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Author: | zigi |
Title: | Disposal Of Otherworldly Monsters |
Download: | zigisp2.zip (1621aeafed1ad94fd473267df1ebf0c8) |
Filesize: | 16486 Kilobytes |
Release date: | 16.07.2022 |
Homepage: | |
Additional Links: | Func_Msgboard thread • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Download | Skill | Length | Player | Protocol | Date |
---|---|---|---|---|---|
zigisp2 | Nightmare | 28m13s | Esrael | 999 | 2022-07-24 |
Blind run, 8 deaths, 5/8 secrets, 182/200 kills |
Files in the ZIP archive
File | Size | Date |
---|---|---|
zigisp2/gfx.wad | 173 KB | 11.07.2022 |
zigisp2/gfx/complete.lmp | 5 KB | 11.07.2022 |
zigisp2/gfx/conback.lmp | 63 KB | 11.07.2022 |
zigisp2/gfx/env/vrkorabk.tga | 4097 KB | 28.02.2020 |
zigisp2/gfx/env/vrkoradn.tga | 4097 KB | 28.02.2020 |
zigisp2/gfx/env/vrkoraft.tga | 4097 KB | 28.02.2020 |
zigisp2/gfx/env/vrkoralf.tga | 4097 KB | 28.02.2020 |
zigisp2/gfx/env/vrkorart.tga | 4097 KB | 28.02.2020 |
zigisp2/gfx/env/vrkoraup.tga | 4097 KB | 28.02.2020 |
zigisp2/gfx/finale.lmp | 7 KB | 11.07.2022 |
zigisp2/gfx/help0.lmp | 63 KB | 11.07.2022 |
zigisp2/gfx/help1.lmp | 63 KB | 11.07.2022 |
zigisp2/gfx/help2.lmp | 63 KB | 11.07.2022 |
zigisp2/gfx/help3.lmp | 63 KB | 11.07.2022 |
zigisp2/gfx/help4.lmp | 63 KB | 11.07.2022 |
zigisp2/gfx/help5.lmp | 63 KB | 11.07.2022 |
zigisp2/gfx/loading.lmp | 4 KB | 11.07.2022 |
zigisp2/gfx/p_load.lmp | 5 KB | 11.07.2022 |
zigisp2/gfx/p_multi.lmp | 5 KB | 11.07.2022 |
zigisp2/gfx/p_option.lmp | 4 KB | 11.07.2022 |
zigisp2/gfx/p_save.lmp | 5 KB | 11.07.2022 |
zigisp2/gfx/pause.lmp | 4 KB | 11.07.2022 |
zigisp2/gfx/qplaque.lmp | 5 KB | 11.07.2022 |
zigisp2/gfx/ranking.lmp | 4 KB | 11.07.2022 |
zigisp2/gfx/ttl_cstm.lmp | 5 KB | 11.07.2022 |
zigisp2/gfx/ttl_main.lmp | 5 KB | 11.07.2022 |
zigisp2/gfx/ttl_sgl.lmp | 3 KB | 11.07.2022 |
zigisp2/gfx/vidmodes.lmp | 5 KB | 11.07.2022 |
zigisp2/maps/b_batt0.bsp | 6 KB | 11.07.2022 |
zigisp2/maps/b_batt1.bsp | 6 KB | 11.07.2022 |
zigisp2/maps/b_bh10.bsp | 6 KB | 11.07.2022 |
zigisp2/maps/b_bh100.bsp | 15 KB | 11.07.2022 |
zigisp2/maps/b_bh25.bsp | 11 KB | 11.07.2022 |
zigisp2/maps/b_nail0.bsp | 6 KB | 11.07.2022 |
zigisp2/maps/b_nail1.bsp | 6 KB | 11.07.2022 |
zigisp2/maps/b_rock0.bsp | 9 KB | 11.07.2022 |
zigisp2/maps/b_rock1.bsp | 9 KB | 11.07.2022 |
zigisp2/maps/b_shell0.bsp | 6 KB | 11.07.2022 |
zigisp2/maps/b_shell1.bsp | 6 KB | 11.07.2022 |
zigisp2/maps/zigisp2.bsp | 4750 KB | 16.07.2022 |
zigisp2/maps/zigisp2.lit | 1564 KB | 16.07.2022 |
zigisp2/maps/zigisp2.map | 4571 KB | 16.07.2022 |
zigisp2/music/track03.ogg | 3731 KB | 11.07.2022 |
zigisp2/music/track51.ogg | 4093 KB | 25.04.2004 |
zigisp2/progs.dat | 589 KB | 11.07.2022 |
zigisp2/progs/backpack.mdl | 71 KB | 11.07.2022 |
zigisp2/progs/bolt.mdl | 12 KB | 11.07.2022 |
zigisp2/progs/c_spike.mdl | 2 KB | 11.07.2022 |
zigisp2/progs/candle1.mdl | 20 KB | 11.07.2022 |
zigisp2/progs/candle2.mdl | 20 KB | 11.07.2022 |
zigisp2/progs/candle3.mdl | 20 KB | 11.07.2022 |
zigisp2/progs/cent.mdl | 217 KB | 11.07.2022 |
zigisp2/progs/conback.lmp | 63 KB | 11.07.2022 |
zigisp2/progs/devastator.mdl | 578 KB | 11.07.2022 |
zigisp2/progs/fish.mdl | 80 KB | 11.07.2022 |
zigisp2/progs/g_shotgn.mdl | 25 KB | 11.07.2022 |
zigisp2/progs/h_cent.mdl | 12 KB | 11.07.2022 |
zigisp2/progs/h_devastator.mdl | 13 KB | 11.07.2022 |
zigisp2/progs/h_knight.mdl | 23 KB | 11.07.2022 |
zigisp2/progs/h_spectre.mdl | 7 KB | 11.07.2022 |
zigisp2/progs/invis.mdl | 9 KB | 11.07.2022 |
zigisp2/progs/invul.mdl | 24 KB | 11.07.2022 |
zigisp2/progs/knight.mdl | 243 KB | 11.07.2022 |
zigisp2/progs/lavaball.mdl | 17 KB | 11.07.2022 |
zigisp2/progs/m_cells1.mdl | 4 KB | 11.07.2022 |
zigisp2/progs/m_cells2.mdl | 5 KB | 11.07.2022 |
zigisp2/progs/m_h100.mdl | 18 KB | 11.07.2022 |
zigisp2/progs/m_h15.mdl | 4 KB | 11.07.2022 |
zigisp2/progs/m_h25.mdl | 15 KB | 11.07.2022 |
zigisp2/progs/m_key.mdl | 35 KB | 11.07.2022 |
zigisp2/progs/m_nails1.mdl | 4 KB | 11.07.2022 |
zigisp2/progs/m_nails2.mdl | 5 KB | 11.07.2022 |
zigisp2/progs/m_rock1.mdl | 4 KB | 11.07.2022 |
zigisp2/progs/m_rock2.mdl | 5 KB | 11.07.2022 |
zigisp2/progs/m_shell1.mdl | 4 KB | 11.07.2022 |
zigisp2/progs/m_shell2.mdl | 5 KB | 11.07.2022 |
zigisp2/progs/misc_smoke.mdl | 32 KB | 11.07.2022 |
zigisp2/progs/nuljaska.mdl | 234 KB | 11.07.2022 |
zigisp2/progs/quaddama.mdl | 10 KB | 11.07.2022 |
zigisp2/progs/r_key.mdl | 131 KB | 11.07.2022 |
zigisp2/progs/rottmauler.mdl | 685 KB | 11.07.2022 |
zigisp2/progs/s_explo2.spr | 14 KB | 11.07.2022 |
zigisp2/progs/shalrath.mdl | 86 KB | 11.07.2022 |
zigisp2/progs/spectre.mdl | 453 KB | 11.07.2022 |
zigisp2/progs/spike.mdl | 5 KB | 11.07.2022 |
zigisp2/progs/v_axe.mdl | 70 KB | 11.07.2022 |
zigisp2/progs/v_axe2.mdl | 70 KB | 11.07.2022 |
zigisp2/progs/w_ball.mdl | 14 KB | 11.07.2022 |
zigisp2/sound/ambience/deep.wav | 392 KB | 11.07.2022 |
zigisp2/sound/ambience/lava1.wav | 818 KB | 11.07.2022 |
zigisp2/sound/ambience/machlp2.wav | 70 KB | 11.07.2022 |
zigisp2/sound/ambience/underw1.wav | 204 KB | 11.07.2022 |
zigisp2/sound/ambience/wdribble.wav | 40 KB | 11.07.2022 |
zigisp2/sound/ambience/wpool.wav | 295 KB | 11.07.2022 |
zigisp2/sound/blob/idle.wav | 64 KB | 11.07.2022 |
zigisp2/sound/doors/locked4.wav | 15 KB | 11.07.2022 |
zigisp2/sound/enforcer/sight1.wav | 14 KB | 11.07.2022 |
zigisp2/sound/enforcer/sight2.wav | 8 KB | 11.07.2022 |
zigisp2/sound/enforcer/sight3.wav | 11 KB | 11.07.2022 |
zigisp2/sound/enforcer/sight4.wav | 10 KB | 11.07.2022 |
zigisp2/sound/items/pack.wav | 18 KB | 11.07.2022 |
zigisp2/sound/items/patch.wav | 20 KB | 11.07.2022 |
zigisp2/sound/misc/null.wav | 3 KB | 11.07.2022 |
zigisp2/sound/misc/sav.wav | 17 KB | 11.07.2022 |
zigisp2/sound/misc/w_under.wav | 39 KB | 11.07.2022 |
zigisp2/sound/misc/w_under2.wav | 71 KB | 11.07.2022 |
zigisp2/sound/nuljaska/death1.wav | 25 KB | 11.07.2022 |
zigisp2/sound/nuljaska/hit1.wav | 10 KB | 11.07.2022 |
zigisp2/sound/nuljaska/idle.wav | 16 KB | 11.07.2022 |
zigisp2/sound/nuljaska/land1.wav | 9 KB | 11.07.2022 |
zigisp2/sound/nuljaska/sattack1.wav | 9 KB | 11.07.2022 |
zigisp2/sound/nuljaska/sattck1.wav | 8 KB | 11.07.2022 |
zigisp2/sound/nuljaska/sboom.wav | 24 KB | 11.07.2022 |
zigisp2/sound/nuljaska/sight1.wav | 9 KB | 11.07.2022 |
zigisp2/sound/player/q3fall.wav | 177 KB | 11.07.2022 |
zigisp2/sound/player/splat1.wav | 37 KB | 11.07.2022 |
zigisp2/sound/rottmauler/dattack1.wav | 14 KB | 11.07.2022 |
zigisp2/sound/rottmauler/ddeath.wav | 30 KB | 11.07.2022 |
zigisp2/sound/rottmauler/dpain1.wav | 6 KB | 11.07.2022 |
zigisp2/sound/rottmauler/dsight.wav | 57 KB | 11.07.2022 |
zigisp2/sound/rottmauler/idle.wav | 9 KB | 11.07.2022 |
zigisp2/sound/spectre/idle1.wav | 51 KB | 11.07.2022 |
zigisp2/sound/spectre/idle2.wav | 81 KB | 11.07.2022 |
zigisp2/sound/spectre/smash.wav | 4 KB | 11.07.2022 |
zigisp2/sound/spectre/swrath1.wav | 6 KB | 11.07.2022 |
zigisp2/sound/spectre/swrath2.wav | 4 KB | 11.07.2022 |
zigisp2/sound/spectre/watt.wav | 22 KB | 11.07.2022 |
zigisp2/sound/spectre/wdthc.wav | 11 KB | 11.07.2022 |
zigisp2/sound/spectre/wpain.wav | 18 KB | 11.07.2022 |
zigisp2/sound/spectre/wsee.wav | 11 KB | 11.07.2022 |
zigisp2/sound/weapons/axhit1.wav | 15 KB | 11.07.2022 |
zigisp2/sound/weapons/axhit2.wav | 13 KB | 11.07.2022 |
zigisp2/sound/weapons/lavabal1.wav | 26 KB | 11.07.2022 |
zigisp2/sound/weapons/lavabal2.wav | 26 KB | 11.07.2022 |
zigisp2/sound/weapons/lavabal3.wav | 26 KB | 11.07.2022 |
zigisp2/sound/weapons/lavabal4.wav | 26 KB | 11.07.2022 |
zigisp2/zigisp2_readme.txt | 3 KB | 16.07.2022 |
zigisp2.zip
Disposal Of Otherworldly Monsters
A large Doom themed map, using the SMEJ2 progs (already included). Contains music from Doom 2 OST. Map source is included."... a remix of my QBB1 map [Quake Builder Community Blockout Project #1] [...] Monster count 121 / 175 / 200 and 8 secrets."
Note: start map is not included. Load manually in console via "map zigisp2"
Note 2: probably requires a modern engine / source port with increased limits.
Tags: base, doom, lava, large, source, smej, chthon, boss, music, coop, monsters, skybox
Editor's Rating: no rating (yet)
User Rating:
4.3/5 with 44 ratings
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Amazing. Thank you so much.
Thank You, zigi. That's great. Much better than the QBB1 version - and I had liked that.
oh hell yeah doom and quake got a crossover!
I found this map more difficult than usual, so I recommend playing it on normal first, if you're used to playing on hard/nightmare. There are some hard-hitting new enemies, that could take you out fast, if you're not familiar with them beforehand. Also, there's a couple of encounters that have numerous enemies all around you, so keeping tabs on all of them could prove a bit overwhelming on a first run. I did a second playthrough on normal, which felt better suited to my taste.
The gameplay has been successfully "doomified" in numerous encounters, with turret enemies taking potshots at you from long distances, which was pretty cool to experience, in addition to the Doom textures.
Being true to its inspiration, the level design is also rather Doom-like, with very little room-on-room action. That's not to say the level design isn't interesting or well-made, quite the contrary. It's an interesting blend of Doom and Quake, mostly resembling Doom, but having a pinch of Quake's curvature and jumping puzzles to spice things up.
Secrets were enjoyable to find for the most part. Only the last secret took me ages to hunt down on a secret hunting run, and felt a bit too obscure to my liking.
It's kind of hard for me to rate this map, considering how frustrating the first run was on nightmare, and maybe I'm not in the best mindset at the time of writing this review, but having replayed the map on normal and trying to view the map from a more fresh and objective mindset, I think I'd rate the map something like 4.25 or maybe closer to 4.5.
This is a very nice re-Doom!
Textures... Check!
Music... Check!
Style... Check!
Mood... Check!
Very enjoyable. Brings quite a touch of nostalgia... Thanks for sharing!
Fun stuff. I played the original and the tweaks really make a difference.
Tried to find "map" button while playing the map :D
That was great. Couldn't find the last secret :(
It crashed qss on me.
I get a QC crash (PR_ExecuteProgram: NULL function) on the Chthon entity, both on vkQuake and Ironwail. After a few attempts I managed to get through without it crashing. I don't like the electrospawns.
So good! Doom textures look great in Quake. I only wish there was a nice quad run incorporated somehow, but that's just my preference.
This was only OK, and a huge drop off in quality from the excellent zigisp2. The Doom textures are blocky and lacking in atmosphere, and as far as gameplay goes I really didn't need to play yet another version of this same map. I can't give it less than three stars when it's perfectly competent, but I was relieved to finish and move on. Sorry!
Argh! Of course I meant to say "a huge drop off in quality from the excellent zigisp1"!
Are the Fiends in this map supposed to be translucent or is there a texturing problem that I need to look at on my end?
I'm a fan of the map, anyway. I'm more enthusiastic than I initially thought about Doom textures being used in Quake after playing this and the very good Speedmapping Pack 189 - Doom/Satanic Mechanisms.
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Did you read the file's readme?