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tools:map_compilers [2012/02/13 11:04]
Spirit first part
tools:map_compilers [2012/11/20 18:43]
necros necros: Actually fixed the link now.
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 ===== Quake Map Compilers ===== ===== Quake Map Compilers =====
 +
 +<WRAP center round tip 60%>
 +Todo: 
 +
 +VIS: water vis (doesn'​t hmap allow to leave lava and slime opaque?), re-vising an existing bsp file
 +
 +light: coloured, sky, sun, radiosity
 +</​WRAP>​
 +
  
 To compile a .map file into a .bsp you need to go through 3 steps: QBSP, LIGHT and VIS. To compile a .map file into a .bsp you need to go through 3 steps: QBSP, LIGHT and VIS.
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   * VIS will do magic and add information about what parts of the map are visible at a given position.   * VIS will do magic and add information about what parts of the map are visible at a given position.
  
-For more indepth ​information see http://​www.gamers.org/​dEngine/​quake/​Qbsp/​ and http://​www.visi.com/​~jlowell/​tqu/​utils.html+For more in-depth ​information see http://​www.gamers.org/​dEngine/​quake/​Qbsp/​ and http://​www.visi.com/​~jlowell/​tqu/​utils.html
  
 Be aware that some tools might work a little different. Be aware that some tools might work a little different.
  
 Since the tools were open-sourced and all the implementation details were open and public there are many different tools available. Following is an overview of up-to-date Quake map compilers and their pros and cons. Since the tools were open-sourced and all the implementation details were open and public there are many different tools available. Following is an overview of up-to-date Quake map compilers and their pros and cons.
 +
 +==== QBSP ====
 +[[/​files/​tools/​txqbspbjp.zip|TxQBSP]]
 +
 +==== LIGHT ====
 +[[http://​www.quaddicted.com/​files/​tools/​BengtLightColouredR2.zip|Bengt Light Coloured (Release 2)]]
 +
 +This version was modified by MH and added coloured lighting and multi-threading to Aguirre'​s version.
 +
 +==== VIS ====
 +For VIS there are no differences in the output of different compilers, so speed is all one should be interested in. In 2009 Willem [[http://​www.celephais.net/​board/​view_thread.php?​id=60365|released]] the MacOS and Windows versions of a multi-threaded port of Bengt Jardrup'​s VIS tool. This means on multi-processor/​multi-core systems the VISing time is cut to a fraction. Some bug-fixing later [[/​files/​tools/​wvis_20100119.7z]] is the latest version for Windows, the source is included. The MacOS binary is included in Willem'​s [[http://​www.wantonhubris.com/​toetag/​|ToeTag editor]] ([[/​files/​tools/​ToeTag_230.zip]],​ [[/​files/​tools/​ToeTag_230_src.zip]].
 +
 +Alternatives: ​