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tools:bsp2_format [2014/02/16 04:30]
ericw [Engines with BSP2 support]
tools:bsp2_format [2014/10/20 21:55]
ericw indicate that qs 0.90.0 supports bsp2, and directq supports 2psb
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 The finalised BSP2 format uses the magic number BSP2 and has the following limits: TODO, why are those numbers nowhere to be found :( The finalised BSP2 format uses the magic number BSP2 and has the following limits: TODO, why are those numbers nowhere to be found :(
  
-First RMQ releases used an early version for their maps with the magic number 2PSB and still had node BBox sizes being ''​short''​. This file format is supported by the respective RMQ engine releases, FTEQW and Darkplaces. The 2PSB format is deprecated.+First RMQ releases used an early version for their maps with the magic number 2PSB and still had node BBox sizes being ''​short''​. This file format is supported by the respective RMQ engine releases, DirectQ, FTEQW and Darkplaces. The 2PSB format is deprecated.
  
 ==== Engines with BSP2 support ==== ==== Engines with BSP2 support ====
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   * FTEQW   * FTEQW
   * Quakeforge   * Quakeforge
-  * Quakespasm (currently only in [[http://​quakespasm.sourceforge.net/​devel|2013-12-25 dev builds]])+  * Quakespasm (from 0.90.0)
 ==== Compilers with BSP2 support ==== ==== Compilers with BSP2 support ====
   * hmap2 uses BSP2 automatically if needed.   * hmap2 uses BSP2 automatically if needed.