_01.wav123 KB11.12.2020
wroth/sound/dump/pd_quake_end.wav37 KB28.11.2020
wroth/sound/dump/pd_quake_full.wav153 KB28.11.2020
wroth/sound/dump/pd_quake_loop1.wav157 KB28.11.2020
wroth/sound/dump/rumble.wav52 KB31.05.2019
wroth/sound/dump/spark.wav15 KB03.06.2019
wroth/sound/dump/water_59_02.wav40 KB27.12.2020
wroth/sound/oldone2/pd_pop2.wav42 KB02.01.2020


A short / medium sized base-themed map with modified grunts and enforcer monsters. Based on progs_dump 2.0 devkit (already included), and inspired by Mountains of Insanity.

No start map, run "map wroth" via console to play.

Known bug: "the second blue enforcer in the water who is supposed to drop the silver key will sometimes (rarely, but it happens) drop the key through the wall" -- if this happens then restart / reload, sorry.

Tags: base, medium, monsters, pd, progs_dump, small

Editor's Rating: no rating (yet)
User Rating:
4.2/5 with 21 ratings
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The_Pirate Registered 24 February 2022, 17:20

New map - and new mapper?

This is quite a bit above the 'first map' quality. Very detailed, quite a lot of rather hard fighting etc... Well done! This is a intereresting map, and deserves a 'nomonsters' walkthrough, just to see the architecture. Progress is often non - linear.

The only small thing that i'm not entirely happy about is the 'surprise' monsters; after a few, they aren't all that surprising...

This is quite delightful. I think i'll go secret hunting now. Spoot, thanks for sharing - i look forward to see more maps! :)

Chaser Registered 27 February 2022, 16:34

Liked the details on this map and the last section looks spectacular with contrast between redish sky and dark base. Great fun :).

Johnny Law Registered 19 March 2022, 19:01

Cool use of progs_dump features; mapper was clearly having fun with the available knobs and buttons but not going overboard. In fact in general this map gives the impression of someone sharing fun/cool ideas with you, which is always nice! Ending is a bit anticlimactic but overall a great first release.

rchavp Registered 27 April 2022, 12:51

Love this map. Period.

SharpEyeJoe Registered 27 April 2022, 19:32

It's great, thank you!

MikeTaylor Registered 3 August 2022, 17:24

Not especially inspired, but a lot of fun.

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