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tools:map_compilers [2012/04/06 19:32]
ericw
tools:map_compilers [2012/11/20 17:57]
necros necros: light.exe link was broken
Line 1: Line 1:
 ===== Quake Map Compilers ===== ===== Quake Map Compilers =====
 +
 +<WRAP center round tip 60%>
 +Todo: 
 +
 +VIS: water vis (doesn'​t hmap allow to leave lava and slime opaque?), re-vising an existing bsp file
 +
 +light: coloured, sky, sun, radiosity
 +</​WRAP>​
 +
  
 To compile a .map file into a .bsp you need to go through 3 steps: QBSP, LIGHT and VIS. To compile a .map file into a .bsp you need to go through 3 steps: QBSP, LIGHT and VIS.
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 ==== LIGHT ==== ==== LIGHT ====
-[[/​files/​tools/windows/​BengtLightColouredR2.zip|Bengt Light Coloured (Release 2)]]+[[/​files/​tools/​BengtLightColouredR2.zip|Bengt Light Coloured (Release 2)]] 
 + 
 +This version was modified by MH and added coloured lighting and multi-threading to Aguirre'​s version.
  
 ==== VIS ==== ==== VIS ====