=== Quaddicted.com ===

xj2020_strideh_injector.jpg eoe_injector.jpg ad_v1_80p1final_injector.jpg ravenkeep_injector.jpg

Welcome to a Quake fan-site offering a complete-as-can-be singleplayer map archive with an accompanying install & launcher tool, several rather messy archives (engines, tools, wads, multiplayer maps, websites) and a variety of articles, knowledge and help.

The latest singleplayer maps

Recent Activity

  • A user re-rated bluemonday_v2 a 5/5 9 minutes ago.
  • A user commented on bluemonday_v2: Levels range from av(...) 9 minutes ago.
  • A user re-rated bluemonday_v2 a 4/5 9 minutes ago.
  • A user rated bluemonday_v2 a 5/5 10 minutes ago.
  • A user added the tag(s) "external textures," to bluemonday_v2 53 minutes ago.
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  • A user added the tag(s) "small, medium, large, blue, stecki, ikblue, makkon, bricks, base, metal, alien, textures, skybox, music, quoth, limits, bsp2, source" to bluemonday_v2 149 minutes ago.
  • A user added the tag(s) "large, base, industrial, daikatana, underground, rocket, silo, conveyor, crates, rubicon, textures, monsters, sounds, music, skybox, limits" to circulation 155 minutes ago.
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News

  • Runner Again and Again - 0.1.0 (2021/01/11 14:01)
    Oooweee says: This mod was supposed resemble Kosmonaut/SkyRoads, but the engine's box limit (4096x4096x4096) was quickly hit, and I didn't want to switch from MarkV to some other engine with bigger limits (I like MarkV too much, I suppose). The gameplay resembles that of Mario, the player jumps around and tries to avoid different obstacles. Currently there are only a few mechanics implemented. For more information see the readme in the zip archive.
  • New releases: December 2020 (2021/01/01 19:15)
    negke says: December 2020 roundup Cradle by AlekswithK What Lies Behind by iYago
  • Light Gauss Jump - 1.0.0 (2020/12/25 08:29)
    Oooweee says: This is a very tiny mod which removes most things (triggers, items, monsters,doors [making them transparent and passthrough]). The only thing that it addsis the ability to charge and then release an invisible energy that can propelyou in the opposite direction you are facing (think of the tau cannon / gaussgun from Half-Life). There is no explicit goal while playing the maps,  otherthan stand in awe of the beauty and vastness  of the maps and their r...

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