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tools:map_compilers [2012/02/13 11:04] Spirit first part |
tools:map_compilers [2012/11/20 18:43] necros necros: Actually fixed the link now. |
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| ===== Quake Map Compilers ===== | ===== Quake Map Compilers ===== | ||
| + | |||
| + | <WRAP center round tip 60%> | ||
| + | Todo: | ||
| + | |||
| + | VIS: water vis (doesn't hmap allow to leave lava and slime opaque?), re-vising an existing bsp file | ||
| + | |||
| + | light: coloured, sky, sun, radiosity | ||
| + | </WRAP> | ||
| + | |||
| To compile a .map file into a .bsp you need to go through 3 steps: QBSP, LIGHT and VIS. | To compile a .map file into a .bsp you need to go through 3 steps: QBSP, LIGHT and VIS. | ||
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| * VIS will do magic and add information about what parts of the map are visible at a given position. | * VIS will do magic and add information about what parts of the map are visible at a given position. | ||
| - | For more indepth information see http://www.gamers.org/dEngine/quake/Qbsp/ and http://www.visi.com/~jlowell/tqu/utils.html | + | For more in-depth information see http://www.gamers.org/dEngine/quake/Qbsp/ and http://www.visi.com/~jlowell/tqu/utils.html |
| Be aware that some tools might work a little different. | Be aware that some tools might work a little different. | ||
| Since the tools were open-sourced and all the implementation details were open and public there are many different tools available. Following is an overview of up-to-date Quake map compilers and their pros and cons. | Since the tools were open-sourced and all the implementation details were open and public there are many different tools available. Following is an overview of up-to-date Quake map compilers and their pros and cons. | ||
| + | |||
| + | ==== QBSP ==== | ||
| + | [[/files/tools/txqbspbjp.zip|TxQBSP]] | ||
| + | |||
| + | ==== LIGHT ==== | ||
| + | [[http://www.quaddicted.com/files/tools/BengtLightColouredR2.zip|Bengt Light Coloured (Release 2)]] | ||
| + | |||
| + | This version was modified by MH and added coloured lighting and multi-threading to Aguirre's version. | ||
| + | |||
| + | ==== VIS ==== | ||
| + | For VIS there are no differences in the output of different compilers, so speed is all one should be interested in. In 2009 Willem [[http://www.celephais.net/board/view_thread.php?id=60365|released]] the MacOS and Windows versions of a multi-threaded port of Bengt Jardrup's VIS tool. This means on multi-processor/multi-core systems the VISing time is cut to a fraction. Some bug-fixing later [[/files/tools/wvis_20100119.7z]] is the latest version for Windows, the source is included. The MacOS binary is included in Willem's [[http://www.wantonhubris.com/toetag/|ToeTag editor]] ([[/files/tools/ToeTag_230.zip]], [[/files/tools/ToeTag_230_src.zip]]. | ||
| + | |||
| + | Alternatives: | ||

Easily install and launch Quake maps with the cross-platform