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tools:map_compilers [2012/04/06 19:32] ericw |
tools:map_compilers [2012/11/20 18:43] necros necros: Actually fixed the link now. |
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| ===== Quake Map Compilers ===== | ===== Quake Map Compilers ===== | ||
| + | |||
| + | <WRAP center round tip 60%> | ||
| + | Todo: | ||
| + | |||
| + | VIS: water vis (doesn't hmap allow to leave lava and slime opaque?), re-vising an existing bsp file | ||
| + | |||
| + | light: coloured, sky, sun, radiosity | ||
| + | </WRAP> | ||
| + | |||
| To compile a .map file into a .bsp you need to go through 3 steps: QBSP, LIGHT and VIS. | To compile a .map file into a .bsp you need to go through 3 steps: QBSP, LIGHT and VIS. | ||
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| ==== LIGHT ==== | ==== LIGHT ==== | ||
| - | [[/files/tools/windows/BengtLightColouredR2.zip|Bengt Light Coloured (Release 2)]] | + | [[http://www.quaddicted.com/files/tools/BengtLightColouredR2.zip|Bengt Light Coloured (Release 2)]] |
| + | |||
| + | This version was modified by MH and added coloured lighting and multi-threading to Aguirre's version. | ||
| ==== VIS ==== | ==== VIS ==== | ||

Easily install and launch Quake maps with the cross-platform