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tronyn-reviews:arcane_dimensions_by_various_authors [2018/01/22 13:20] – title negketronyn-reviews:arcane_dimensions_by_various_authors [2018/01/22 14:45] (current) negke
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   * [[/reviews/mjb_horse.html|mjb_horse.zip - A Horse Named Quake]] by [[https://www.quaddicted.com/reviews/?filtered=Bloughsburgh|Bloughsburgh]]   * [[/reviews/mjb_horse.html|mjb_horse.zip - A Horse Named Quake]] by [[https://www.quaddicted.com/reviews/?filtered=Bloughsburgh|Bloughsburgh]]
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    * [[/reviews/ad_scastle.html|ad_scastle.zip - Nyarlathotep’s Sand Castle]] by [[https://www.quaddicted.com/reviews/?filtered=sock|sock]]    * [[/reviews/ad_scastle.html|ad_scastle.zip - Nyarlathotep’s Sand Castle]] by [[https://www.quaddicted.com/reviews/?filtered=sock|sock]]
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-__**Arcane Dimensions**__ is a single player and coop Quake mod created by [[http://www.simonoc.com|Simon O’Callaghan]] (aka Sock), a longtime game designer who reconsidered commonly used or well-established Quake design principles. His early design criticism was compared to Martin Luther’s Ninety-Five Theses. Whether it is evolution or revolution, Arcane Dimensions represents the realization of the design vision Sock first outlined a few years ago. It’s great news for the Quake community and the most influential mod since Quoth, and the recent release of the final version represents an interesting opportunity to consider the shifting trends in level design over the last few years.+__**Arcane Dimensions**__ is a single player and coop Quake mod started by [[http://www.simonoc.com|Simon O’Callaghan]] (aka Sock), a longtime game designer who reconsidered commonly used or well-established Quake design principles. His early design criticism was compared to Martin Luther’s Ninety-Five Theses. Whether it is evolution or revolution, Arcane Dimensions represents the realization of the design vision Sock first outlined a few years ago. It’s great news for the Quake community and the most influential mod since Quoth, and the recent release of the final version represents an interesting opportunity to consider the shifting trends in level design over the last few years.
  
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